ConsoleGamesLib 1.1.0

dotnet add package ConsoleGamesLib --version 1.1.0
NuGet\Install-Package ConsoleGamesLib -Version 1.1.0
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="ConsoleGamesLib" Version="1.1.0" />
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add ConsoleGamesLib --version 1.1.0
#r "nuget: ConsoleGamesLib, 1.1.0"
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
// Install ConsoleGamesLib as a Cake Addin
#addin nuget:?package=ConsoleGamesLib&version=1.1.0

// Install ConsoleGamesLib as a Cake Tool
#tool nuget:?package=ConsoleGamesLib&version=1.1.0

Sprite can be typically used as a simple brick block in a breakout game. For creating a game you should create a Player class that inherits Sprite, and implement "HandleKeys" for your player(s). Typical inherited Player class:

public class Player: Sprite { public Player(string name = "P1", PlayerType type = PlayerType.Bottom, int x = 10, int y = 26) : base(x, y, GenerateColImage(type)) { InitialPos = (x, y); Name = name; Type = type; LivesTextSprite = new DynamicTextSprite(0, 10, $"{Name} Lives: "); ReInit(); } public PlayerType Type { get; set; }

    internal new void ReInit()
    {
        if (NewGame) //i.e. user pressed N (or App just started).
        {
            Score = 0;
            Lives = 8;
        }
        base.ReInit();
    }

    public virtual void HandleKeys(ConsoleKey key)
    {
        if (Type == PlayerType.Bottom)
        {
            if (key == ConsoleKey.S)
                if (Dx < 0) Dx += -0.5; // or call relevant function
                else Dx = -1;
            else if (key == ConsoleKey.F)
                if (Dx > 0) Dx += 0.5;
                else Dx = 1; //  or call relevant function
            else if (key == ConsoleKey.D)
                Dx = 0;
        }
   }

} }

Sprite instantiation (a red brick in this example): new Sprite(0, 0, new[] { (0, 0, "█████▌", ConsoleColor.Red) });

Player instantiations: new Player(), new Player("P3", PlayerType.Right, 71, 13)

Typical game loop:

while (true)
{
    while (!Console.KeyAvailable)
    {   //game loop
        if (!Sprite.NewGame) //this must be a separate if (the way it was before the while ended and gave control to a 
                                //blocking call (for the key, while there was no key).
        {
            ball.Move();
            ball.ProcessCollisions(sprites, players); //at this stage processing on all players
                                                        //causes the game to slow down. Can you guess why?
            snake.Move();
            foreach (var player in players)
                player.Move();
            snake.ProcessCollisions(new Sprite[] { ball });
        }
        Thread.Sleep(speed);
    }
    var key = Console.ReadKey(true).Key; //key press handling
    if (key == ConsoleKey.Escape)
        break; //exit game
    else
        HandleKey(key);
}


private static void HandleKey(ConsoleKey key)
{
    if (key == ConsoleKey.N)
        GameReInit();
    //control game speed.
    else if (key == ConsoleKey.Add)
        speed = speed * 8 / 10;
    else if (key == ConsoleKey.Subtract)
        speed = speed * 10 / 8;
    else
    {
        foreach (var player in players)
            player.HandleKeys(key);

        snake.HandleKeys(key);
    }
}
Product Compatible and additional computed target framework versions.
.NET net5.0 was computed.  net5.0-windows was computed.  net6.0 was computed.  net6.0-android was computed.  net6.0-ios was computed.  net6.0-maccatalyst was computed.  net6.0-macos was computed.  net6.0-tvos was computed.  net6.0-windows was computed.  net7.0 was computed.  net7.0-android was computed.  net7.0-ios was computed.  net7.0-maccatalyst was computed.  net7.0-macos was computed.  net7.0-tvos was computed.  net7.0-windows was computed.  net8.0 was computed.  net8.0-android was computed.  net8.0-browser was computed.  net8.0-ios was computed.  net8.0-maccatalyst was computed.  net8.0-macos was computed.  net8.0-tvos was computed.  net8.0-windows was computed. 
.NET Core netcoreapp3.0 was computed.  netcoreapp3.1 was computed. 
.NET Standard netstandard2.1 is compatible. 
MonoAndroid monoandroid was computed. 
MonoMac monomac was computed. 
MonoTouch monotouch was computed. 
Tizen tizen60 was computed. 
Xamarin.iOS xamarinios was computed. 
Xamarin.Mac xamarinmac was computed. 
Xamarin.TVOS xamarintvos was computed. 
Xamarin.WatchOS xamarinwatchos was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.

NuGet packages

This package is not used by any NuGet packages.

GitHub repositories

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Version Downloads Last updated
1.1.0 413 9/27/2022
1.0.3 392 9/6/2022
1.0.2 374 9/5/2022
1.0.1 360 9/5/2022

Sprite can be typically used as a simple brick block in a breakout game.
For creating a game you should create a Player class that inherits Sprite, and implement "HandleKeys" for your player(s).