BloomEffectRenderer 1.1.5

If you want to add a nice bloom-effect to your game, this library will help you.
It's a portable library, so it will work with all MG flavors and it is pretty simple to use. Just create a BloomEffectRenderer in your game, hook it up (Initialize and UnloadContent) and tell it to render the effect at the appropriate point in your draw-method.
Pass it a RenderTarget (source) where you've drawn all your stuff in, and a second one (target) where the output will be rendered to.
If you pass 'null' as the target RenderTarget then it will draw directly to the backbuffer.

Install-Package BloomEffectRenderer -Version 1.1.5
dotnet add package BloomEffectRenderer --version 1.1.5
<PackageReference Include="BloomEffectRenderer" Version="1.1.5" />
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add BloomEffectRenderer --version 1.1.5
The NuGet Team does not provide support for this client. Please contact its maintainers for support.
#r "nuget: BloomEffectRenderer, 1.1.5"
For F# scripts that support #r syntax, copy this into the source code to reference the package.

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This package is not used by any NuGet packages.

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Version History

Version Downloads Last updated
1.1.5 229 1/18/2020
1.1.4 180 1/17/2020
1.1.3 192 1/17/2020 563 1/27/2018
1.1.1 557 1/16/2018 604 1/15/2018 521 1/14/2018 585 1/8/2018 536 1/7/2018 536 1/7/2018 531 1/7/2018
1.1.0 543 1/7/2018