Syko.SimpleCellularAutomata 1.0.0

dotnet add package Syko.SimpleCellularAutomata --version 1.0.0                
NuGet\Install-Package Syko.SimpleCellularAutomata -Version 1.0.0                
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="Syko.SimpleCellularAutomata" Version="1.0.0" />                
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add Syko.SimpleCellularAutomata --version 1.0.0                
#r "nuget: Syko.SimpleCellularAutomata, 1.0.0"                
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
// Install Syko.SimpleCellularAutomata as a Cake Addin
#addin nuget:?package=Syko.SimpleCellularAutomata&version=1.0.0

// Install Syko.SimpleCellularAutomata as a Cake Tool
#tool nuget:?package=Syko.SimpleCellularAutomata&version=1.0.0                

Simple Cellular Automata

A 2D Cellular Automata simulator that supports custom neighborhoods and rules.

This simulator was written and used for the game Cellular Automata: Conway's Game of Life.

Usage

// The rules of the simulation is defined as a CASpec object.
CASpec spec = new CASpec(
	new int[,] { // 2d array defining the neighbors that are counted for a cell (cell itself in the middle)
		{ 1, 1, 1 },
		{ 1, 0, 1 },
		{ 1, 1, 1 }
	},
	new int[][] {
                // When cell has <index> # of live neighbors: 1 = dead cell becomes alive
		new int[] {0, 0, 0, 1, 0, 0, 0, 0, 0},
                // When cell has <index> # of live neighbors: 1 = live cell stays alive
		new int[] {0, 0, 1, 1, 0, 0, 0, 0, 0}
	});

// Create the simulator
CASimulator simulator = new CASimulator(20, 20, spec);

// Add a glider
simulator.SetState(5, 5, true);
simulator.SetState(6, 6, true);
simulator.SetState(4, 7, true);
simulator.SetState(5, 7, true);
simulator.SetState(6, 7, true);

// Simulate
simulator.step();
simulator.step();
simulator.step();
simulator.step();

// Read state
bool[,] state = simulator.GetState().Clone();

License

MIT

Product Compatible and additional computed target framework versions.
.NET net5.0 was computed.  net5.0-windows was computed.  net6.0 was computed.  net6.0-android was computed.  net6.0-ios was computed.  net6.0-maccatalyst was computed.  net6.0-macos was computed.  net6.0-tvos was computed.  net6.0-windows was computed.  net7.0 was computed.  net7.0-android was computed.  net7.0-ios was computed.  net7.0-maccatalyst was computed.  net7.0-macos was computed.  net7.0-tvos was computed.  net7.0-windows was computed.  net8.0 was computed.  net8.0-android was computed.  net8.0-browser was computed.  net8.0-ios was computed.  net8.0-maccatalyst was computed.  net8.0-macos was computed.  net8.0-tvos was computed.  net8.0-windows was computed. 
.NET Core netcoreapp2.0 was computed.  netcoreapp2.1 was computed.  netcoreapp2.2 was computed.  netcoreapp3.0 was computed.  netcoreapp3.1 was computed. 
.NET Standard netstandard2.0 is compatible.  netstandard2.1 was computed. 
.NET Framework net461 was computed.  net462 was computed.  net463 was computed.  net47 was computed.  net471 was computed.  net472 was computed.  net48 was computed.  net481 was computed. 
MonoAndroid monoandroid was computed. 
MonoMac monomac was computed. 
MonoTouch monotouch was computed. 
Tizen tizen40 was computed.  tizen60 was computed. 
Xamarin.iOS xamarinios was computed. 
Xamarin.Mac xamarinmac was computed. 
Xamarin.TVOS xamarintvos was computed. 
Xamarin.WatchOS xamarinwatchos was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.
  • .NETStandard 2.0

    • No dependencies.

NuGet packages

This package is not used by any NuGet packages.

GitHub repositories

This package is not used by any popular GitHub repositories.

Version Downloads Last updated
1.0.0 281 3/31/2022