Bufdio.Spice86
9.0.0
dotnet add package Bufdio.Spice86 --version 9.0.0
NuGet\Install-Package Bufdio.Spice86 -Version 9.0.0
<PackageReference Include="Bufdio.Spice86" Version="9.0.0" />
paket add Bufdio.Spice86 --version 9.0.0
#r "nuget: Bufdio.Spice86, 9.0.0"
// Install Bufdio.Spice86 as a Cake Addin #addin nuget:?package=Bufdio.Spice86&version=9.0.0 // Install Bufdio.Spice86 as a Cake Tool #tool nuget:?package=Bufdio.Spice86&version=9.0.0
Only for Spice86 usage. A cross platform audio playback library for .NET based on PortAudio, forked from the original Bufdio by Luthfi Tri Atmaja.
Product | Versions Compatible and additional computed target framework versions. |
---|---|
.NET | net8.0 is compatible. net8.0-android was computed. net8.0-browser was computed. net8.0-ios was computed. net8.0-maccatalyst was computed. net8.0-macos was computed. net8.0-tvos was computed. net8.0-windows was computed. net9.0 was computed. net9.0-android was computed. net9.0-browser was computed. net9.0-ios was computed. net9.0-maccatalyst was computed. net9.0-macos was computed. net9.0-tvos was computed. net9.0-windows was computed. |
-
net8.0
- Avalonia (>= 11.2.5)
- Serilog (>= 4.2.0)
- Serilog.Sinks.Console (>= 6.0.0)
- Serilog.Sinks.Debug (>= 3.0.0)
- Spice86.Shared (>= 9.0.0)
NuGet packages (1)
Showing the top 1 NuGet packages that depend on Bufdio.Spice86:
Package | Downloads |
---|---|
Spice86.Core
Reverse engineer and rewrite real mode dos programs |
GitHub repositories
This package is not used by any popular GitHub repositories.
Version | Downloads | Last updated |
---|---|---|
9.0.0 | 48 | 3/9/2025 |
8.0.2 | 137 | 12/29/2024 |
8.0.1 | 95 | 12/29/2024 |
8.0.0 | 85 | 12/29/2024 |
7.0.0 | 155 | 6/22/2024 |
6.4.2 | 251 | 5/9/2024 |
6.4.1 | 151 | 4/8/2024 |
6.4.0 | 137 | 4/1/2024 |
6.3.0 | 193 | 1/24/2024 |
6.2.0 | 146 | 1/20/2024 |
6.1.8 | 242 | 10/2/2023 |
6.1.7 | 153 | 9/30/2023 |
6.1.6 | 151 | 9/22/2023 |
6.1.5 | 165 | 9/3/2023 |
6.1.4 | 192 | 8/28/2023 |
6.1.3 | 160 | 8/26/2023 |
6.1.2 | 146 | 8/26/2023 |
6.1.1 | 161 | 8/24/2023 |
6.1.0 | 146 | 8/23/2023 |
6.0.0 | 194 | 8/15/2023 |
5.0.0 | 190 | 6/18/2023 |
4.1.3 | 185 | 5/28/2023 |
4.1.2 | 178 | 5/28/2023 |
4.1.1 | 191 | 5/3/2023 |
4.1.0 | 199 | 4/26/2023 |
4.0.3 | 247 | 4/3/2023 |
4.0.2 | 234 | 4/1/2023 |
4.0.1 | 249 | 4/1/2023 |
4.0.0 | 275 | 4/1/2023 |
3.0.18 | 373 | 1/12/2023 |
3.0.17 | 341 | 1/11/2023 |
3.0.16 | 358 | 1/9/2023 |
3.0.15 | 330 | 1/6/2023 |
3.0.14 | 349 | 1/4/2023 |
3.0.13 | 331 | 1/4/2023 |
3.0.12 | 346 | 12/16/2022 |
3.0.11 | 402 | 11/11/2022 |
3.0.10 | 396 | 11/11/2022 |
3.0.9 | 383 | 11/10/2022 |
3.0.8 | 377 | 11/9/2022 |
3.0.7 | 390 | 11/9/2022 |
3.0.6 | 535 | 10/13/2022 |
3.0.5 | 533 | 10/8/2022 |
3.0.4 | 512 | 10/8/2022 |
3.0.3 | 677 | 10/2/2022 |
## Breaking Changes
- Moved back target framework from .NET 9.0 to .NET 8.0.
- Updated all classes that handles ports to use ushort type for port parameter. This is a breaking change if your code referenced them (ie. SoundBlaster.WriteByte)
## Improvements
- Refactored `DmaController` class to remove thread loop. DMA Transfers now run on the main thread. This improves compatibility with games.
- Improved segmented address handling in `SegmentedAddress` struct, making it truly immutable and fixing overflow bugs.
- Updated Spice86 internal debugger with new features and improved UI, including support for all breakpoint types.
- Added support for hexadecimal, decimal, and segmented address input in all address textboxes in the internal debugger.
- Improved `SoundBlaster` implementation with better handling of undocumented ports. This improves compatibility with games.
- When using the CFGCPU, the CfgCpuView is displayed again in the internal debugger.
- GDB: Added new tips and documentation for using Seer with Spice86.
- GDB: server has been fixed and improved. It now fully supports Seer and has better compatibility with GDB clients overall.
- GDB: memory search has been fixed. It now works as expected.
- Bugfix: Some game made the UI unresponsive because of a busy loop. This has been fixed.
## New APIs
- Added `AudioEngine` enum to specify the audio engine to use (PortAudio or Dummy).
- CSharpOverrideHelper now has DoOnMemoryWrite and DoOnMemoryRead methods to allow for custom memory read/write handling.