FShade 5.7.8
See the version list below for details.
dotnet add package FShade --version 5.7.8
NuGet\Install-Package FShade -Version 5.7.8
<PackageReference Include="FShade" Version="5.7.8" />
<PackageVersion Include="FShade" Version="5.7.8" />
<PackageReference Include="FShade" />
paket add FShade --version 5.7.8
#r "nuget: FShade, 5.7.8"
#:package FShade@5.7.8
#addin nuget:?package=FShade&version=5.7.8
#tool nuget:?package=FShade&version=5.7.8
F# embedded shaders
Learn more about Target Frameworks and .NET Standard.
-
- FShade.Core (= 5.7.8)
- FShade.GLSL (= 5.7.8)
- FShade.Imperative (= 5.7.8)
- FShade.SpirV (= 5.7.8)
NuGet packages (6)
Showing the top 5 NuGet packages that depend on FShade:
| Package | Downloads |
|---|---|
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Aardvark.Rendering.GL
Aardvark is an open-source platform for visual computing, real-time graphics and visualization. |
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Aardvark.Rendering.Vulkan
Aardvark is an open-source platform for visual computing, real-time graphics and visualization. |
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Aardvark.Application.Slim
Aardvark is an open-source platform for visual computing, real-time graphics and visualization. |
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Aardvark.Application.Slim.GL
Aardvark is an open-source platform for visual computing, real-time graphics and visualization. |
|
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Aardvark.Application.Slim.Vulkan
Aardvark is an open-source platform for visual computing, real-time graphics and visualization. |
GitHub repositories
This package is not used by any popular GitHub repositories.
| Version | Downloads | Last Updated |
|---|---|---|
| 5.7.9 | 286 | 5/27/2026 |
| 5.7.8 | 126 | 5/25/2026 |
| 5.7.7 | 120 | 5/24/2026 |
| 5.7.6 | 117 | 5/24/2026 |
| 5.7.5 | 181 | 5/13/2026 |
| 5.7.4 | 283 | 4/27/2026 |
| 5.7.3 | 1,677 | 4/7/2026 |
| 5.7.2 | 222 | 3/19/2026 |
| 5.7.1 | 328 | 1/21/2026 |
| 5.7.0 | 6,360 | 11/12/2025 |
| 5.7.0-prerelease0014 | 1,327 | 10/9/2025 |
| 5.7.0-prerelease0013 | 462 | 7/29/2025 |
| 5.7.0-prerelease0012 | 1,969 | 7/28/2025 |
| 5.7.0-prerelease0011 | 885 | 7/22/2025 |
| 5.7.0-prerelease0010 | 841 | 7/22/2025 |
| 5.7.0-prerelease0009 | 845 | 7/22/2025 |
| 5.7.0-prerelease0008 | 875 | 7/22/2025 |
| 5.7.0-prerelease0007 | 825 | 7/22/2025 |
| 5.7.0-prerelease0006 | 838 | 7/22/2025 |
| 5.7.0-prerelease0005 | 834 | 7/22/2025 |
- GLSL: only emit `nonuniformEXT` (and require `GL_EXT_nonuniform_qualifier`) for dynamic descriptor-array indexing when the target uses descriptor sets (Vulkan, `createDescriptorSets = true`). On the GL backend there is no such extension and a dynamically-uniform index needs no qualifier, so bindless storage-buffer arrays (`X[i].data[j]`) and sampler/image arrays now compile on GL instead of failing with `undefined variable "nonuniformEXT"`