CodeChops.MagicEnums 3.9.3-alpha

This is a prerelease version of CodeChops.MagicEnums.
dotnet add package CodeChops.MagicEnums --version 3.9.3-alpha                
NuGet\Install-Package CodeChops.MagicEnums -Version 3.9.3-alpha                
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="CodeChops.MagicEnums" Version="3.9.3-alpha" />                
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add CodeChops.MagicEnums --version 3.9.3-alpha                
#r "nuget: CodeChops.MagicEnums, 3.9.3-alpha"                
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
// Install CodeChops.MagicEnums as a Cake Addin
#addin nuget:?package=CodeChops.MagicEnums&version=3.9.3-alpha&prerelease

// Install CodeChops.MagicEnums as a Cake Tool
#tool nuget:?package=CodeChops.MagicEnums&version=3.9.3-alpha&prerelease                

Magic Enums

Customizable, and extendable enums for C# with a clean API. See advantages.

Check out CodeChops projects for more projects.

Basic examples

Simple enum

/* This is a simple example of how to create an int enum with explicit and implicit values. */

public record Level : MagicEnum<Level>
{
    public static readonly Level Low    = CreateMember();  // 0
    public static readonly Level Medium = CreateMember(1); // 1	
    public static readonly Level High   = CreateMember();  // 2
}

Extended enum

/* This is an example of enum mebers with extra properties. */

public record Vehicle(int WheelCount) : MagicEnum<Vehicle>
{
    public static readonly Type.Bicycle    Bicycle     = CreateMember<Type.Bicycle>();
    public static readonly Type.MotorCycle MotorCycle  = CreateMember<Type.MotorCycle>();
    public static readonly Type.Car        FuelCar     = CreateMember<Type.Car>(() => new(EmitsCo2: true));
    public static readonly Type.Car        ElectricCar = CreateMember<Type.Car>(() => new(EmitsCo2: false));
    
    public static class Type
    {
        public record Bicycle()          : Vehicle(WheelCount: 2);
        public record MotorCycle()       : Vehicle(WheelCount: 2);
        public record Car(bool EmitsCo2) : Vehicle(WheelCount: 4);
    } 
}

Another usage example in the Currency.cs file of the FoodChops application.

Functionality

Terminology used in this documentation:

  • An enum has one or multiple members.
  • Each member has a name and a value.
  • A member name has to be unique across all members of an enum.
  • A member value does not have to be unique across all members.
  • The type of the value depends on the chosen enum type, see: enum types.

Magic enums behave like the default .NET enum implementation:

  • They use int as default for the member value.
  • Members can be found by searching for their name or value.
  • More than one member name can be assigned to the same value but only one value can be assigned to a member name.
  • The value of members can be omitted (when using the default numeric enums). If omitted, it automatically increments the value of each member.
  • Members, member names or member values can easily be enumerated.
  • Flag enums are supported.
  • Strongly typed enum members, so pattern matching can be used.

Advantages

Besides the default .NET enum behaviour, MagicEnums offer more features than the default .NET enum implementation:

  • Fast and optimized: does not use reflection.
  • Extendability:
    • Inheritance is supported. This way enums can also be extended in other assemblies.
    • Partial enums are supported.
    • Custom methods and properties can be added to the enums.
  • Different types of enums are supported:
  • Members can be added at runtime, if necessary. This is thread-safe.
  • Members with the same value can be looked up easily. Something which is not supported in default C# enums.
  • Optimized, and therefore fast member registration and lookup, including a fast ToString. For extra optimization, see optimization.
  • Serialization to/from JSON is supported.
  • Members can be auto-discovered. This removes the need to keep track of used/unused enum-members. See auto member discoverability.

Usage

  1. Add the package CodeChops.MagicEnums.
  2. Add a (global) using to namespace CodeChops.MagicEnums.
  3. Create a record which implements one of the enum types.
  4. Add members:
    • By creating static readonly members that call CreateMember().
    • And/or use member generation.

