Unity interception enables you to effectively capture calls to objects and add additional functionality to the target object. Interception is useful when you want to modify the behavior for individual objects but not the entire class, very much as you would do when using the Decorator pattern. It provides a flexible approach for adding new behaviors to an object at run time. This library contains a class library that targets .Net Core 2.0 & .Net Standard 2.0.
Install-Package Unity.Interception.NetCore -Version 4.0.4
dotnet add package Unity.Interception.NetCore --version 4.0.4
<PackageReference Include="Unity.Interception.NetCore" Version="4.0.4" />
paket add Unity.Interception.NetCore --version 4.0.4
#r "nuget: Unity.Interception.NetCore, 4.0.4"
// Install Unity.Interception.NetCore as a Cake Addin #addin nuget:?package=Unity.Interception.NetCore&version=4.0.4 // Install Unity.Interception.NetCore as a Cake Tool #tool nuget:?package=Unity.Interception.NetCore&version=4.0.4
NuGet packages (2)
Showing the top 2 NuGet packages that depend on Unity.Interception.NetCore:
The Enterprise Library Policy Injection Application Block can be used to change the behavior of any .NET objects, in order to better manage crosscutting concerns for these objects. The policy injection is implemented through the Unity interception mechanism. The package includes call handlers for Logging, Validation and Exception Handling. This library contains a class library that targets .Net Core 2.0 & .Net Standard 2.0.
IronFramework.Common.IOC entlib6 for .Net Core 2.0
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