SharpDX.Direct3D11.Effects 4.2.0

Prefix Reserved
dotnet add package SharpDX.Direct3D11.Effects --version 4.2.0                
NuGet\Install-Package SharpDX.Direct3D11.Effects -Version 4.2.0                
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="SharpDX.Direct3D11.Effects" Version="4.2.0" />                
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add SharpDX.Direct3D11.Effects --version 4.2.0                
#r "nuget: SharpDX.Direct3D11.Effects, 4.2.0"                
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
// Install SharpDX.Direct3D11.Effects as a Cake Addin
#addin nuget:?package=SharpDX.Direct3D11.Effects&version=4.2.0

// Install SharpDX.Direct3D11.Effects as a Cake Tool
#tool nuget:?package=SharpDX.Direct3D11.Effects&version=4.2.0                

Assembly providing DirectX - Effects11 managed API for Direct3D11.

Product Compatible and additional computed target framework versions.
.NET net5.0 was computed.  net5.0-windows was computed.  net6.0 was computed.  net6.0-android was computed.  net6.0-ios was computed.  net6.0-maccatalyst was computed.  net6.0-macos was computed.  net6.0-tvos was computed.  net6.0-windows was computed.  net7.0 was computed.  net7.0-android was computed.  net7.0-ios was computed.  net7.0-maccatalyst was computed.  net7.0-macos was computed.  net7.0-tvos was computed.  net7.0-windows was computed.  net8.0 was computed.  net8.0-android was computed.  net8.0-browser was computed.  net8.0-ios was computed.  net8.0-maccatalyst was computed.  net8.0-macos was computed.  net8.0-tvos was computed.  net8.0-windows was computed. 
.NET Core netcoreapp1.0 was computed.  netcoreapp1.1 was computed.  netcoreapp2.0 was computed.  netcoreapp2.1 was computed.  netcoreapp2.2 was computed.  netcoreapp3.0 was computed.  netcoreapp3.1 was computed. 
.NET Standard netstandard1.1 is compatible.  netstandard1.2 was computed.  netstandard1.3 was computed.  netstandard1.4 was computed.  netstandard1.5 was computed.  netstandard1.6 was computed.  netstandard2.0 was computed.  netstandard2.1 was computed. 
.NET Framework net40 is compatible.  net403 was computed.  net45 is compatible.  net451 was computed.  net452 was computed.  net46 was computed.  net461 was computed.  net462 was computed.  net463 was computed.  net47 was computed.  net471 was computed.  net472 was computed.  net48 was computed.  net481 was computed. 
MonoAndroid monoandroid was computed. 
MonoMac monomac was computed. 
MonoTouch monotouch was computed. 
Tizen tizen30 was computed.  tizen40 was computed.  tizen60 was computed. 
Universal Windows Platform uap was computed.  uap10.0 is compatible. 
Windows Phone wpa81 was computed. 
Windows Store netcore was computed.  netcore45 was computed.  netcore451 was computed. 
Xamarin.iOS xamarinios was computed. 
Xamarin.Mac xamarinmac was computed. 
Xamarin.TVOS xamarintvos was computed. 
Xamarin.WatchOS xamarinwatchos was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.

NuGet packages (2)

Showing the top 2 NuGet packages that depend on SharpDX.Direct3D11.Effects:

Package Downloads
SciChart.DirectX

SciChart - High Performance WPF Charts for Scientific and Trading applications. This package is obsolete and maintained for compatibility purposes. Includes the DirectX11 RenderSurface that was used for hardware-accelerated drawing in SciChart 2D. Replaced with VisualXcceleratorRenderSurface since SciChart v6

ANX.RenderSystem.Windows.DX11

The ANX.Framework is a platform independent game framework which is source compatible with Microsofts XNA Framework.

GitHub repositories (4)

Showing the top 4 popular GitHub repositories that depend on SharpDX.Direct3D11.Effects:

Repository Stars
justinstenning/Direct3DHook
DirectX Capture and Overlays by using Direct3D API hooks
xivapi/SaintCoinach
A .NET library written in C# for extracting game assets and reading game assets from Final Fantasy XIV: A Realm Reborn.
ABTSoftware/SciChart.Wpf.Examples
Examples, tutorials, and sandbox for SciChart WPF: High Performance Realtime Charts
tumcms/TUM.CMS.VPLControl
TUM.CMS.VplControl is a WPF based Visual Programming Control for .Net.
Version Downloads Last updated
4.2.0 468,152 8/24/2018
4.2.0-ci284 783 8/13/2018
4.2.0-ci281 755 8/13/2018
4.2.0-ci272 763 8/1/2018
4.2.0-ci268 753 7/31/2018
4.2.0-ci259 816 7/2/2018
4.1.0 2,693 6/1/2018
4.1.0-ci217 1,021 2/10/2018
4.1.0-ci184 945 10/10/2017
4.0.1 77,439 5/30/2017
4.0.0 1,253 5/29/2017
4.0.0-ci147 903 5/17/2017
4.0.0-ci145 877 5/6/2017
4.0.0-ci144 907 5/6/2017
4.0.0-ci141 915 4/24/2017
4.0.0-ci140 838 4/24/2017
4.0.0-ci136 923 4/19/2017
4.0.0-ci133 925 4/11/2017
4.0.0-ci130 935 4/11/2017
4.0.0-ci126 862 4/7/2017
4.0.0-ci124 931 4/6/2017
4.0.0-ci121 888 3/31/2017
4.0.0-ci120 926 3/31/2017
3.1.2-beta109 966 2/20/2017
3.1.2-beta107 850 2/17/2017
3.1.2-beta105 876 2/16/2017
3.1.2-alpha103 894 2/15/2017
3.1.2-alpha100 851 2/15/2017
3.1.1 6,521 10/27/2016
3.1.0 1,381 10/19/2016
3.0.2 5,755 3/11/2016
3.0.1 1,730 1/17/2016
3.0.0 1,341 12/25/2015
3.0.0-rc017 905 12/23/2015
3.0.0-rc014 920 12/23/2015
3.0.0-beta01 1,071 8/19/2015
3.0.0-alpha02 985 6/8/2015
3.0.0-alpha01 989 4/1/2015
2.6.3 46,140 10/29/2014
2.6.2 3,687 6/17/2014
2.6.1 1,249 6/16/2014
2.6.0 1,565 5/10/2014
2.5.0 59,253 8/10/2013
2.4.2 2,842 12/21/2012
2.4.1 1,626 11/20/2012
2.4.0 1,889 10/31/2012
2.3.1.1 1,471 10/7/2012
2.3.1 1,508 10/1/2012
2.3.0 1,524 9/28/2012