Cobilas.Godot.Utility 1.2.1

dotnet add package Cobilas.Godot.Utility --version 1.2.1
NuGet\Install-Package Cobilas.Godot.Utility -Version 1.2.1
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="Cobilas.Godot.Utility" Version="1.2.1" />
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add Cobilas.Godot.Utility --version 1.2.1
#r "nuget: Cobilas.Godot.Utility, 1.2.1"
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
// Install Cobilas.Godot.Utility as a Cake Addin
#addin nuget:?package=Cobilas.Godot.Utility&version=1.2.1

// Install Cobilas.Godot.Utility as a Cake Tool
#tool nuget:?package=Cobilas.Godot.Utility&version=1.2.1

Cobilas Godot Utility

Descripition

The package contains utility classes in csharp for godot engine(Godot3.5)

RunTimeInitialization

(namespace: Cobilas.GodotEngine.Utility.Runtime)<br> The RunTimeInitialization class allows you to automate the <kbd>Project>Project Settings>AutoLoad</kbd> option.<br> To use the RunTimeInitialization class, you must create a class and make it inherit RunTimeInitialization.

using Cobilas.GodotEngine.Utility.Runtime;
//The name of the class is up to you.
public class RunTimeProcess : RunTimeInitialization {}

And remember to add the class that inherits RunTimeInitialization in <kbd>Project>Project Settings>AutoLoad</kbd>.<br> Remembering that the RunTimeInitialization class uses the virtual method _Ready() to perform the initialization of other classes.<br> And to initialize other classes along with the RunTimeInitialization class, the class must inherit the Godot.Node class or some class that inherits Godot.Node and use the RunTimeInitializationClassAttribute attribute.

using Godot;
using Cobilas.GodotEngine.Utility.Runtime;
[RunTimeInitializationClass]
public class ClassTest : Node {}

RunTimeInitializationClass

/*
bootPriority: Represents the boot order
{ (enum Priority)values
        StartBefore,
        StartLater
}
name:The name of the object
subPriority: And the execution priority order.
*/
[RunTimeInitializationClass(Priority bootPriority, string name, int subPriority)]
[RunTimeInitializationClass(Priority bootPriority)]
[RunTimeInitializationClass(Priority bootPriority, string name)]
[RunTimeInitializationClass(string name, int subPriority)]
[RunTimeInitializationClass(string name)]
[RunTimeInitializationClass()]

CoroutineManager

The CoroutineManager class is responsible for creating and managing coroutines for godot.<br> How to create a coroutine?

using Godot;
using System.Collections;
using Cobilas.GodotEngine.Utility;

public class ClassTest : Node {
  private Coroutine coroutine;
  public override void _Ready() {
    coroutine = CoroutineManager.StartCoroutine(Corroutine1());
    coroutine = CoroutineManager.StartCoroutine(Corroutine2());
    coroutine = CoroutineManager.StartCoroutine(Corroutine3());
  }

  private IEnumerator Corroutine1() {
    GD.Print("Zé da manga");
    //When the return is null, by default the coroutine is executed as _Process().
    yield return null;
  }

  private IEnumerator Corroutine2() {
    GD.Print("Zé da manga");
    //When the return is RunTimeSecond the coroutine is executed as _Process() with a pre-defined delay.
    yield return new RunTimeSecond(3);
  }

  private IEnumerator Corroutine3() {
    GD.Print("Zé da manga");
    When the return is RunTimeSecond the coroutine is executed as _PhysicProcess() with a pre-defined delay.
    yield return new FixedRunTimeSecond(3);
  }
}

With the IYieldVolatile interface you can switch coroutine execution between _Process(float) and _PhysicsProcess(float).

IYield Classes

  • RunTimeSecond is a framework that allows you to delay your coroutine in seconds. This class inherits IYieldUpdate.
  • FixedRunTimeSecond is a framework that allows you to delay your coroutine in seconds. This class inherits IYieldFixedUpdate.
  • IYieldUpdate is an interface that allows the coroutine to run in the _Process(float) function.
  • IYieldFixedUpdate is an interface that allows the coroutine to run in the _PhysicsProcess(float) function.
  • IYieldVolatile is an interface that allows the coroutine to run in the Process(float) or _PhysicsProcess(float) function.
  • IYieldCoroutine is the base interface for Yield interfaces.

Stop coroutines

Now to stop a coroutine.

public static void StopCoroutine(Coroutine Coroutine);
public static void StopAllCoroutines();

Other classes

InputKeyBoard Physics2D SceneManager GDDirectory Gizmos

The Cobilas Godot Utility is on nuget.org

To include the package, open the .csproj file and add it.

<ItemGroup>
  <PackageReference Include="Cobilas.Godot.Utility" Version="1.2.1" />
</ItemGroup>

Or use command line.

dotnet add package Cobilas.Godot.Utility --version 1.2.1
Product Compatible and additional computed target framework versions.
.NET net5.0 was computed.  net5.0-windows was computed.  net6.0 was computed.  net6.0-android was computed.  net6.0-ios was computed.  net6.0-maccatalyst was computed.  net6.0-macos was computed.  net6.0-tvos was computed.  net6.0-windows was computed.  net7.0 was computed.  net7.0-android was computed.  net7.0-ios was computed.  net7.0-maccatalyst was computed.  net7.0-macos was computed.  net7.0-tvos was computed.  net7.0-windows was computed.  net8.0 was computed.  net8.0-android was computed.  net8.0-browser was computed.  net8.0-ios was computed.  net8.0-maccatalyst was computed.  net8.0-macos was computed.  net8.0-tvos was computed.  net8.0-windows was computed. 
.NET Core netcoreapp3.0 was computed.  netcoreapp3.1 was computed. 
.NET Standard netstandard2.1 is compatible. 
.NET Framework net472 is compatible.  net48 was computed.  net481 was computed. 
MonoAndroid monoandroid was computed. 
MonoMac monomac was computed. 
MonoTouch monotouch was computed. 
Tizen tizen60 was computed. 
Xamarin.iOS xamarinios was computed. 
Xamarin.Mac xamarinmac was computed. 
Xamarin.TVOS xamarintvos was computed. 
Xamarin.WatchOS xamarinwatchos was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.

NuGet packages

This package is not used by any NuGet packages.

GitHub repositories

This package is not used by any popular GitHub repositories.

Version Downloads Last updated
1.2.1 165 1/2/2024
1.2.0 95 1/1/2024
1.1.2 105 12/31/2023
1.1.1 95 12/30/2023
1.1.0 95 12/29/2023
1.0.0 79 12/29/2023