Alexa.NET.Gadgets
1.1.2
See the version list below for details.
dotnet add package Alexa.NET.Gadgets --version 1.1.2
NuGet\Install-Package Alexa.NET.Gadgets -Version 1.1.2
<PackageReference Include="Alexa.NET.Gadgets" Version="1.1.2" />
paket add Alexa.NET.Gadgets --version 1.1.2
#r "nuget: Alexa.NET.Gadgets, 1.1.2"
// Install Alexa.NET.Gadgets as a Cake Addin #addin nuget:?package=Alexa.NET.Gadgets&version=1.1.2 // Install Alexa.NET.Gadgets as a Cake Tool #tool nuget:?package=Alexa.NET.Gadgets&version=1.1.2
Alexa.NET.Gadgets
A simple skill built to work with the Alexa Gadgets API, using Alexa.NET as the core
Game Controller Support
Set all attached buttons to the same color
A good one to show the user active buttons during roll call
using Alexa.NET.Gadgets.GadgetController
...
response.GadgetColor("0000FF",10000)
which is the same as
var setLight = new SetLightDirective
{
Parameters =
SetLightParameter.Create(
SetLightAnimation.CreateSingle(
AnimationSegment.Create("0000FF", 10000)))
};
response.Response.Directives.Add(setLight);
Set light color of a specific gadget
using Alexa.NET.Gadgets.GadgetController
...
response.GadgetColor("0000FF", new[] { "gadgetid1"}, 10000);
which is the same as
var setLight = new SetLightDirective
{
TargetGadgets = new List<string>{"gadgetid1"},
Parameters =
SetLightParameter.Create(
SetLightAnimation.CreateSingle(
AnimationSegment.Create("0000FF", 10000)))
};
response.Response.Directives.Add(setLight);
Set light with more explicit settings
var setLight = new SetLightDirective
{
TargetGadgets = new List<string> { "gadgetId1", "gadgetId2" },
Parameters = new SetLightParameter
{
TriggerEvent = TriggerEvent.Down,
TriggerEventTimeMilliseconds = 200,
Animations = new List<SetLightAnimation> {
new SetLightAnimation {
Repeat = 1,
TargetLights = new List<int> { 1 },
Sequence = new List<AnimationSegment>
{
new AnimationSegment
{
Blend=false,
DurationMilliseconds = 3000,
Color="0000FF"
}
}
}
}
}
};
skillResponse.Response.Directives.Add(setLight);
Game Engine Support
Add support for GameEngine requests - please this in constructor/startup
new GadgetRequestHandler().AddToRequestConverter();
Roll Call - Ask User to identify buttons
Adds a directive to the response that looks for buttons to be pressed, and assigns them to the list passed in on a first come first served basis (Good to use in combination with a general GadgetColor from GameController to show the user which buttons they can pick from)
using Alexa.NET.Gadgets.GameEngine
...
response.AddRollCall("first", "second");
This is equivalent to:
- A StartInputHandler Directive
- Proxy added for each name passed in
- A timed out event
- A "rollcall complete" event
- A "rollcall complete" recogniser
- A pattern for each name to be pressed down, once, in order.
Roll Call - Find gadgets used in roll call
When an InputHandlerEventRequest is identified, this will check to see if it was a rollcall event, and then map the matched events to the gadget ids in the order passed in.
Assuming the previous AddRollCall method was used, this would return a dictionary mapping first → firstGadgetId, second → secondGadgetId
using Alexa.NET.Gadgets.GameEngine
...
switch(skillRequest.Request)
{
case InputHandlerEventRequest inputHandler:
inputHandler.TryRollCallResult(out Dictionary<string,string> mapping, "first","second");
}
Product | Versions Compatible and additional computed target framework versions. |
---|---|
.NET | net5.0 was computed. net5.0-windows was computed. net6.0 was computed. net6.0-android was computed. net6.0-ios was computed. net6.0-maccatalyst was computed. net6.0-macos was computed. net6.0-tvos was computed. net6.0-windows was computed. net7.0 was computed. net7.0-android was computed. net7.0-ios was computed. net7.0-maccatalyst was computed. net7.0-macos was computed. net7.0-tvos was computed. net7.0-windows was computed. net8.0 was computed. net8.0-android was computed. net8.0-browser was computed. net8.0-ios was computed. net8.0-maccatalyst was computed. net8.0-macos was computed. net8.0-tvos was computed. net8.0-windows was computed. |
.NET Core | netcoreapp1.0 was computed. netcoreapp1.1 was computed. netcoreapp2.0 was computed. netcoreapp2.1 was computed. netcoreapp2.2 was computed. netcoreapp3.0 was computed. netcoreapp3.1 was computed. |
.NET Standard | netstandard1.6 is compatible. netstandard2.0 was computed. netstandard2.1 was computed. |
.NET Framework | net461 was computed. net462 was computed. net463 was computed. net47 was computed. net471 was computed. net472 was computed. net48 was computed. net481 was computed. |
MonoAndroid | monoandroid was computed. |
MonoMac | monomac was computed. |
MonoTouch | monotouch was computed. |
Tizen | tizen30 was computed. tizen40 was computed. tizen60 was computed. |
Xamarin.iOS | xamarinios was computed. |
Xamarin.Mac | xamarinmac was computed. |
Xamarin.TVOS | xamarintvos was computed. |
Xamarin.WatchOS | xamarinwatchos was computed. |
-
.NETStandard 1.6
- Alexa.NET (>= 1.4.1)
- NETStandard.Library (>= 1.6.1)
NuGet packages
This package is not used by any NuGet packages.
GitHub repositories
This package is not used by any popular GitHub repositories.
Version | Downloads | Last updated |
---|---|---|
1.6.0 | 6,841 | 1/16/2020 |
1.5.1 | 534 | 12/21/2019 |
1.5.0 | 589 | 8/20/2019 |
1.4.0 | 599 | 8/10/2019 |
1.3.5 | 1,156 | 4/25/2018 |
1.3.1 | 1,006 | 4/24/2018 |
1.2.3 | 982 | 4/11/2018 |
1.2.2 | 982 | 4/10/2018 |
1.2.1 | 1,196 | 4/8/2018 |
1.1.13 | 1,183 | 4/8/2018 |
1.1.9 | 1,182 | 4/7/2018 |
1.1.2 | 1,127 | 4/5/2018 |
1.0.2 | 1,044 | 4/4/2018 |
1.0.1 | 1,011 | 4/4/2018 |
0.1.20-pre | 891 | 3/26/2018 |
0.1.15-pre | 906 | 1/4/2018 |
0.1.12-pre | 883 | 12/29/2017 |
0.1.11-pre | 978 | 12/27/2017 |
0.1.9-pre | 977 | 12/27/2017 |
0.1.8-pre | 877 | 12/26/2017 |
Update readme, improve GadgetController extensions add GameExtensions to both request and response objects