Syko.SimpleCellularAutomata
1.0.0
dotnet add package Syko.SimpleCellularAutomata --version 1.0.0
NuGet\Install-Package Syko.SimpleCellularAutomata -Version 1.0.0
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="Syko.SimpleCellularAutomata" Version="1.0.0" />
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add Syko.SimpleCellularAutomata --version 1.0.0
The NuGet Team does not provide support for this client. Please contact its maintainers for support.
#r "nuget: Syko.SimpleCellularAutomata, 1.0.0"
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
// Install Syko.SimpleCellularAutomata as a Cake Addin #addin nuget:?package=Syko.SimpleCellularAutomata&version=1.0.0 // Install Syko.SimpleCellularAutomata as a Cake Tool #tool nuget:?package=Syko.SimpleCellularAutomata&version=1.0.0
The NuGet Team does not provide support for this client. Please contact its maintainers for support.
Simple Cellular Automata
A 2D Cellular Automata simulator that supports custom neighborhoods and rules.
This simulator was written and used for the game Cellular Automata: Conway's Game of Life.
Usage
// The rules of the simulation is defined as a CASpec object.
CASpec spec = new CASpec(
new int[,] { // 2d array defining the neighbors that are counted for a cell (cell itself in the middle)
{ 1, 1, 1 },
{ 1, 0, 1 },
{ 1, 1, 1 }
},
new int[][] {
// When cell has <index> # of live neighbors: 1 = dead cell becomes alive
new int[] {0, 0, 0, 1, 0, 0, 0, 0, 0},
// When cell has <index> # of live neighbors: 1 = live cell stays alive
new int[] {0, 0, 1, 1, 0, 0, 0, 0, 0}
});
// Create the simulator
CASimulator simulator = new CASimulator(20, 20, spec);
// Add a glider
simulator.SetState(5, 5, true);
simulator.SetState(6, 6, true);
simulator.SetState(4, 7, true);
simulator.SetState(5, 7, true);
simulator.SetState(6, 7, true);
// Simulate
simulator.step();
simulator.step();
simulator.step();
simulator.step();
// Read state
bool[,] state = simulator.GetState().Clone();
License
MIT
Product | Versions Compatible and additional computed target framework versions. |
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.NET | net5.0 was computed. net5.0-windows was computed. net6.0 was computed. net6.0-android was computed. net6.0-ios was computed. net6.0-maccatalyst was computed. net6.0-macos was computed. net6.0-tvos was computed. net6.0-windows was computed. net7.0 was computed. net7.0-android was computed. net7.0-ios was computed. net7.0-maccatalyst was computed. net7.0-macos was computed. net7.0-tvos was computed. net7.0-windows was computed. net8.0 was computed. net8.0-android was computed. net8.0-browser was computed. net8.0-ios was computed. net8.0-maccatalyst was computed. net8.0-macos was computed. net8.0-tvos was computed. net8.0-windows was computed. |
.NET Core | netcoreapp2.0 was computed. netcoreapp2.1 was computed. netcoreapp2.2 was computed. netcoreapp3.0 was computed. netcoreapp3.1 was computed. |
.NET Standard | netstandard2.0 is compatible. netstandard2.1 was computed. |
.NET Framework | net461 was computed. net462 was computed. net463 was computed. net47 was computed. net471 was computed. net472 was computed. net48 was computed. net481 was computed. |
MonoAndroid | monoandroid was computed. |
MonoMac | monomac was computed. |
MonoTouch | monotouch was computed. |
Tizen | tizen40 was computed. tizen60 was computed. |
Xamarin.iOS | xamarinios was computed. |
Xamarin.Mac | xamarinmac was computed. |
Xamarin.TVOS | xamarintvos was computed. |
Xamarin.WatchOS | xamarinwatchos was computed. |
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.
-
.NETStandard 2.0
- No dependencies.
NuGet packages
This package is not used by any NuGet packages.
GitHub repositories
This package is not used by any popular GitHub repositories.
Version | Downloads | Last updated |
---|---|---|
1.0.0 | 281 | 3/31/2022 |