Cocos2D-Mono.Android
2.5.8
See the version list below for details.
dotnet add package Cocos2D-Mono.Android --version 2.5.8
NuGet\Install-Package Cocos2D-Mono.Android -Version 2.5.8
<PackageReference Include="Cocos2D-Mono.Android" Version="2.5.8" />
<PackageVersion Include="Cocos2D-Mono.Android" Version="2.5.8" />
<PackageReference Include="Cocos2D-Mono.Android" />
paket add Cocos2D-Mono.Android --version 2.5.8
#r "nuget: Cocos2D-Mono.Android, 2.5.8"
#:package Cocos2D-Mono.Android@2.5.8
#addin nuget:?package=Cocos2D-Mono.Android&version=2.5.8
#tool nuget:?package=Cocos2D-Mono.Android&version=2.5.8
| Product | Versions Compatible and additional computed target framework versions. |
|---|---|
| .NET | net9.0-android35.0 is compatible. net10.0-android was computed. |
-
net9.0-android35.0
- MonoGame.Content.Builder.Task (>= 3.8.4.1)
- MonoGame.Framework.Android (>= 3.8.4.1)
- OpenTK (>= 4.9.4)
- SharpZipLib (>= 1.4.2)
NuGet packages
This package is not used by any NuGet packages.
GitHub repositories
This package is not used by any popular GitHub repositories.
| Version | Downloads | Last Updated |
|---|---|---|
| 2.6.0-preview.4 | 60 | 1/8/2026 |
| 2.6.0-preview.3 | 254 | 11/12/2025 |
| 2.6.0-preview.2 | 152 | 10/21/2025 |
| 2.6.0-preview.1 | 161 | 10/6/2025 |
| 2.5.8 | 38 | 3/20/2026 |
| 2.5.7 | 97 | 2/21/2026 |
| 2.5.6 | 165 | 1/8/2026 |
| 2.5.5 | 257 | 10/21/2025 |
| 2.5.4 | 169 | 9/26/2025 |
| 2.5.3 | 255 | 6/5/2025 |
| 2.5.2.2-preview2 | 206 | 5/20/2025 |
| 2.5.2.2-preview1 | 202 | 5/19/2025 |
| 2.5.2.1 | 264 | 5/19/2025 |
| 2.5.2 | 194 | 5/3/2025 |
| 2.5.1 | 211 | 4/5/2025 |
| 2.5.0 | 254 | 1/26/2025 |
| 2.4.8.3 | 167 | 1/14/2025 |
| 2.4.8.2 | 222 | 11/25/2024 |
| 2.4.8.1 | 228 | 10/23/2024 |
| 2.4.8 | 229 | 10/17/2024 |
- Added CCCamera2D with scroll, zoom, follow, screen shake, and viewport culling
- Added CCObjectPool generic object pooling with ICCPoolable lifecycle
- Added CCCollision static utility for AABB overlap and group collision checks
- Added CCParticleEmitterLight struct-based zero-GC particle emitter
- Added CCCooldownTimer value-type timer struct
- Added CCLayerMultiGradient multi-stop gradient layer
- Added DrawFilledCircle, DrawTriangle, and DrawRectOutline to CCDrawNode
- Added per-effect volume, throttled playback, and background music fade to audio engine
- Added CCTexture2D.DefaultAntialiased and CCDrawManager.DefaultSamplerState for global pixel-perfect rendering
- Added CCDrawManager.ConvertScreenToGameCoords for screen-to-game coordinate conversion
- Fixed CCLabelTTF IsAntialiased reset on text changes
- Fixed CCDrawNode DrawDot rendering as squares at large radii
- Fixed CCDrawNode DrawCircle compositing artifacts
- Fixed Accelerometer crash on iOS simulator by guarding against unsupported hardware and falling back to emulation mode
