Websockets.Net
1.0.0
dotnet add package Websockets.Net --version 1.0.0
NuGet\Install-Package Websockets.Net -Version 1.0.0
<PackageReference Include="Websockets.Net" Version="1.0.0" />
paket add Websockets.Net --version 1.0.0
#r "nuget: Websockets.Net, 1.0.0"
// Install Websockets.Net as a Cake Addin #addin nuget:?package=Websockets.Net&version=1.0.0 // Install Websockets.Net as a Cake Tool #tool nuget:?package=Websockets.Net&version=1.0.0
Websockets.Standard
Websockets.Standard is a .Net Standard class library that wraps around different WebSocket implementations.
This project originated from WebSocket.PCL
Feel free to make an issue/pull request to support more library's/platforms
Platforms
- Android (Native coming soon)
- IOS (SocketRocket coming soon)
- UWP
- .NET Core
- .NET Framework (4.5 and up)
- .NET Standard (1.3 - 1.6)
- .NET Standard2 (2.0 and up)
WP8(dropped because silverlight is not .net standard/VS 2017 compatible)
NuGet
https://www.nuget.org/packages/Websockets.Standard/
Setup
Android
- Include Websockets.Websocket4Net and Websockets.Standard library
Ios
- Include Websockets.Websocket4Net and Websockets.Standard library
.Net Framework
- Include Websockets.Net (or Websockets.NetStandard) and Websockets.Standard library
.Net Standard/Core
- Include Websockets.NetStandard (or Websockets.NetStandard2) and Websockets.Standard library
Windows 10 Universal
- Include Websockets.Universal and Websockets.Standard library
Xamarin Forms
- Include the Websockets.Standard library in the main common app
- Include the platform specific library in the platform projects
Windows 8 Phone
- Fork or download source
- Change Websocket4Net version to add silverlight support and compile with VS 2015
- Include Websockets.Websocket4Net and Websockets.Standard library
Usage
void Configure()
{
// Call in your specific platform startup
// 1) Link at startup before socket creation
Websockets.Net.WebsocketConnection.Link();
}
void Connect()
{
// 2) Get a websocket from the standard library via the factory
connection = Websockets.WebSocketFactory.Create();
connection.OnOpened += Connection_OnOpened;
connection.OnMessage += Connection_OnMessage;
}
void Send()
{
connection.Open("http://echo.websocket.org");
connection.Send("Hello World");
}
private void Connection_OnOpened()
{
Debug.WriteLine("Opened !");
}
private void Connection_OnMessage(string obj)
{
Echo = obj == "Hello World";
}
Example
There are a few 'test' examples (projects with the Tests suffix). Take a look there. The relivent code is in a standalone test file. (some might not work yet!)
TODO
- Make the actual NuGet Packages
- Support .NET 2.0 and other old frameworks
- Support Native Android (port from old project)
- Support Ios SocketRocket (port from old project)
- Support other platforms.
Questions
Make an issue and i will try to help asap.
Product | Versions Compatible and additional computed target framework versions. |
---|---|
.NET Framework | net452 is compatible. net46 was computed. net461 was computed. net462 was computed. net463 was computed. net47 was computed. net471 was computed. net472 was computed. net48 was computed. net481 was computed. |
-
- Websockets.Standard (>= 1.0.0)
NuGet packages
This package is not used by any NuGet packages.
GitHub repositories
This package is not used by any popular GitHub repositories.
Version | Downloads | Last updated |
---|---|---|
1.0.0 | 1,264 | 1/18/2018 |
Initial port to .NET Standard with a few fixes and changes.