SharpRedis.Unity 0.0.7

dotnet add package SharpRedis.Unity --version 0.0.7                
NuGet\Install-Package SharpRedis.Unity -Version 0.0.7                
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="SharpRedis.Unity" Version="0.0.7" />                
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add SharpRedis.Unity --version 0.0.7                
#r "nuget: SharpRedis.Unity, 0.0.7"                
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
// Install SharpRedis.Unity as a Cake Addin
#addin nuget:?package=SharpRedis.Unity&version=0.0.7

// Install SharpRedis.Unity as a Cake Tool
#tool nuget:?package=SharpRedis.Unity&version=0.0.7                

⚔️ SharpRedis

<p align="center"> <b>SharpRedis</b> 是一个用 C# 实现的高性能 Redis 驱动,解决了开发者常见的痛点——<b>不再有 Timeout 的烦恼</b>,<b>不再有数据串包的困扰</b>,也没有低版本 .NET 无法使用的局限。如果你正在经历这些问题,赶快来试试 SharpRedis 吧! </p>


✨ 为什么选择 SharpRedis?

SharpRedis 拥有以下卓越特性,让你从容应对 Redis 的各种复杂需求:

  • 🚀 异步驱动:完全基于异步编程模型,充分利用现代 .NET 的优势,提供极高的性能和响应速度。

  • 🛠️ 广泛的框架支持:从 .NET Framework 3.0.NET 8.0,SharpRedis 几乎覆盖了所有 .NET 版本,为广泛的项目需求提供支持。

  • 全异步事件驱动:保证所有操作都通过异步事件处理,专为高并发场景而设计,确保在大流量和高吞吐量情况下依旧保持卓越性能。

  • ✔️ 完美的异步支持:自 .NET Framework 4.0+ 开始,SharpRedis 的所有方法都支持异步操作,轻松处理复杂的非阻塞任务。

  • 🏎️ Redis 本地缓存支持:为高效读取操作而生,完全兼容 Redis 6.x 引入的本地缓存特性,显著提升数据访问速度。

  • 📦 支持最新 Redis 命令:SharpRedis 紧跟 Redis 版本更新,完美支持到 Redis 7.4.0,包括如 Hash 过期等最新命令,保持功能的最新状态。

  • 📡 命令管道支持:支持 Redis 的命令管道功能,一次性批量执行多个命令,大幅降低网络延迟,提升整体性能。

  • 📡 命令隔离:命令不在混淆, 每个类型的命令都做了隔离, 如操作String需redis.String.Get..., 操作Hash需redis.Hash.HSet...

  • 灵活取消或超时:所有方法都支持传入CancellationToken, 进行优雅取消操作


💼 谁适合使用 SharpRedis?

SharpRedis 是为所有 .NET 开发者打造的 Redis 客户端,旨在提供强大、灵活、高效的解决方案,尤其适用于需要异步编程、高并发处理的场景。无论是处理大规模的数据存储还是构建高效的分布式缓存,SharpRedis 都能为你提供理想的解决方案。

🚀 快速开始

using SharpRedis;

var redis = Redis.UseStandalone("host=127.0.0.1,port=6379");
redis.String.Set("key1", "key1");

var get = redis.String.Get("key1");

//redis.Hash 操作Hash
//redis.PubSub 操作发布订阅
//redis.Connection 操作连接, 目前支持的不多, 后续会增加
//redis.List 操作List类型
//redis.Bitmap 操作Bitmap类型 (虽然本质还是String, 单还是做了区分)
//redis.Set 操作Set类型
//redis.SortedSet 操作SortedSet类型
//redis.Stream 操作Stream类型
//redis.HyperLogLog 操作HyperLogLog类型
//redis.Geospatial 操作GEO类型
//redis.Script 操作LUA脚本和Function
//redis.Key 操作Redis Key
//redis.Server 操作Redis服务端, 支持的较少, 后续会增加完善

⚙️ 连接字符串配置项

配置项 默认值 说明
host 127.0.01 Redis服务主机地址
port 6379 Redis服务端口号
password null Redis密码, 没有设置密码不需要设置
user null Redis用户, 没有用户不需要设置
encoding utf-8 数据编码协议
connectname null 连接名称前缀
prefix null key前缀, 如果设置了, 所有操作中的Key都会加上此前缀
defaultdatabase 0 默认连接数据库
maxpoolsize 100 连接池最大数量, 不建议设置超过300, 适量调整
minpoolsize 3 连接池最小数量, 不建议设置过大. 否则会一直保持大量连接
commandtimeout 60000 全局执行超时时间, 单位: 毫秒. 不建议调整. 可以使用方法的CancellationToken参数灵活控制
idletimeout 30000 连接空闲回收时间, 单位: 毫秒
subconcurrency 5 单个连接最多订阅数量, 超过该值, 新增的订阅将创建新连接
resp 2 RESP协议版本, 只能是2或3. 3需要Redis6.x及以上才支持
buffer 4096 (4kb) 缓冲区大小, 不建议调整, 除非你的每次读取的redis数据都超过4kb

