csMatrix 1.0.6

dotnet add package csMatrix --version 1.0.6                
NuGet\Install-Package csMatrix -Version 1.0.6                
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="csMatrix" Version="1.0.6" />                
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add csMatrix --version 1.0.6                
#r "nuget: csMatrix, 1.0.6"                
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
// Install csMatrix as a Cake Addin
#addin nuget:?package=csMatrix&version=1.0.6

// Install csMatrix as a Cake Tool
#tool nuget:?package=csMatrix&version=1.0.6                

alt text

csMatrix

A Matrix class library written in C#, targetting .NET Standard 2.0. This means it should be compatible with the following platforms:

  • .NET Core 2.0
  • .NET Framework 4.6.1
  • Mono 5.4
  • Xamarin.iOS 10.14
  • Xamarin.Mac 3.8
  • Xamarin.Android 8.0
  • Universal Windows Platform 10.0.16299

Installation

The easiest way to install this library is using NuGet. There are a few options depending on your environment.

Visual Studio 2017

Windows

With your solution open, go to the Tools > NuGet Package Manager menu, and select either the Package Manager Console or Manage NuGet Packages for Solution.... The second option is a little more user-friendly: you are provided with a UI which you can use to search for csMatrix. Once found, select it, select the project(s) you want to add it to, then press Install.

The Package Manager Console option opens a new command line in Visual Studio. Paste the following code to install csMatrix:

Install-Package csMatrix

Mac OSX

Right-click your project and choose Add > Add NuGet Packages. Search for csMatrix, select it, then click the 'Add Package' button.

Command Line

Users working outside Visual Studio might prefer to use the .NET CLI to install. The command to use is:

dotnet add package csMatrix

Quick Start

Before using csMatrix, you need to add the following line to the top of your code file:

using csMatrix;

csMatrix provides a number of constructors to create a new Matrix. A few simple examples are shown below:

// Create a new Matrix with 10 rows and 20 columns
Matrix m1 = new Matrix(10, 20);

// Create a new square Matrix with 15 rows and 15 columns
Matrix m2 = new Matrix(15);

// Create a new Matrix with 5 rows and 10 columns, populating each element with 3.5
 Matrix m3 = new Matrix(5, 10, 3.5);

// Create a new Matrix and specify its contents
 Matrix m4 = new Matrix(new double[,] { { 1.0, 2.0, 3.0 }, { 4.0, 5.0, 6.0 } });

Changing individual element values can be done using indices. Think of a Matrix as something similar to a two-dimensional array of double values:

Matrix m = new Matrix(3);
m[0,0] = 2.5;
m[1,2] = 6.2;

Console.WriteLine(m);

// OUTPUT:
// 2.50 0.00 0.00
// 0.00 0.00 6.20
// 0.00 0.00 0.00

Arithmetic is fairly intuitive using standard operators. In general, you can operate on two Matrix instances, or on a Matrix and a double. The first option requires each Matrix to have appropriate dimensions to avoid throwing an InvalidMatrixDimensionsException. The second option carries out the operation on each individual element within the Matrix. For example:

// Create a few test Matrix instances
Matrix m1 = new Matrix(10, 20);
Matrix m2 = new Matrix(10, 20);
Matrix m3 = new Matrix(20, 10);

// Populate with random numbers
m1.Rand();
m2.Rand();
m3.Rand();

// Matrix arithmetic
Matrix test1 = m1 + m2;
Matrix test2 = m1 * m3;
// Matrix error = m1 * m2; // InvalidMatrixDimensionsException

// Element-wise arithmetic
Matrix test3 = m1 * 2.0; // Multiply each element by 2.0
Matrix test4 = m2 + 1.5; // Add 1.5 to each element

A Matrix instance exposes a few useful properties. The most common ones are demonstrated below:

Matrix m = new Matrix(5, 10);
Console.WriteLine($"Matrix m has {m.Rows} rows and {m.Columns} columns.");
Console.WriteLine($"The total number of elements is {m.Size}.");

// OUTPUT:
// Matrix m has 5 rows and 10 columns.
// The total number of elements is 50.

Most Matrix methods have two forms: one that mutates the current instance, and another static version that creates a new Matrix without affecting the original. Both forms return the resulting Matrix, allowing a fluent programming approach. :

Matrix m1 = new Matrix(3, 3);
Matrix m2 = new Matrix(m1);

// Populate both source matrices, in this case making them both
// Magic Squares.
m1.Magic();
m2.Magic();

// Instance Methods
m1.Transpose(false).Inverse();
Console.WriteLine(m1);

// Static Methods (gives the same result as above, without affecting
// the original Matrix).
Matrix m3 = Matrix.Transpose(m2).Inverse();
Console.WriteLine(m3);

Hopefully that's enough to get you started. Detailed documentation will be added to the wiki as it becomes available.

Current Status

Click on a button for more details.

Travis Appveyor Coveralls NuGet
Build Status Build status Coverage Status NuGet

License

MIT License

Product Compatible and additional computed target framework versions.
.NET net5.0 was computed.  net5.0-windows was computed.  net6.0 was computed.  net6.0-android was computed.  net6.0-ios was computed.  net6.0-maccatalyst was computed.  net6.0-macos was computed.  net6.0-tvos was computed.  net6.0-windows was computed.  net7.0 was computed.  net7.0-android was computed.  net7.0-ios was computed.  net7.0-maccatalyst was computed.  net7.0-macos was computed.  net7.0-tvos was computed.  net7.0-windows was computed.  net8.0 was computed.  net8.0-android was computed.  net8.0-browser was computed.  net8.0-ios was computed.  net8.0-maccatalyst was computed.  net8.0-macos was computed.  net8.0-tvos was computed.  net8.0-windows was computed. 
.NET Core netcoreapp3.0 was computed.  netcoreapp3.1 was computed. 
.NET Standard netstandard2.1 is compatible. 
MonoAndroid monoandroid was computed. 
MonoMac monomac was computed. 
MonoTouch monotouch was computed. 
Tizen tizen60 was computed. 
Xamarin.iOS xamarinios was computed. 
Xamarin.Mac xamarinmac was computed. 
Xamarin.TVOS xamarintvos was computed. 
Xamarin.WatchOS xamarinwatchos was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.
  • .NETStandard 2.1

    • No dependencies.

NuGet packages

This package is not used by any NuGet packages.

GitHub repositories

This package is not used by any popular GitHub repositories.

Version Downloads Last updated
1.0.6 475 12/17/2021
1.0.5 910 9/14/2018
1.0.4 727 9/13/2018
1.0.3 783 9/3/2018
1.0.2 760 8/30/2018
1.0.1 747 8/27/2018
1.0.0 804 8/20/2018