Toon.DotNet
1.7.2
dotnet add package Toon.DotNet --version 1.7.2
NuGet\Install-Package Toon.DotNet -Version 1.7.2
<PackageReference Include="Toon.DotNet" Version="1.7.2" />
<PackageVersion Include="Toon.DotNet" Version="1.7.2" />
<PackageReference Include="Toon.DotNet" />
paket add Toon.DotNet --version 1.7.2
#r "nuget: Toon.DotNet, 1.7.2"
#:package Toon.DotNet@1.7.2
#addin nuget:?package=Toon.DotNet&version=1.7.2
#tool nuget:?package=Toon.DotNet&version=1.7.2
Toon.DotNet
Token-Oriented Object Notation (TOON) Serializer — a compact, human-readable serialization format designed for passing structured data to Large Language Models with significantly reduced token usage. TOON shines for uniform arrays of objects and readable nested structures. Optimised for .Net 10.0 plus backwards compatible with earlier versions.
- Token-efficient alternative to JSON for LLM prompts
- Human-friendly and diff-friendly
- Strongly-typed decode support via System.Text.Json
- Strict validation options and round-trip helpers
- Direct JSON-to-TOON and TOON-to-JSON conversion methods for seamless interoperability.
- Synchronous and async file operations for reading and writing TOON and JSON data.
- Stream support — encode to and decode from any
Stream, sync and async, all targets. - 446 Unit tests with > 89% coverage. 100% passing.
- Examples included.
Targets: .NET Standard 2.0 - maximum compatibility. .NET 10 - dependency free.
License
How it works
Installation
Install from NuGet:
dotnet add package Toon.DotNet
Compatibility
- .Net10.0 - dependency free
- .Net9.0
- .Net8.0
- .Net Standard 2.0 (.NET Framework 4.6.1+, Mono and Unity)
Quick start
using ToonFormat;
var data = new {
users = new[] {
new { id =1, name = "Alice", role = "admin" },
new { id =2, name = "Bob", role = "user" }
}
};
// Encode to TOON
string toon = Toon.Encode(data);
// users[2]{id,name,role}:
//1,Alice,admin
//2,Bob,user
// Decode to JsonElement
var json = Toon.Decode(toon);
// Decode to a typed model
var users = Toon.Decode<UserData>(toon);
public class UserData { public User[] Users { get; set; } = Array.Empty<User>(); }
public class User { public int Id { get; set; } public string Name { get; set; } = ""; public string Role { get; set; } = ""; }
API overview
Basic Serilialization methods
Toon.Encode(object value, EncodeOptions? options = null)Toon.Decode(string input, DecodeOptions? options = null)→JsonElementToon.Encode(DataTable table, EncodeOptions? options = null)Toon.Decode<T>(string input, DecodeOptions? options = null, JsonSerializerOptions? jsonOptions = null)
Stream operations
Toon.Encode(object? value, Stream stream, EncodeOptions? options = null, Encoding? encoding = null)Toon.Decode(Stream stream, DecodeOptions? options = null, Encoding? encoding = null)→JsonElementToon.Decode<T>(Stream stream, DecodeOptions? options = null, JsonSerializerOptions? jsonOptions = null, Encoding? encoding = null)→TToon.EncodeAsync(object? value, Stream stream, EncodeOptions? options = null, Encoding? encoding = null, CancellationToken ct = default)→TaskToon.DecodeAsync(Stream stream, DecodeOptions? options = null, Encoding? encoding = null, CancellationToken ct = default)→Task<JsonElement>Toon.DecodeAsync<T>(Stream stream, DecodeOptions? options = null, JsonSerializerOptions? jsonOptions = null, Encoding? encoding = null, CancellationToken ct = default)→Task<T>Toon.Encode(DataTable table, Stream stream, EncodeOptions? options = null, Encoding? encoding = null)(.NET 8+ / not available on .NET Standard 2.0)
TextWriter / TextReader operations
Toon.Encode(object? value, TextWriter writer, EncodeOptions? options = null)Toon.Decode(TextReader reader, DecodeOptions? options = null)→JsonElementToon.Decode<T>(TextReader reader, DecodeOptions? options = null, JsonSerializerOptions? jsonOptions = null)→T
