WoopWoopEngine 1.0.1.2
dotnet add package WoopWoopEngine --version 1.0.1.2
NuGet\Install-Package WoopWoopEngine -Version 1.0.1.2
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="WoopWoopEngine" Version="1.0.1.2" />
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add WoopWoopEngine --version 1.0.1.2
The NuGet Team does not provide support for this client. Please contact its maintainers for support.
#r "nuget: WoopWoopEngine, 1.0.1.2"
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
// Install WoopWoopEngine as a Cake Addin #addin nuget:?package=WoopWoopEngine&version=1.0.1.2 // Install WoopWoopEngine as a Cake Tool #tool nuget:?package=WoopWoopEngine&version=1.0.1.2
The NuGet Team does not provide support for this client. Please contact its maintainers for support.
WoopWoop Game Engine
A game engine built in C# using the Raylib library.
Importing the library:
In order to import the library using nuget use the following command: dotnet add package WoopWoopEngine
.
Core features:
- Entity Components System (ECS) : used to handle entity events and actions
- In-code editor built with the engine itself to provide customizability to users willing to make changes
- Event-based actions in systems
- Built in support for in-game UI
- Textures support
- Built in box-collider using SAT collision checking
Change Logs
1.0.1.2
- Started working on physics (see platformer demo on github).
- Fixed null pointer exception issues in the editor when not having an entity selected.
- Made the
Editor
selected entity highlighter disappear when no entity is selected. - Fixed issues in collision systems.
- Refactoring of the Engine class.
- Updated Docs.
1.0.1.1
- Added a CollisionData class in order to collect data about collisions, which are accessed by the
BoxCollider::GetCollisionData(Entity)
method. - Added audio support, used by the AudioClip class.
- Refactoring of collection of the
currentFrameEntities
array in theEngine
in order to reduce function calls. - Added an
OnEntityInstantiated
event in theEntity
class. - Added the Fody library for future features.
1.0.0 & 1.0.1 (same version, accidentaly uploaded twice)
- Entity Components System (ECS) : used to handle entity events and actions
- In-code editor built with the engine itself to provide customizability to users willing to make changes
- Event-based actions in systems
- Built in support for in-game UI
- Textures support
- Built in box-collider using SAT collision checking
Product | Versions Compatible and additional computed target framework versions. |
---|---|
.NET | net7.0 is compatible. net7.0-android was computed. net7.0-ios was computed. net7.0-maccatalyst was computed. net7.0-macos was computed. net7.0-tvos was computed. net7.0-windows was computed. net8.0 was computed. net8.0-android was computed. net8.0-browser was computed. net8.0-ios was computed. net8.0-maccatalyst was computed. net8.0-macos was computed. net8.0-tvos was computed. net8.0-windows was computed. |
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.
-
net7.0
- Raylib-CSharp-Vinculum (>= 5.0.1)
NuGet packages
This package is not used by any NuGet packages.
GitHub repositories
This package is not used by any popular GitHub repositories.