API

Method Description
CreateMember* Creates a new enum member and returns it.
GetEnumerator Gets an enumerator over the enum members.
GetMembers Gets an enumerable over:<br/>- All enum members, or<br/>- Members of a specific value: Throws when no member has been found.
GetValues Gets an enumerable over the member values.
TryGetMembers Tries to get member(s) by value.
TryGetSingleMember Tries to get a single member by name / value.<br/>Throws when multiple members of the same value have been found.
GetSingleMember Gets a single member by name / value.<br/>Throws when not found or multiple members have been found.
GetUniqueValueCount Gets the unique member value count.
GetMemberCount Gets the member count.
GetDefaultValue Gets the default value of the enum.
GetOrCreateMember* Creates a member or gets one if a member already exists.

The methods are public, except for the ones marked with *, they are protected.

Enum types

Number enums

Number enums (default) have a numeric type as value.

  • Can be created by implementing MagicEnum<TSelf, TNumber>.
  • If TNumber is omitted, int will be used as type: MagicEnum<TSelf>.
  • TNumber can be of any type that are also supported by the default .NET implementation: byte, sbyte, short, ushort, int, uint, long, or ulong.
  • Unlike the default C# .NET implementation, decimal is also supported.
  • Implicit and explicit value declaration are supported, see the example below.
/* This example shows an int enum with implicit and explicit values. */

public record StarRating : MagicEnum<StarRating>
{
    public static readonly StarRating One   = CreateMember(1);
    public static readonly StarRating Two   = CreateMember();	
    public static readonly StarRating Three = CreateMember();
    public static readonly StarRating Four  = CreateMember();
    public static readonly StarRating Five  = CreateMember();
}

The example creates an enum with an int as member value. The value of the first member is explicitly defined. Other values are being incremented automatically, because they are defined implicitly.

Example

/* This example shows the usage of a `decimal` as member value. */

public record EurUsdRate : MagicEnum<EurUsdRate, decimal>
{
    public static readonly EurUsdRate Average2021 = CreateMember(0.846m);
    public static readonly EurUsdRate Average2020 = CreateMember(0.877m);
    public static readonly EurUsdRate Average2019 = CreateMember(0.893m);
    public static readonly EurUsdRate Average2018 = CreateMember(0.848m);
}

Flags enums

Flag enums are supported just like in the default .NET implementation. Implicit value declaration is also support. See the example below. Flags enums offer extra methods:

  • GetUniqueFlags(): Gets the unique flags of the provided value.
  • HasFlag(): Returns true if a specific enum member contains the provided flag.

Example

/* This example shows the usage of a flags enum. 
   Note that member 'ReadAndWrite' flags both 'Read' and 'Write'. */

public record Permission : MagicFlagsEnum<Permission>
{
    public static readonly Permission None          = CreateMember(); // 0
    public static readonly Permission Read          = CreateMember(); // 1 << 0 
    public static readonly Permission Write         = CreateMember(); // 1 << 1
    public static readonly Permission ReadAndWrite  = CreateMember(Read | Write);
}

String enums

Sometimes you only need an enumeration of strings (for example: names). In this case the underlying numeric value is not important. Magic string enums helps you achieving this:

  • Can be created by implementing MagicStringEnum<TSelf>.
  • Ensure that the values of the members are equal to the name of the members. This can be manually overriden, if necessary.
  • Prohibit incorrect usage of numeric values when they are not needed.
  • Remove the need to keep track of (incremental) numeric values.
  • When members are generated, they show an automatic warning in the comments that the members shouldn't be renamed. See member generation.

