DotFeather 1.3.0

There is a newer version of this package available.
See the version list below for details.
dotnet add package DotFeather --version 1.3.0                
NuGet\Install-Package DotFeather -Version 1.3.0                
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="DotFeather" Version="1.3.0" />                
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add DotFeather --version 1.3.0                
#r "nuget: DotFeather, 1.3.0"                
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
// Install DotFeather as a Cake Addin
#addin nuget:?package=DotFeather&version=1.3.0

// Install DotFeather as a Cake Tool
#tool nuget:?package=DotFeather&version=1.3.0                

A lightweight, extensible and easy game engine.

Product Compatible and additional computed target framework versions.
.NET net5.0 was computed.  net5.0-windows was computed.  net6.0 was computed.  net6.0-android was computed.  net6.0-ios was computed.  net6.0-maccatalyst was computed.  net6.0-macos was computed.  net6.0-tvos was computed.  net6.0-windows was computed.  net7.0 was computed.  net7.0-android was computed.  net7.0-ios was computed.  net7.0-maccatalyst was computed.  net7.0-macos was computed.  net7.0-tvos was computed.  net7.0-windows was computed.  net8.0 was computed.  net8.0-android was computed.  net8.0-browser was computed.  net8.0-ios was computed.  net8.0-maccatalyst was computed.  net8.0-macos was computed.  net8.0-tvos was computed.  net8.0-windows was computed. 
.NET Core netcoreapp2.0 was computed.  netcoreapp2.1 was computed.  netcoreapp2.2 was computed.  netcoreapp3.0 was computed.  netcoreapp3.1 was computed. 
.NET Standard netstandard2.0 is compatible.  netstandard2.1 was computed. 
.NET Framework net461 was computed.  net462 was computed.  net463 was computed.  net47 was computed.  net471 was computed.  net472 was computed.  net48 was computed.  net481 was computed. 
MonoAndroid monoandroid was computed. 
MonoMac monomac was computed. 
MonoTouch monotouch was computed. 
Tizen tizen40 was computed.  tizen60 was computed. 
Xamarin.iOS xamarinios was computed. 
Xamarin.Mac xamarinmac was computed. 
Xamarin.TVOS xamarintvos was computed. 
Xamarin.WatchOS xamarinwatchos was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.

NuGet packages

This package is not used by any NuGet packages.

GitHub repositories (1)

Showing the top 1 popular GitHub repositories that depend on DotFeather:

Repository Stars
sinshu/meltysynth
A SoundFont MIDI synthesizer for .NET
Version Downloads Last updated
3.2.0 575 5/27/2022
3.1.0 416 5/23/2022
3.1.0-beta.2 140 4/13/2022
3.1.0-beta.1 125 4/8/2022
3.0.0 470 1/4/2021
3.0.0-rc.2 218 1/1/2021
3.0.0-rc.1 214 12/27/2020
3.0.0-beta.5 241 10/22/2020
3.0.0-beta.4 271 9/3/2020
3.0.0-beta.3.3 323 9/3/2020
3.0.0-beta.3.2 256 9/2/2020
3.0.0-beta.3.1 252 9/2/2020
3.0.0-beta.3 281 9/2/2020
3.0.0-beta.2 233 8/28/2020
3.0.0-beta.1 257 8/22/2020
2.9.2 459 10/22/2020
2.9.1 513 8/11/2020
2.9.0 477 8/10/2020
2.8.0 513 7/30/2020
2.7.0 519 4/25/2020
2.6.0 501 4/21/2020
2.5.0 587 12/3/2019
2.4.1 539 11/30/2019
2.4.0 540 11/30/2019
2.3.0 534 11/27/2019
2.2.0 549 11/25/2019
2.1.0 531 11/24/2019
2.0.2 555 11/23/2019
2.0.1 536 11/23/2019
2.0.0 557 11/22/2019
1.6.0 563 10/2/2019
1.5.0 601 8/25/2019
1.4.0 564 8/23/2019
1.3.0 572 8/19/2019
1.2.1 571 7/3/2019
1.2.0 623 5/8/2019
1.1.2 621 4/29/2019
1.1.1 603 4/29/2019
1.1.0 602 4/29/2019
1.0.3 602 4/28/2019
1.0.2 665 4/26/2019
1.0.1 604 4/26/2019
0.9.0-beta 520 4/23/2019
0.8.0-beta 440 4/12/2019
0.7.1-beta 442 4/8/2019

+ Add Coroutine API
+ Add 9-slice sprite
+ Add Vector.Magnitude
+ Add Vector.Normalized
+ Add Vector.Angle()
+ Add Vector.Distance()
+ Add properties of button pressed and released to Input.Mouse
+ Add GameBase.WindowMode to switch window frame
+ Add GameBase.IsFullScreen property to use fullscreen
+ Add GameBase.IsFocused to check whether the window is top level
+ Add Texture2D.CreateSolid() to generate solid color texture
+ Support sprites' alpha blending
+ Update OpenTK Package
+ Update Microsoft.Windows.Compatibility Package