Json Conversion methods
Toon.FromJson(string jsonString, EncodeOptions? options = null)- Efficient JSON-to-TOON conversionToon.FromJsonFile(string jsonFilePath, EncodeOptions? options = null)- Convert JSON files to TOONToon.ToJson(string toonString, DecodeOptions? decodeOptions = null, JsonSerializerOptions? jsonOptions = null)- Efficient TOON-to-JSON conversionToon.ToJsonFile(string toonFilePath, DecodeOptions? decodeOptions = null, JsonSerializerOptions? jsonOptions = null)- Convert TOON files to JSONToon.SaveAsJson(string toonString, string jsonFilePath, DecodeOptions? decodeOptions = null, JsonSerializerOptions? jsonOptions = null)- Save TOON as JSON file
Validation and Utilities
Toon.IsValid(string input, DecodeOptions? options = null)Toon.RoundTrip(object value, EncodeOptions? encodeOptions = null, DecodeOptions? decodeOptions = null)Toon.SizeComparisonPercentage<T>(T input, EncodeOptions? encodeOptions = null)
File operations
Toon.Save(object? value, string filePath, EncodeOptions? options = null)Toon.Load<T>(string filePath, DecodeOptions? options = null, JsonSerializerOptions? jsonOptions = null)Toon.Load(string filePath, DecodeOptions? options = null)
Async file operations
Toon.SaveAsync(object? value, string filePath, EncodeOptions? options = null, CancellationToken ct = default)Toon.SaveAsync(DataTable table, string filePath, EncodeOptions? options = null, CancellationToken ct = default)(.NET 8+ / not available on .NET Standard 2.0)Toon.LoadAsync(string filePath, DecodeOptions? options = null, CancellationToken ct = default)→Task<JsonElement>Toon.LoadAsync<T>(string filePath, DecodeOptions? options = null, JsonSerializerOptions? jsonOptions = null, CancellationToken ct = default)→Task<T>Toon.FromJsonFileAsync(string jsonFilePath, EncodeOptions? options = null, CancellationToken ct = default)→Task<string>Toon.ToJsonFileAsync(string toonFilePath, DecodeOptions? options = null, JsonSerializerOptions? jsonOptions = null, CancellationToken ct = default)→Task<string>Toon.SaveAsJsonAsync(string toonString, string jsonFilePath, DecodeOptions? options = null, JsonSerializerOptions? jsonOptions = null, CancellationToken ct = default)
Stream operations
All encode and decode methods have Stream overloads, suitable for HTTP response bodies, MemoryStream pipelines, and any other stream-based scenario. Streams are always left open — disposal is the caller's responsibility.
// Encode to any writable stream
using var ms = new MemoryStream();
Toon.Encode(data, ms);
// Decode from any readable stream
ms.Position = 0;
JsonElement result = Toon.Decode(ms);
// Strongly-typed decode from stream
ms.Position = 0;
var typed = Toon.Decode<UserData>(ms);
// Async variants (all targets, full CancellationToken support on .NET 8+)
using var responseStream = await httpClient.GetStreamAsync(url);
var result = await Toon.DecodeAsync(responseStream);
using var outStream = File.OpenWrite("output.toon");
await Toon.EncodeAsync(data, outStream);
// Custom encoding (default is UTF-8)
Toon.Encode(data, stream, encoding: Encoding.Unicode);
Notes:
- Default encoding is UTF-8 for all stream methods.
- The stream's current position is read from / written to as-is; seek if necessary before calling.
- Compile-time behaviour: on .NET 8+,
EncodeAsyncusesawait usingwithDisposeAsyncfor a fully async flush. On .NET Standard 2.0, a syncFlushis issued before dispose (the buffer write is tiny and non-blocking in practice).
TextWriter / TextReader operations
TextWriter and TextReader overloads let you encode and decode directly to and from any text-based abstraction — StringWriter, StreamWriter, ASP.NET Core's HttpResponse.Body writer, and so on. All targets are supported, including .NET Standard 2.0.
