returned for Tags:"git=https://github.com/RedpointGames/Protogame"
Protogame is a powerful cross-platform game engine for C#, built on top of MonoGame.
This is a modified version of MonoGame that is used in Protogame.
A port of NDesk.Options with support for additional platforms.
A port of protobuf-net with support for additional platforms.
This is an up-to-date, maintained version of Jitter, used in the Protogame game engine.
This is a version of ffmpeg packged into a NuGet / Protobuild package for other consumers.
An open source implementation of the A* algorithm. Originally written by Gustavo Franco, ported and maintained by Redpoint Games.
Protoinject is an asynchronous, hierarchical, multi-phase dependency injection system.
This template provides a 2D platformer written in Protogame. This package can only be used with Protobuild.
netcode.io is a cross-platform network protocol for games. These are the C# bindings.
This template provides an empty Protogame project. This package can only be used with Protobuild.
This template demonstrates a 2D top-down world with a panning camera implemented in Protogame. This package can only be used with Protobuild.
This template demonstrates a single-player 2D asteroids clone implemented in Protogame. This package can only be used with Protobuild.
The cross-platform GUI that helps create and open Protogame projects.
This is a template which provides a 2D platformer built with MonoGame. This template can only be used with Protobuild.
A cross-platform GUI manager for Protobuild modules.
ASP.NET Core basic middleware for supporting HTTPS Redirection and HTTP Strict-Transport-Security.
This package was built from the source code at https://github.com/aspnet/BasicMiddleware/tree/2d3ad1cb0f9872da40c6d143ce4554563971ae04
The basic template for a command line application.
The basic template for a C# library.
A package containing the vswhere tool, so that Protobuild can operate on Visual Studio 2017 and later.