Silksong.UnityHelper
1.1.1
dotnet add package Silksong.UnityHelper --version 1.1.1
NuGet\Install-Package Silksong.UnityHelper -Version 1.1.1
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="Silksong.UnityHelper" Version="1.1.1" />
For projects that support PackageReference, copy this XML node into the project file to reference the package.
<PackageVersion Include="Silksong.UnityHelper" Version="1.1.1" />
<PackageReference Include="Silksong.UnityHelper" />
For projects that support Central Package Management (CPM), copy this XML node into the solution Directory.Packages.props file to version the package.
paket add Silksong.UnityHelper --version 1.1.1
The NuGet Team does not provide support for this client. Please contact its maintainers for support.
#r "nuget: Silksong.UnityHelper, 1.1.1"
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
#:package Silksong.UnityHelper@1.1.1
#:package directive can be used in C# file-based apps starting in .NET 10 preview 4. Copy this into a .cs file before any lines of code to reference the package.
#addin nuget:?package=Silksong.UnityHelper&version=1.1.1
#tool nuget:?package=Silksong.UnityHelper&version=1.1.1
The NuGet Team does not provide support for this client. Please contact its maintainers for support.
UnityHelper
Library containing utility functions associated with Unity objects.
Usage Examples
Custom Animations
The functions in the Tk2dUtil class can be used to create custom animations.
For simple one-off animations, you can create animation clips directly:
Sprite[] frames = [/* load some sprites with the sprite utils */];
// (You can also use Texture2Ds)
tk2dSpriteAnimationClip
myAnim = Tk2dUtil.CreateTk2dAnimationClip("My Anim", fps: 10, frames),
myLoopingAnim = Tk2dUtil.CreateTk2dAnimationClip("My Loop Anim", fps: 10, frames, tk2dSpriteAnimationClip.WrapMode.Loop);
If you need finer control over the sprite data, animations, or frames, you can also create a sprite collection and then build frames and animations manually:
Sprite[] sprites = [/* load some sprites with the sprite utils */];
// (You can also use Texture2Ds)
tk2dSpriteCollectionData collection = Tk2dUtil.CreateTk2dSpriteCollection(sprites);
tk2dSpriteAnimationFrame[] frames = [
collection.CreateFrame(sprites[0].name, triggerEvent: true),
.. collection.CreateFrames(sprites.Skip(1).Select(x => x.name))
];
tk2dSpriteAnimationClip myAnim = new() {
name = "My Anim",
fps = 10,
wrapMode = tk2dSpriteAnimationClip.WrapMode.Once,
frames = frames
};
| Product | Versions Compatible and additional computed target framework versions. |
|---|---|
| .NET | net5.0 was computed. net5.0-windows was computed. net6.0 was computed. net6.0-android was computed. net6.0-ios was computed. net6.0-maccatalyst was computed. net6.0-macos was computed. net6.0-tvos was computed. net6.0-windows was computed. net7.0 was computed. net7.0-android was computed. net7.0-ios was computed. net7.0-maccatalyst was computed. net7.0-macos was computed. net7.0-tvos was computed. net7.0-windows was computed. net8.0 was computed. net8.0-android was computed. net8.0-browser was computed. net8.0-ios was computed. net8.0-maccatalyst was computed. net8.0-macos was computed. net8.0-tvos was computed. net8.0-windows was computed. net9.0 was computed. net9.0-android was computed. net9.0-browser was computed. net9.0-ios was computed. net9.0-maccatalyst was computed. net9.0-macos was computed. net9.0-tvos was computed. net9.0-windows was computed. net10.0 was computed. net10.0-android was computed. net10.0-browser was computed. net10.0-ios was computed. net10.0-maccatalyst was computed. net10.0-macos was computed. net10.0-tvos was computed. net10.0-windows was computed. |
| .NET Core | netcoreapp3.0 was computed. netcoreapp3.1 was computed. |
| .NET Standard | netstandard2.1 is compatible. |
| MonoAndroid | monoandroid was computed. |
| MonoMac | monomac was computed. |
| MonoTouch | monotouch was computed. |
| Tizen | tizen60 was computed. |
| Xamarin.iOS | xamarinios was computed. |
| Xamarin.Mac | xamarinmac was computed. |
| Xamarin.TVOS | xamarintvos was computed. |
| Xamarin.WatchOS | xamarinwatchos was computed. |
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.
-
.NETStandard 2.1
- BepInEx.Core (>= 5.4.21)
- HarmonyX (>= 2.9.0)
- UnityEngine.Modules (>= 6000.0.50)
NuGet packages (1)
Showing the top 1 NuGet packages that depend on Silksong.UnityHelper:
| Package | Downloads |
|---|---|
|
Silksong.ModMenu
API for modifying Silksong menus |
GitHub repositories
This package is not used by any popular GitHub repositories.