Ab3d.PowerToys 11.1.8864

dotnet add package Ab3d.PowerToys --version 11.1.8864
NuGet\Install-Package Ab3d.PowerToys -Version 11.1.8864
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="Ab3d.PowerToys" Version="11.1.8864" />
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add Ab3d.PowerToys --version 11.1.8864
#r "nuget: Ab3d.PowerToys, 11.1.8864"
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
// Install Ab3d.PowerToys as a Cake Addin
#addin nuget:?package=Ab3d.PowerToys&version=11.1.8864

// Install Ab3d.PowerToys as a Cake Tool
#tool nuget:?package=Ab3d.PowerToys&version=11.1.8864


Ab3d.PowerToys is the ultimate WPF and WinForms 3D toolkit library that greatly simplifies developing desktop applications with scientific, technical, CAD or other 3D graphics.

Ab3d.PowerToys is using WPF 3D rendering engine (DirectX 9). Check Ab3d.DXEngine for super fast DirectX 11 rendering engine that can render the existing WPF 3D scene much faster and with better visual quality.

Main features

  • The easiest to use 3D API with many great code samples in C#
  • Cameras (TargetPositionCamera, FreeCamera, FirstPersonCamera, ThirdPersonCamera, etc.)
  • Camera Controllers (MouseCameraController, CameraControlPanel, CameraNavigationCircles)
  • 3D Models and Visuals (Sphere, Box, Cylinder, etc.)
  • Generate extruded or lathe 3D objects
  • Use Boolean operations on 3D objects or slice them with a 3D plane
  • 3D Lines (the fastest implementation for connected, disconnected and lines with arrows)
  • 3D Text
  • Event Manager 3D (simplified event handling on 3D objects)
  • Many helper classes to ease work with WPF 3D
  • Support for touch and multi-touch to rotate, move and zoom the camera
  • Import 3D models from obj files (integrated in Ab3d.PowerToys) or almost all other 3D files with Assimp importer
  • Play keyframe and skeletal animations from many 3D files with Assimp importer
  • Export 3D models to many file types files (using Assimp exporter)
  • Fully optimized to achieve best possible performance
  • When faster rendering is required, it is very easy to switch to DirectX 11 rendering with Ab3d.DXEngine
  • Premium support for all questions regarding WPF 3D and our libraries


Ab3d.PowerToys.Wpf.Samples on GitHub Ab3d.PowerToys.WinForms.Samples on GitHub


Ab3d.PowerToys Homepage

Online reference help

Ab3d.PowerToys Reference help

Change log

Ab3d.PowerToys change log


This version of Ab3d.PowerToys can be used as an evaluation and as a commercial version.

Evaluation usage: On the first usage of the library, a dialog to start a 60-days evaluation is shown. The evaluation version offers full functionality of the library but displays an evaluation info dialog once a day and occasionally shows a "Ab3d.PowerToys evaluation" watermark text. When the evaluation is expired, you can ask for evaluation extension or restart the evaluation period when a new version of the library is available.

You can see the prices of the library and purchase it on Ab3d.PowerToys price list

Commercial usage: In case you have purchased a license, you can get the license parameters from your User Account web page (User log in). Then set the parametes with adding the following code before the library is used:

Ab3d.Licensing.PowerToys.LicenseHelper.SetLicense(licenseOwner: "[CompanyName]", licenseType: "[LicenseType]", license: "[LicenseText]");

Note that the version that is distributed as NuGet package uses a different licensing mechanism then the commercial version that is distributed with a windows installer. Also the LicenseText that is used as a parameter to the SetLicense method is different then the license key used in the installer.

Supported platforms

  • .NET Framework 4.0+
  • .NET Core 3.1
  • .NET 5.0
  • .NET 6.0
  • .NET 7.0
  • .NET 8.0

See also

Ab3d.DXEngine.Wpf.Samples on GitHub that show how to render 3D scene that is defined by WPF 3D and Ab3d.PowerToys by using a super-fast Ab3d.DXEngine. The Ab3d.DXEngine also renders the scene in better quality and provides many advanced rendering effects.