// Encode to any TextWriter (e.g. StringWriter, StreamWriter)
using var sw = new StringWriter();
Toon.Encode(data, sw);
string toon = sw.ToString();
// Decode from any TextReader (e.g. StringReader, StreamReader)
using var sr = new StringReader(toon);
JsonElement result = Toon.Decode(sr);
// Strongly-typed decode from a TextReader
using var sr2 = new StringReader(toon);
var typed = Toon.Decode<UserData>(sr2);
// DataTable encode direct to a Stream (.NET 8+ only)
using var ms = new MemoryStream();
Toon.Encode(dataTable, ms);
Notes:
Encode(object?, TextWriter, ...)callsFlush()on the writer before returning; the writer itself is left open.Decode(TextReader, ...)reads the entire reader content viaReadToEnd()then delegates to the standard string decode path.Encode(DataTable, Stream, ...)is only available on .NET 8, .NET 9, and .NET 10 (not .NET Standard 2.0).
Async file operations
Every file operation has a *Async counterpart that is safe to use in ASP.NET Core, Blazor, and any other async context. All methods accept an optional CancellationToken.
// Save and load TOON files asynchronously
await Toon.SaveAsync(data, "output.toon");
JsonElement result = await Toon.LoadAsync("output.toon");
var typed = await Toon.LoadAsync<UserData>("output.toon");
// Save a DataTable to a TOON file asynchronously (.NET 8+)
var table = new DataTable();
table.Columns.Add("id", typeof(int));
table.Columns.Add("name", typeof(string));
table.Rows.Add(1, "Alice");
table.Rows.Add(2, "Bob");
await Toon.SaveAsync(table, "output.toon");
// Convert JSON files to TOON and back, asynchronously
string toon = await Toon.FromJsonFileAsync("data.json");
string json = await Toon.ToJsonFileAsync("data.toon");
await Toon.SaveAsJsonAsync(toon, "output.json");
// With cancellation
using var cts = new CancellationTokenSource(TimeSpan.FromSeconds(30));
await Toon.SaveAsync(data, "output.toon", cancellationToken: cts.Token);
Compatibility note: All async methods compile for .NET Standard 2.0 through .NET 10. On .NET 8+ the CancellationToken is forwarded to File.ReadAllTextAsync / File.WriteAllTextAsync. On .NET Standard 2.0, cancellation is accepted but not observed (the underlying StreamReader/StreamWriter APIs predate cancellable overloads).
JSON to TOON Conversion
The most efficient way to convert JSON to TOON format:
Why use FromJson?
- More efficient: Parses JSON directly to TOON without intermediate object creation
- Memory efficient: Single parse operation with minimal allocations
- Faster: Bypasses object serialization/deserialization overhead
- Flexible: Works with any valid JSON string or file
TOON to JSON Conversion
The most efficient way to convert TOON format back to JSON:
Why use ToJson?
- Efficient: Direct TOON decoding to JSON string
- Flexible output: Control JSON formatting (compact or indented)
- Interoperability: Easy integration with systems that require JSON
- Bidirectional: Perfect complement to
FromJsonfor round-trip conversions
Options
EncodeOptions
Indent— spaces per level (default:2)Delimiter— value delimiter for rows/inline arrays (default: ',')LengthMarker— optional array length marker (e.g. '#')
DecodeOptions
Indent— expected spaces per level (default:2)Strict— validate lengths/row counts and forbid stray blank lines
Customization example
var opts = new EncodeOptions {
Indent =4,
Delimiter = '|',
LengthMarker = '#'
};
var toon = Toon.Encode(data, opts);
Size comparison example
// original data
var data = new[] {
new { id =1, name = "Alice", role = "admin" },
new { id =2, name = "Bob", role = "user" },
new { id =3, name = "Charlie", role = "user" },
new { id =4, name = "Dana", role = "admin" },
};
// encode with custom options
var encodeOptions = new EncodeOptions { Indent = 2, Delimiter = '|' };
var toon = Toon.Encode(data, encodeOptions);
// => id|name|role
// -+----+------+
// 1|Alice|admin |
// 2| Bob | user |
// 3|Charlie| user |
// 4| Dana |admin |
// get size comparison percentage
var pct = Toon.SizeComparisonPercentage(data, encodeOptions);
// ⇒ 28.57 (TOON is ~28.57% smaller than JSON for this data)
When to use TOON
- Uniform arrays of objects (tabular data)
- Human-readable prompt payloads for LLMs
- Compact, copy/paste friendly format with stable structure
For deeply nested, highly irregular data, plain JSON may be more compact.
