Fallout.Core
10.4.0
Prefix Reserved
dotnet add package Fallout.Core --version 10.4.0
NuGet\Install-Package Fallout.Core -Version 10.4.0
<PackageReference Include="Fallout.Core" Version="10.4.0" />
<PackageVersion Include="Fallout.Core" Version="10.4.0" />
<PackageReference Include="Fallout.Core" />
paket add Fallout.Core --version 10.4.0
#r "nuget: Fallout.Core, 10.4.0"
#:package Fallout.Core@10.4.0
#addin nuget:?package=Fallout.Core&version=10.4.0
#tool nuget:?package=Fallout.Core&version=10.4.0
Fallout.Core
The reactor core. Pure domain physics — no I/O, no process, no console, no logging, no meltdown.
Fallout.Core is the bottom layer of Fallout. It holds the immutable domain shape of the build execution pipeline and the pure graph algorithms that schedule it:
ITargetModel— read-only projection of a build target (identity, status, dependency names). The stable surface that higher layers and the future plugin SDK read against.ExecutionStatus— the lifecycle states of a target.TopoSort/PlanResult<T>— a pure, side-effect-free topological sort with strongly-connected-component cycle detection. Takes nodes and an edge function in; returns an ordering and any cycles out. It never throws, never mutates its inputs, and never reads ambient state.
Invariants
Everything in this assembly is held to a strict purity bar, enforced by an architecture-fitness test:
- No reference to any other Fallout project.
- No dependency on
System.IO,System.Diagnostics.Process,Console, or Serilog. - No statics holding mutable state.
If you need to touch the filesystem, spawn a process, write to the console, or log — that logic belongs in Fallout.Build or higher, not here. The orchestration that calls these algorithms (reading parameters, failing the build on a cycle, mutating target state) lives in Fallout.Build; the core only computes.
| Product | Versions Compatible and additional computed target framework versions. |
|---|---|
| .NET | net5.0 was computed. net5.0-windows was computed. net6.0 was computed. net6.0-android was computed. net6.0-ios was computed. net6.0-maccatalyst was computed. net6.0-macos was computed. net6.0-tvos was computed. net6.0-windows was computed. net7.0 was computed. net7.0-android was computed. net7.0-ios was computed. net7.0-maccatalyst was computed. net7.0-macos was computed. net7.0-tvos was computed. net7.0-windows was computed. net8.0 was computed. net8.0-android was computed. net8.0-browser was computed. net8.0-ios was computed. net8.0-maccatalyst was computed. net8.0-macos was computed. net8.0-tvos was computed. net8.0-windows was computed. net9.0 was computed. net9.0-android was computed. net9.0-browser was computed. net9.0-ios was computed. net9.0-maccatalyst was computed. net9.0-macos was computed. net9.0-tvos was computed. net9.0-windows was computed. net10.0 is compatible. net10.0-android was computed. net10.0-browser was computed. net10.0-ios was computed. net10.0-maccatalyst was computed. net10.0-macos was computed. net10.0-tvos was computed. net10.0-windows was computed. |
| .NET Core | netcoreapp3.0 was computed. netcoreapp3.1 was computed. |
| .NET Standard | netstandard2.1 is compatible. |
| MonoAndroid | monoandroid was computed. |
| MonoMac | monomac was computed. |
| MonoTouch | monotouch was computed. |
| Tizen | tizen60 was computed. |
| Xamarin.iOS | xamarinios was computed. |
| Xamarin.Mac | xamarinmac was computed. |
| Xamarin.TVOS | xamarintvos was computed. |
| Xamarin.WatchOS | xamarinwatchos was computed. |
-
.NETStandard 2.1
- No dependencies.
-
net10.0
- No dependencies.
NuGet packages (1)
Showing the top 1 NuGet packages that depend on Fallout.Core:
| Package | Downloads |
|---|---|
|
Fallout.Build
Build automation for C#/.NET — the hard-fork successor to NUKE. |
GitHub repositories
This package is not used by any popular GitHub repositories.
| Version | Downloads | Last Updated |
|---|---|---|
| 10.4.0 | 18,430 | 8/7/2026 |
| 10.4.0-rc.5 | 138 | 7/29/2026 |
| 10.4.0-rc.4 | 190 | 7/26/2026 |