GameDevWare.Charon
2023.4.16
See the version list below for details.
dotnet add package GameDevWare.Charon --version 2023.4.16
NuGet\Install-Package GameDevWare.Charon -Version 2023.4.16
<PackageReference Include="GameDevWare.Charon" Version="2023.4.16" />
paket add GameDevWare.Charon --version 2023.4.16
#r "nuget: GameDevWare.Charon, 2023.4.16"
// Install GameDevWare.Charon as a Cake Addin #addin nuget:?package=GameDevWare.Charon&version=2023.4.16 // Install GameDevWare.Charon as a Cake Tool #tool nuget:?package=GameDevWare.Charon&version=2023.4.16
Overview
New online version is available at gamedevware.com.
Charon is a powerful game development tool that streamlines the game development process. It provides a structured approach to designing and modeling game data, with automatic source code generation that reduces the load on programmers and eliminates human errors. Charon also offers support for working with text in multiple languages, with easy loading and unloading of translated text.
With Charon, game developers can focus on creating engaging gameplay experiences without worrying about the technical details of managing game data. It is available in three deployment variants, including a standalone/offline application, web application, and Unity plugin.
Quickstart
Other Links
Product | Versions Compatible and additional computed target framework versions. |
---|---|
.NET Framework | net472 is compatible. net48 was computed. net481 was computed. |
-
.NETFramework 4.7.2
- No dependencies.
NuGet packages
This package is not used by any NuGet packages.
GitHub repositories
This package is not used by any popular GitHub repositories.
Version | Downloads | Last updated |
---|---|---|
2024.4.3 | 144 | 12/19/2024 |
2024.3.6 | 269 | 10/18/2024 |
2024.3.4 | 190 | 10/2/2024 |
2024.2.22 | 150 | 7/9/2024 |
2024.2.18 | 189 | 7/1/2024 |
2024.2.6 | 136 | 6/11/2024 |
2024.2.5 | 116 | 6/10/2024 |
2024.1.13 | 331 | 5/6/2024 |
2024.1.6 | 434 | 3/3/2024 |
2024.1.4 | 265 | 2/20/2024 |
2024.1.1 | 256 | 1/15/2024 |
2024.1.0 | 236 | 1/4/2024 |
2023.4.22 | 263 | 12/13/2023 |
2023.4.16 | 256 | 11/14/2023 |
2023.4.14 | 331 | 10/30/2023 |
2023.4.4 | 316 | 10/15/2023 |
2023.4.1 | 239 | 10/5/2023 |
2023.4.0 | 257 | 10/3/2023 |
2020.1.1 | 2,168 | 3/1/2020 |
2020.1.0 | 619 | 1/22/2020 |
2019.4.3 | 591 | 12/23/2019 |
2019.3.10 | 629 | 11/12/2019 |
2019.3.9 | 593 | 10/28/2019 |
2019.3.8 | 598 | 10/8/2019 |
2019.3.5 | 624 | 9/15/2019 |
2019.3.1 | 998 | 7/22/2019 |
2019.2.3 | 1,183 | 5/5/2019 |
2019.2.0 | 635 | 4/24/2019 |
# 2023.4.16
## Game Data Editing
feature: added reference lookup inside imported data while importing documents. This will reduce false-positive `Broken Reference` errors.
fix: fixed reference DisplayTextTemplate update in related documents https://github.com/gamedevware/charon/issues/1
## Code Generation
BREAKING CHANGE: TypeScript: renamed `DocumentCollection.withOtherKey` -> `byKey`, old method exists and marked as obsolete.
BREAKING CHANGE: C# 7.3: renamed `DocumentCollection.WithOtherKey` -> `ByKey`, old method exists and marked as obsolete.
fix: fixed duplicate `using System.Globalization` in C# 7.3.
fix: fixed in TypeScript generated code not reusing collections in `DocumentCollection.byKey`.
## User Interface
feature: added option to create document right from reference field
fix: changed pluralization of Schema->Display Name and offload it to UI code. Because plural names look strange in search output.
fix: fixed excessive reference querying for open documents.
fix: relaxed Invoke, Lambda, New expression argument requirement.
fix: added Display Text limit for document form title, and reference chip to prevent text overflow.
fix: fixed excessive reference querying for open documents.
fix: fixed behavior of Push branch dialog when source branch is changed from default.
fix: mention .gdjs, .gdmp files in restore window.
## Web Application
fix: fixed Welcome Email discord link.