Colyseus.NativeWebSocket
2.0.1
See the version list below for details.
dotnet add package Colyseus.NativeWebSocket --version 2.0.1
NuGet\Install-Package Colyseus.NativeWebSocket -Version 2.0.1
<PackageReference Include="Colyseus.NativeWebSocket" Version="2.0.1" />
<PackageVersion Include="Colyseus.NativeWebSocket" Version="2.0.1" />
<PackageReference Include="Colyseus.NativeWebSocket" />
paket add Colyseus.NativeWebSocket --version 2.0.1
#r "nuget: Colyseus.NativeWebSocket, 2.0.1"
#:package Colyseus.NativeWebSocket@2.0.1
#addin nuget:?package=Colyseus.NativeWebSocket&version=2.0.1
#tool nuget:?package=Colyseus.NativeWebSocket&version=2.0.1
WebSocket client for .NET - works with Unity, MonoGame, Godot, and any .NET application.
| Product | Versions Compatible and additional computed target framework versions. |
|---|---|
| .NET | net5.0 was computed. net5.0-windows was computed. net6.0 is compatible. net6.0-android was computed. net6.0-ios was computed. net6.0-maccatalyst was computed. net6.0-macos was computed. net6.0-tvos was computed. net6.0-windows was computed. net7.0 was computed. net7.0-android was computed. net7.0-ios was computed. net7.0-maccatalyst was computed. net7.0-macos was computed. net7.0-tvos was computed. net7.0-windows was computed. net8.0 was computed. net8.0-android was computed. net8.0-browser was computed. net8.0-ios was computed. net8.0-maccatalyst was computed. net8.0-macos was computed. net8.0-tvos was computed. net8.0-windows was computed. net9.0 was computed. net9.0-android was computed. net9.0-browser was computed. net9.0-ios was computed. net9.0-maccatalyst was computed. net9.0-macos was computed. net9.0-tvos was computed. net9.0-windows was computed. net10.0 was computed. net10.0-android was computed. net10.0-browser was computed. net10.0-ios was computed. net10.0-maccatalyst was computed. net10.0-macos was computed. net10.0-tvos was computed. net10.0-windows was computed. |
| .NET Core | netcoreapp2.0 was computed. netcoreapp2.1 was computed. netcoreapp2.2 was computed. netcoreapp3.0 was computed. netcoreapp3.1 was computed. |
| .NET Standard | netstandard2.0 is compatible. netstandard2.1 was computed. |
| .NET Framework | net461 was computed. net462 was computed. net463 was computed. net47 was computed. net471 was computed. net472 was computed. net48 was computed. net481 was computed. |
| MonoAndroid | monoandroid was computed. |
| MonoMac | monomac was computed. |
| MonoTouch | monotouch was computed. |
| Tizen | tizen40 was computed. tizen60 was computed. |
| Xamarin.iOS | xamarinios was computed. |
| Xamarin.Mac | xamarinmac was computed. |
| Xamarin.TVOS | xamarintvos was computed. |
| Xamarin.WatchOS | xamarinwatchos was computed. |
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.NETStandard 2.0
- No dependencies.
-
net6.0
- No dependencies.
NuGet packages (4)
Showing the top 4 NuGet packages that depend on Colyseus.NativeWebSocket:
| Package | Downloads |
|---|---|
|
Colyseus
Colyseus Multiplayer SDK — engine-agnostic core (Schema serialization, matchmaking, rooms). |
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MyConnection
WebSocket connection library with JWT auth, pub/sub messaging |
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Colyseus.MonoGame
MonoGame integration for Colyseus Multiplayer SDK — provides a GameComponent that dispatches WebSocket events on the game loop. |
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Colyseus.NativeWebSocket.MonoGame
MonoGame integration for NativeWebSocket - provides a GameComponent that enables automatic main-thread event dispatching. |
GitHub repositories (2)
Showing the top 2 popular GitHub repositories that depend on Colyseus.NativeWebSocket:
| Repository | Stars |
|---|---|
|
colyseus/colyseus-unity-sdk
⚔ Colyseus Multiplayer SDK for C#/Mono - Unity, Godot, MonoGame, etc.
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Mazyod/PhoenixSharp
C# Phoenix Channels client. Unity Compatible.
|