FreshMeat.ErrorHandlingBlock 1.0.1-beta

This is a prerelease version of FreshMeat.ErrorHandlingBlock.
There is a newer version of this package available.
See the version list below for details.
dotnet add package FreshMeat.ErrorHandlingBlock --version 1.0.1-beta                
NuGet\Install-Package FreshMeat.ErrorHandlingBlock -Version 1.0.1-beta                
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="FreshMeat.ErrorHandlingBlock" Version="1.0.1-beta" />                
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add FreshMeat.ErrorHandlingBlock --version 1.0.1-beta                
#r "nuget: FreshMeat.ErrorHandlingBlock, 1.0.1-beta"                
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
// Install FreshMeat.ErrorHandlingBlock as a Cake Addin
#addin nuget:?package=FreshMeat.ErrorHandlingBlock&version=1.0.1-beta&prerelease

// Install FreshMeat.ErrorHandlingBlock as a Cake Tool
#tool nuget:?package=FreshMeat.ErrorHandlingBlock&version=1.0.1-beta&prerelease                

Provides simple handling of transient errors that can occur with any network communication. Retries, intervals, mapping and detection can all be fully customized. Built-in handlers are provided for WCF, WebClient, HttpRequest.  Supports .NET 4 and later, Silverlight 4 and 5, Windows Store Apps, and Windows Phone 7.5 and later.

There are no supported framework assets in this package.

Learn more about Target Frameworks and .NET Standard.

NuGet packages

This package is not used by any NuGet packages.

GitHub repositories

This package is not used by any popular GitHub repositories.

Version Downloads Last updated
1.0.5 1,928 8/31/2013
1.0.3-rc 955 3/9/2013
1.0.1-beta 1,011 1/31/2013
1.0.0-beta 962 1/30/2013

Updated package works with all supported platforms; no code changes.