Package Dependencies
Depending on the target framework, the following dependencies are used:
- System.Text.Json (part of .NET)
- Microsoft.SourceLink.GitHub (for source linking in PDBs)
- NetStandard.Library (for .NET Standard 2.0 compatibility)
Samples
See examples/ToonFormat.Example for a runnable console sample.
Versioning
This project follows semantic versioning. See CHANGELOG.md for release notes.
Contributing
Contributions are welcome. See CONTRIBUTING.md and CODE_OF_CONDUCT.md.
Security
Please see SECURITY.md for reporting vulnerabilities.
License
MIT License — see LICENSE.
| Product | Versions Compatible and additional computed target framework versions. |
|---|---|
| .NET | net5.0 was computed. net5.0-windows was computed. net6.0 was computed. net6.0-android was computed. net6.0-ios was computed. net6.0-maccatalyst was computed. net6.0-macos was computed. net6.0-tvos was computed. net6.0-windows was computed. net7.0 was computed. net7.0-android was computed. net7.0-ios was computed. net7.0-maccatalyst was computed. net7.0-macos was computed. net7.0-tvos was computed. net7.0-windows was computed. net8.0 is compatible. net8.0-android was computed. net8.0-browser was computed. net8.0-ios was computed. net8.0-maccatalyst was computed. net8.0-macos was computed. net8.0-tvos was computed. net8.0-windows was computed. net9.0 is compatible. net9.0-android was computed. net9.0-browser was computed. net9.0-ios was computed. net9.0-maccatalyst was computed. net9.0-macos was computed. net9.0-tvos was computed. net9.0-windows was computed. net10.0 is compatible. net10.0-android was computed. net10.0-browser was computed. net10.0-ios was computed. net10.0-maccatalyst was computed. net10.0-macos was computed. net10.0-tvos was computed. net10.0-windows was computed. |
| .NET Core | netcoreapp2.0 was computed. netcoreapp2.1 was computed. netcoreapp2.2 was computed. netcoreapp3.0 was computed. netcoreapp3.1 was computed. |
| .NET Standard | netstandard2.0 is compatible. netstandard2.1 was computed. |
| .NET Framework | net461 was computed. net462 was computed. net463 was computed. net47 was computed. net471 was computed. net472 was computed. net48 was computed. net481 was computed. |
| MonoAndroid | monoandroid was computed. |
| MonoMac | monomac was computed. |
| MonoTouch | monotouch was computed. |
| Tizen | tizen40 was computed. tizen60 was computed. |
| Xamarin.iOS | xamarinios was computed. |
| Xamarin.Mac | xamarinmac was computed. |
| Xamarin.TVOS | xamarintvos was computed. |
| Xamarin.WatchOS | xamarinwatchos was computed. |
-
.NETStandard 2.0
- System.Text.Json (>= 10.0.1)
-
net10.0
- No dependencies.
-
net8.0
- System.Text.Json (>= 10.0.1)
-
net9.0
- System.Text.Json (>= 10.0.1)
NuGet packages (2)
Showing the top 2 NuGet packages that depend on Toon.DotNet:
| Package | Downloads |
|---|---|
|
Toon.DotNet.Excel
Excel integration for ToonDotNet. Convert Excel workbooks and worksheets to and from TOON format. |
|
|
Toon.DotNet.CSV
CSV integration for ToonDotNet. Convert CSV files to and from TOON format. |
GitHub repositories (1)
Showing the top 1 popular GitHub repositories that depend on Toon.DotNet:
| Repository | Stars |
|---|---|
|
Cysharp/ToonEncoder
High performance Token-Oriented Object Notation (TOON) encoder for .NET.
|
See CHANGELOG.md for full release notes. https://github.com/CharlesHunt/ToonDotNet/blob/master/CHANGELOG.md