Sledge.Formats 1.0.1

This is the base package for Sledge.Formats. It contains parsers for Quake MipTexture, Valve Liblist, and Valve VDF formats. It also contains data structures used in other Sledge.Formats packages, such as geometry classes.

Install-Package Sledge.Formats -Version 1.0.1
dotnet add package Sledge.Formats --version 1.0.1
<PackageReference Include="Sledge.Formats" Version="1.0.1" />
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add Sledge.Formats --version 1.0.1
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Release Notes

Included XML documentation

NuGet packages (4)

Showing the top 4 NuGet packages that depend on Sledge.Formats:

Package Downloads
Sledge.Formats.Bsp
A BSP parser for Half-Life and Quake 1. Currently supports Quake 1 (v29), Quake 2 (IBSP v38), and Half-Life 1 (v30) BSP formats.
Sledge.Formats.Texture
Parsers for texture formats used by Quake, Half-Life, and the Source engine. Currently supported formats are Quake's WAD2, Half-Life's WAD3, and Source's VTF.
Sledge.Formats.Map
Parsers for map source files used by level editors. Currently supports MAP files in the idtech2 and valve formats, Worldcraft RMF v2.2, and partial support for Source Hammer VMF and Jackhammer/JACK JMF formats.
Sledge.Formats.Packages
Parsers for file package formats used by Quake, Half-Life, and the Source engine. Currently supported are the Quake PAK format, and the Source VPK format.

GitHub repositories

This package is not used by any popular GitHub repositories.

Version History

Version Downloads Last updated
1.0.1 119 10/1/2020
1.0.0 86 10/1/2020