完整示例: host=127.0.0.1,port=6379,password=123456,user=redis,encoding=utf-8,connectname=abc,prefix=myprefix,defaultdatabase=0,maxpoolsize=100,minpoolsize=3,commandtimeout=60000,idletimeout=30000,subconcurrency=5,resp=3,buffer=4096

配置项不分顺序先后

如果你不想使用连接字符串, 可以使用代码配置

var redis = Redis.UseStandalone(option =>
{
	option.Host = "127.0.01";
	option.Port = 6379;
});

🔗 Nuget

包名 NuGet 下次次数
SharpRedis nuget stats

📡 命令管道使用方式

using var pipe = redis.BeginPipelining();
_ = pipe.String.Set("key", "value");
_ = pipe.String.Get("key");
_ = pipe.Hash.HGet("hash", "field");
var result = pipe.ExecutePipelining();

📡 临时切换数据库

using var db = redis.SwitchDatabase(1);
db.String.Get("key");
//切库之后继续使用管道
using var pipe = db.BeginPipelining();
...
var result = pipe.ExecutePipelining();

⏳ 事务使用

using var tran = redis.UseTransaction();
tran.String.Set("key", "value");
...
var result = tran.Exec(); //执行事务

🏎️ 开启本地缓存支持

var redis = Redis.UseStandalone(option =>
{
	option.Host = "127.0.01";
	option.Port = 6379;
	option.Password = "123456";
	option.SetClientSideCaching(new LocalCache());
});

//需要自定义本地缓存实现
public class LocalCache : ClientSideCachingStandard
{
    private readonly MemoryCache _cache;

    public LocalCache()
    {
        this._cache = new MemoryCache(new MemoryCacheOptions { });
    }

    public override ClientSideCachingMode Mode => ClientSideCachingMode.Default;

    public override string[]? KeyPatterns => ["localcache_test*"];

    public override string[]? WithoutKeyPatterns => ["nocache*"];

    public override string[]? KeyPrefixes => ["localcache_test:"];

    protected override bool Clear()
    {
        this._cache.Clear();
        return true;
    }

    protected override bool Delete(in ClientSideCacheKey key)
    {
        this._cache.Remove(key);
        return true;
    }

    protected override bool Set(in ClientSideCacheKey key, object value)
    {
        this._cache.Set(key, value);
        return true;
    }

    protected override bool TryGet(in ClientSideCacheKey key, [NotNullWhen(true)] out object? value)
    {
        return this._cache.TryGetValue(key, out value);
    }
}

🗄 License

MIT

Product Compatible and additional computed target framework versions.
.NET net5.0 is compatible.  net5.0-windows was computed.  net6.0 is compatible.  net6.0-android was computed.  net6.0-ios was computed.  net6.0-maccatalyst was computed.  net6.0-macos was computed.  net6.0-tvos was computed.  net6.0-windows was computed.  net7.0 is compatible.  net7.0-android was computed.  net7.0-ios was computed.  net7.0-maccatalyst was computed.  net7.0-macos was computed.  net7.0-tvos was computed.  net7.0-windows was computed.  net8.0 is compatible.  net8.0-android was computed.  net8.0-browser was computed.  net8.0-ios was computed.  net8.0-maccatalyst was computed.  net8.0-macos was computed.  net8.0-tvos was computed.  net8.0-windows was computed. 
.NET Core netcoreapp2.0 was computed.  netcoreapp2.1 was computed.  netcoreapp2.2 was computed.  netcoreapp3.0 was computed.  netcoreapp3.1 was computed. 
.NET Standard netstandard2.0 is compatible.  netstandard2.1 is compatible. 
.NET Framework net461 was computed.  net462 was computed.  net463 was computed.  net47 was computed.  net471 was computed.  net472 was computed.  net48 was computed.  net481 was computed. 
MonoAndroid monoandroid was computed. 
MonoMac monomac was computed. 
MonoTouch monotouch was computed. 
Tizen tizen40 was computed.  tizen60 was computed. 
Xamarin.iOS xamarinios was computed. 
Xamarin.Mac xamarinmac was computed. 
Xamarin.TVOS xamarintvos was computed. 
Xamarin.WatchOS xamarinwatchos was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.

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Version Downloads Last updated
0.0.7 112 9/12/2024