Example

/* This example shows the creation of a string enum. 
   The value of the members are equal to the name of the members. */

using CodeChops.MagicEnums;

public record ErrorCode : MagicStringEnum<ErrorCode>
{
    public static readonly ErrorCode EndpointDoesNotExist   = CreateMember();
    public static readonly ErrorCode InvalidParameters      = CreateMember();	
    public static readonly ErrorCode NotAuthorized          = CreateMember();
}

Custom enums

Custom enums can also be created. They offer a way to create an enum of any type that you prefer:

  • Can be created by implementing MagicCustomEnum<TSelf, TValue>.
  • TValue should implement IEquatable and IComparable.
  • A custom value type can easily be generated using the Value object generator which is included in the Domain Modeling-library.
  • Two dogfooding examples of the usage custom enums:

Pattern matching

To achieve pattern matching, you can do the following below.

var message = level.Name switch
{
    nameof(Level.Low)       => "The level is low.", 
    nameof(Level.Medium)    => "The level is medium.",
    nameof(Level.High)      => "The level is high.",
    _                       => throw new UnreachableException($"This should not occur.")
};

In this example, the enum from the default usage example is used.

Another way is to define the types in an inner class and use them as the type of an enum member:

var speedingFineInEur = vehicle switch
{
    Vehicle.Type.MotorCycle => 60,
    Vehicle.Type.Car        => 100,
    _                       => 0,
};

In this example, the enum from the extended usage example is used.

Member generation

Aside from defining members using CreateMember, members can be generated automatically using C# source generators.

Attributes

Members can be generated using the EnumMember attribute. A value and a comment can be provided. This method uses a different syntax than the default CreateMember syntax and offers no advantages over it.

Example

[EnumMember("Low")]
[EnumMember("Medium", 1)]
[EnumMember("High", comment: "Has a value of 2.")]
public partial record Level : MagicEnum<Level>;

The following code will be generated:

// <auto-generated />
#nullable enable

using System;
using System;
using CodeChops.MagicEnums;

namespace Test;

/// <summary>
/// <list type="bullet">
/// <item><c><![CDATA[ Low    = 0 ]]></c></item>
/// <item><c><![CDATA[ Medium = 1 ]]></c></item>
/// <item><c><![CDATA[ High   = 2 ]]></c></item>
/// </list>
/// </summary>
public partial record class Level
{
    /// <summary>   
    /// <c><![CDATA[ (value: 0) ]]></c>
    /// </summary>
    public static Level Low { get; }    = CreateMember(0);

    /// <summary>   
    /// <c><![CDATA[ (value: 1) ]]></c>
    /// </summary>
    public static Level Medium { get; } = CreateMember(1);

    /// <summary>
    /// <para>Has a value of 2.</para>
    /// <c><![CDATA[ (value: 2) ]]></c> 
    /// </summary>
    public static Level High { get; }   = CreateMember(2);
}

#nullable restore

Member discoverability

Enum member discoverability makes it possible to automatically generate an enum member the moment you reference it in your IDE. This ensures that enum members that are not used anymore are deleted.

Explicit discoverability

  • Is enabled by adding the DiscoverEnumMembers-attribute on the enum.
  • Use [Enum].[Member].CreateMember() to create a source generated enum-member on the fly.
  • A member value and/or comment can be provided.
Example without arguments

Explicit discoverability usage example without arguments

Example with arguments

Explicit discoverability usage example with arguments

It generates the following code:

// <auto-generated />
#nullable enable

using System;
using System;
using CodeChops.MagicEnums;

namespace Test;

/// <summary>
/// <list type="bullet">
/// <item><c><![CDATA[ CreditCard = 7 ]]></c></item>
/// </list>
/// </summary>
public sealed partial record class PaymentMethod
{
    /// <summary>
    /// <para>Only works with VISA.</para>
    /// <c><![CDATA[ (value: 7) ]]></c>
    /// </summary>
    public static PaymentMethod CreditCard { get; } = CreateMember(7);
}

/// <summary>
/// Call this method in order to create discovered enum members while invoking them (on the fly). So enum members are automatically deleted when not being used.
/// </summary>
public static class PaymentMethodExtensions
{
    public static PaymentMethod CreateMember(this PaymentMethod member, Int32? value = null, string? comment = null) 
        => member;
}

