CodeWalker.Core 1.0.2

There is a newer version of this package available.
See the version list below for details.
dotnet add package CodeWalker.Core --version 1.0.2                
NuGet\Install-Package CodeWalker.Core -Version 1.0.2                
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="CodeWalker.Core" Version="1.0.2" />                
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add CodeWalker.Core --version 1.0.2                
#r "nuget: CodeWalker.Core, 1.0.2"                
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
// Install CodeWalker.Core as a Cake Addin
#addin nuget:?package=CodeWalker.Core&version=1.0.2

// Install CodeWalker.Core as a Cake Tool
#tool nuget:?package=CodeWalker.Core&version=1.0.2                

Basic usage

YMAP

Reading a YMAP and printing the names of all entities using a nametable to resolve the hashes.

using CodeWalker.GameFiles;

List<string> nameTables = File.ReadAllLines("allnames.nametable").ToList();
nameTables.ForEach(x => JenkIndex.Ensure(x.Trim()));

YmapFile yf = new();
yf.Load(File.ReadAllBytes("test.ymap"));

yf.AllEntities.ToList().ForEach(x => Console.WriteLine(x.Name));
Result
prop_alien_egg_01
prop_alien_egg_01
prop_alien_egg_01
prop_alien_egg_01

Reading a YMAP and adding random Vectors to all entities positions and then saving it.

using CodeWalker.GameFiles;
using SharpDX;

YmapFile yf = new();
yf.Load(File.ReadAllBytes("test.ymap"));

Console.WriteLine("Old positions:");

foreach (var entity in yf.AllEntities)
{
    Console.WriteLine(entity._CEntityDef.position);
    Vector3 randomV3 = new Random().NextVector3(new Vector3(-5000), new Vector3(5000));
    entity._CEntityDef.position += randomV3;
}

Console.WriteLine("New positions:");

yf.AllEntities.ToList().ForEach(x => Console.WriteLine(x._CEntityDef.position));

File.WriteAllBytes("test_randomized.ymap", yf.Save());
Result
Old positions:
X:-1.8011817 Y:-3.3898313 Z:98.875374
X:2.8794594 Y:5.299817 Z:101.86926
X:10.3870735 Y:0.07335186 Z:102.33895
X:9.735979 Y:-13.5480585 Z:102.319534

New positions:
X:2152.357 Y:-618.8588 Z:-572.4889
X:-1108.6493 Y:-3069.503 Z:375.84045
X:-2076.676 Y:4744.5967 Z:-213.85342
X:-4593.8706 Y:-4129.6787 Z:3528.502

Reading a YMAP and exporting it as a XML (Nametables are required to export actual entities' names).

using CodeWalker.GameFiles;

YmapFile yf = new YmapFile();
string path = "test.ymap";
byte[] data = File.ReadAllBytes(path);
yf.Load(data);
string xml = MetaXml.GetXml(yf, out _);
File.WriteAllText($"{Path.GetFileNameWithoutExtension(path)}.ymap.xml", xml);

YTYP

Reading a YTYP and printing the amount of archetypes with a greater LOD distance than 73.

using CodeWalker.GameFiles;

YtypFile yt = new YtypFile();

yt.Load(File.ReadAllBytes("hei_hollywood_metadata_001_strm.ytyp"));

Console.WriteLine(yt.AllArchetypes.Count(x => x._BaseArchetypeDef.lodDist > 100));
Result
7

Reading a YTYP and setting all archetypes textureDictionary to the same and then saving it

using CodeWalker.GameFiles;

YtypFile yt = new YtypFile();

yt.Load(File.ReadAllBytes("hei_hollywood_metadata_001_strm.ytyp"));

yt.AllArchetypes.ToList().ForEach(x => x._BaseArchetypeDef.textureDictionary = JenkHash.GenHash("my_new_txd"));

File.WriteAllBytes("hei_hollywood_metadata_001_strm_modified.ytyp", yt.Save());

YDR

Reading YDR files and deleting any embedded collisions and then saving them.

using CodeWalker.GameFiles;

List<string> ydrFiles = Directory.GetFiles("ydrFiles", "*.ydr").ToList();

foreach (string ydrFile in ydrFiles)
{
    string? parentDir = Path.GetDirectoryName(ydrFile);
    string ydrFileName = Path.GetFileNameWithoutExtension(ydrFile);
    YdrFile ydr = new YdrFile();
    RpfFile.LoadResourceFile(ydr, File.ReadAllBytes(ydrFile), 165);
    if(ydr.Drawable.Bound != null)
    {
        ydr.Drawable.Bound = null;
        File.WriteAllBytes($"{parentDir}/{ydrFileName}_nocol.ydr", ydr.Save());
    }
}
Product Compatible and additional computed target framework versions.
.NET net5.0 was computed.  net5.0-windows was computed.  net6.0 was computed.  net6.0-android was computed.  net6.0-ios was computed.  net6.0-maccatalyst was computed.  net6.0-macos was computed.  net6.0-tvos was computed.  net6.0-windows was computed.  net7.0 was computed.  net7.0-android was computed.  net7.0-ios was computed.  net7.0-maccatalyst was computed.  net7.0-macos was computed.  net7.0-tvos was computed.  net7.0-windows was computed.  net8.0 was computed.  net8.0-android was computed.  net8.0-browser was computed.  net8.0-ios was computed.  net8.0-maccatalyst was computed.  net8.0-macos was computed.  net8.0-tvos was computed.  net8.0-windows was computed. 
.NET Core netcoreapp2.0 was computed.  netcoreapp2.1 was computed.  netcoreapp2.2 was computed.  netcoreapp3.0 was computed.  netcoreapp3.1 was computed. 
.NET Standard netstandard2.0 is compatible.  netstandard2.1 was computed. 
.NET Framework net461 was computed.  net462 was computed.  net463 was computed.  net47 was computed.  net471 was computed.  net472 was computed.  net48 was computed.  net481 was computed. 
MonoAndroid monoandroid was computed. 
MonoMac monomac was computed. 
MonoTouch monotouch was computed. 
Tizen tizen40 was computed.  tizen60 was computed. 
Xamarin.iOS xamarinios was computed. 
Xamarin.Mac xamarinmac was computed. 
Xamarin.TVOS xamarintvos was computed. 
Xamarin.WatchOS xamarinwatchos was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.

NuGet packages

This package is not used by any NuGet packages.

GitHub repositories

This package is not used by any popular GitHub repositories.

Version Downloads Last updated
1.0.3 193 8/12/2024
1.0.2 114 8/12/2024
1.0.1 140 5/26/2024
1.0.0 127 5/17/2024

YDD,YED,YPT,AWC,REL XML conversion improvements, YFT XML collisions improvements, Resource packing improvements, Bug fixes for ymap editing