Product Compatible and additional computed target framework versions.
.NET net5.0 was computed.  net5.0-windows was computed.  net5.0-windows7.0 is compatible.  net6.0 was computed.  net6.0-android was computed.  net6.0-ios was computed.  net6.0-maccatalyst was computed.  net6.0-macos was computed.  net6.0-tvos was computed.  net6.0-windows was computed.  net6.0-windows7.0 is compatible.  net7.0 was computed.  net7.0-android was computed.  net7.0-ios was computed.  net7.0-maccatalyst was computed.  net7.0-macos was computed.  net7.0-tvos was computed.  net7.0-windows was computed.  net7.0-windows7.0 is compatible.  net8.0 was computed.  net8.0-android was computed.  net8.0-browser was computed.  net8.0-ios was computed.  net8.0-maccatalyst was computed.  net8.0-macos was computed.  net8.0-tvos was computed.  net8.0-windows was computed.  net8.0-windows7.0 is compatible. 
.NET Core netcoreapp3.1 is compatible. 
.NET Framework net40 is compatible.  net403 was computed.  net45 is compatible.  net451 was computed.  net452 was computed.  net46 was computed.  net461 was computed.  net462 was computed.  net463 was computed.  net47 was computed.  net471 was computed.  net472 was computed.  net48 was computed.  net481 was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.
  • .NETCoreApp 3.1

    • No dependencies.
  • .NETFramework 4.0

    • No dependencies.
  • .NETFramework 4.5

    • No dependencies.
  • net5.0-windows7.0

    • No dependencies.
  • net6.0-windows7.0

    • No dependencies.
  • net7.0-windows7.0

    • No dependencies.
  • net8.0-windows7.0

    • No dependencies.

NuGet packages (2)

Showing the top 2 NuGet packages that depend on Ab3d.PowerToys:

Package Downloads

Ab3d.PowerToys.Input library provides 3D camera controllers for Game Controller and 3D mouse from 3dconnexion.


Package Description

GitHub repositories

This package is not used by any popular GitHub repositories.

Version Downloads Last updated
11.1.8864 534 4/11/2024
11.0.8746 1,834 12/14/2023
11.0.8614 1,687 8/2/2023
11.0.8585 472 7/5/2023
10.2.8348 3,262 11/9/2022
10.1.8147 1,808 4/28/2022
10.0.8000 8,299 11/26/2021
9.6.7848 3,516 6/28/2021
9.5.7763 1,356 4/3/2021
9.5.7760 520 4/2/2021
9.4.7657 1,823 12/17/2020
9.4.7656 621 12/17/2020
9.3.7619 903 11/11/2020
9.2.7447 1,793 5/29/2020
9.1.7279 1,361 12/11/2019
9.0.7234 1,118 10/22/2019

Ab3d.PowerToys v11.1.8864 change log:
- Significantly improved the performance of LineSelectorData. To enable the optimized algorithm, set the new CheckBoundingBox parameter to true and then call the GetClosestDistance method and pass the maxSelectionDistance as a parameter. See the updated LineSelector sample for more info.
- Significantly improved the performance of generating edge lines (can be more than 100 times faster than before). The EdgeLinesFactory got new instance methods that can be called instead of static methods. This can be used to preserve the intermediate objects which improves performance and reduces memory usage.
- Marked MeshAnalyzer.CreateEdgeLines method as obsolete. It still uses the old much slower algorithm to generate edge lines. It can still be used in case when the new method would not work correctly. See comments in the updated StaticEdgeLinesCreationSample sample.
- Added IcosphereVisual3D and IcosphereMesh3D which represent a 3D sphere that consists of equally sized triangles.
- Improved update process for CameraNavigationCircles. It is now much faster and also removes flickering that may occur on some computers when some graphics card are used.
- Prevented creating new objects when reording 2D lines in CameraAxisPanel (when Is3DAxesShown is false).
- Improved samples that use ModelMover, ModelRotator and ModelScalar so the samples show how to use left mouse button to rotate the camera and also use the same mouse button to move the ModelMover, ModelRotator or ModelScalar.