#nullable restore

Implicit discoverability

  • Is enabled by adding the DiscoverEnumMembers-attribute with implicit set to true.
  • Use [Enum].[Member] to create a source generated enum-member on the fly.
  • No member value or comment can be provided.
Example

Implicit discoverability usage example

It generates the following code:

// <auto-generated />
#nullable enable

using System;
using System;
using CodeChops.MagicEnums;

namespace Test;

/// <summary>
/// <para><em>Do not rename!</em></para>
/// <list type="bullet">
/// <item><c><![CDATA[ NameIsNullOrWhiteSpace = "NameIsNullOrWhiteSpace" ]]></c></item>
/// </list>
/// </summary>
public sealed partial record class ErrorCode
{
    /// <summary>
    /// <para><em>Do not rename!</em></para>
    /// <para><c><![CDATA[ (value: "NameIsNullOrWhiteSpace") ]]></c></para>
    /// </summary>
    public static ErrorCode NameIsNullOrWhiteSpace { get; } = CreateMember("NameIsNullOrWhiteSpace");
}

/// <summary>
/// Call this method in order to create discovered enum members while invoking them (on the fly). So enum members are automatically deleted when not being used.
/// </summary>
public static class ErrorCodeExtensions
{
    public static ErrorCode CreateMember(this ErrorCode member, String? value = null, string? comment = null) 
        => member;
}

#nullable restore

Optimization

Generally your enum does not dynamically add members at runtime. If this is the case, the attribute DisableConcurrency can be placed on the enum. It disables concurrency and therefore optimises memory usage and speed.

Warning! Only use this attribute when you are sure that no race conditions can take place when creating / reading members.

Product Compatible and additional computed target framework versions.
.NET net9.0 is compatible. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.

NuGet packages (2)

Showing the top 2 NuGet packages that depend on CodeChops.MagicEnums:

Package Downloads
CodeChops.ImplementationDiscovery

Provides easy-accessible, design-time and runtime information about implementations throughout your code.

CodeChops.MagicEnums.Json

Json (de)serialization for MagicEnums.

GitHub repositories

This package is not used by any popular GitHub repositories.

Version Downloads Last updated
3.9.3-alpha 120 12/11/2024
3.9.2 723 10/16/2024
3.9.1 224 9/29/2024
3.9.0 643 3/20/2023
3.8.3 433 3/10/2023
3.8.2 452 3/6/2023
3.8.0 420 1/27/2023
3.7.1 412 1/22/2023
3.6.0 863 1/7/2023
3.5.0 420 1/6/2023
3.4.4 533 1/6/2023
3.4.2 373 1/4/2023
3.4.1 462 1/3/2023
3.4.0 387 1/2/2023
3.3.9 336 1/2/2023
3.3.5 401 12/23/2022
3.3.4 351 12/22/2022
3.3.3 327 12/19/2022
3.3.2 369 12/16/2022
3.3.1 364 12/15/2022
3.3.0 343 12/14/2022
2.9.9 596 9/17/2022
2.9.8 580 9/16/2022
2.9.5 595 9/16/2022
2.9.4 473 9/15/2022
2.9.3 491 9/14/2022
1.5.1 592 7/11/2022
1.5.0 764 7/11/2022
1.4.3 647 7/11/2022
1.4.2 1,227 7/10/2022
1.4.1 848 7/8/2022
1.3.10 599 7/8/2022
1.2.9 918 7/6/2022
1.2.8 463 7/6/2022
1.2.7 462 7/5/2022
1.2.6 470 7/5/2022
1.2.5 1,587 6/23/2022
1.2.4 455 6/22/2022
1.2.3 703 6/21/2022
1.2.2 493 6/14/2022
1.2.1 2,169 6/14/2022
1.2.0 1,361 6/13/2022
1.1.1 1,856 3/16/2022
1.1.0 484 3/9/2022
1.0.3 617 3/4/2022
1.0.2 478 3/3/2022
1.0.1 477 3/3/2022
0.9.6 487 2/20/2022

Fixed implicit conversion.