DeafMan1983.Interop.SDL2
1.2.0
See the version list below for details.
dotnet add package DeafMan1983.Interop.SDL2 --version 1.2.0
NuGet\Install-Package DeafMan1983.Interop.SDL2 -Version 1.2.0
<PackageReference Include="DeafMan1983.Interop.SDL2" Version="1.2.0" />
paket add DeafMan1983.Interop.SDL2 --version 1.2.0
#r "nuget: DeafMan1983.Interop.SDL2, 1.2.0"
// Install DeafMan1983.Interop.SDL2 as a Cake Addin #addin nuget:?package=DeafMan1983.Interop.SDL2&version=1.2.0 // Install DeafMan1983.Interop.SDL2 as a Cake Tool #tool nuget:?package=DeafMan1983.Interop.SDL2&version=1.2.0
Copyright from Jens-Peter Eckervogt ( aka: DeafMan1983 ), from Germany
It was less generated from ClangSharpPInvokeGenerator Thanks to @tannergooding!
Pff @flibitijibibo why does he not know about Marshal for Net 6.0, 7.0 and greater version Huh? I don't support him because he doesn't care about my improvement for SDL-CS for NativeAOT 😦
I made complete without class Marshal because NativeAOT doesn't suppots class Marshal. That is why I exchange into unmanaged function pointers ( delegate *unmanaged[Cdecl]<...> callback )
Release date: 2023/10/16 Initial release: Stop using SDL-CS by flibitijibibo!
Fixed SDL_LoadBMP with SL_RWFormFile and SDL_LoadBMP_RW
Added MIX and TTF - Now you can use SDL2 Wrapper 😃 Happy coding and enjoy your game with net7 or greater with native aot executable.
Have Fun!
Product | Versions Compatible and additional computed target framework versions. |
---|---|
.NET | net7.0 is compatible. net7.0-android was computed. net7.0-ios was computed. net7.0-maccatalyst was computed. net7.0-macos was computed. net7.0-tvos was computed. net7.0-windows was computed. net8.0 was computed. net8.0-android was computed. net8.0-browser was computed. net8.0-ios was computed. net8.0-maccatalyst was computed. net8.0-macos was computed. net8.0-tvos was computed. net8.0-windows was computed. |
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net7.0
- No dependencies.
NuGet packages
This package is not used by any NuGet packages.
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