SharpDX.D3DCompiler
4.2.0
Prefix Reserved
dotnet add package SharpDX.D3DCompiler --version 4.2.0
NuGet\Install-Package SharpDX.D3DCompiler -Version 4.2.0
<PackageReference Include="SharpDX.D3DCompiler" Version="4.2.0" />
paket add SharpDX.D3DCompiler --version 4.2.0
#r "nuget: SharpDX.D3DCompiler, 4.2.0"
// Install SharpDX.D3DCompiler as a Cake Addin #addin nuget:?package=SharpDX.D3DCompiler&version=4.2.0 // Install SharpDX.D3DCompiler as a Cake Tool #tool nuget:?package=SharpDX.D3DCompiler&version=4.2.0
Assembly providing DirectX - D3DCompiler managed API.
Product | Versions Compatible and additional computed target framework versions. |
---|---|
.NET | net5.0 was computed. net5.0-windows was computed. net6.0 was computed. net6.0-android was computed. net6.0-ios was computed. net6.0-maccatalyst was computed. net6.0-macos was computed. net6.0-tvos was computed. net6.0-windows was computed. net7.0 was computed. net7.0-android was computed. net7.0-ios was computed. net7.0-maccatalyst was computed. net7.0-macos was computed. net7.0-tvos was computed. net7.0-windows was computed. net8.0 was computed. net8.0-android was computed. net8.0-browser was computed. net8.0-ios was computed. net8.0-maccatalyst was computed. net8.0-macos was computed. net8.0-tvos was computed. net8.0-windows was computed. |
.NET Core | netcoreapp1.0 was computed. netcoreapp1.1 was computed. netcoreapp2.0 was computed. netcoreapp2.1 was computed. netcoreapp2.2 was computed. netcoreapp3.0 was computed. netcoreapp3.1 was computed. |
.NET Standard | netstandard1.1 is compatible. netstandard1.2 was computed. netstandard1.3 was computed. netstandard1.4 was computed. netstandard1.5 was computed. netstandard1.6 was computed. netstandard2.0 was computed. netstandard2.1 was computed. |
.NET Framework | net40 is compatible. net403 was computed. net45 is compatible. net451 was computed. net452 was computed. net46 was computed. net461 was computed. net462 was computed. net463 was computed. net47 was computed. net471 was computed. net472 was computed. net48 was computed. net481 was computed. |
MonoAndroid | monoandroid was computed. |
MonoMac | monomac was computed. |
MonoTouch | monotouch was computed. |
Tizen | tizen30 was computed. tizen40 was computed. tizen60 was computed. |
Universal Windows Platform | uap was computed. uap10.0 is compatible. |
Windows Phone | wpa81 was computed. |
Windows Store | netcore was computed. netcore45 was computed. netcore451 was computed. |
Xamarin.iOS | xamarinios was computed. |
Xamarin.Mac | xamarinmac was computed. |
Xamarin.TVOS | xamarintvos was computed. |
Xamarin.WatchOS | xamarinwatchos was computed. |
-
.NETFramework 4.0
- SharpDX (>= 4.2.0)
-
.NETFramework 4.5
- SharpDX (>= 4.2.0)
-
.NETStandard 1.1
- NETStandard.Library (>= 1.6.1)
- SharpDX (>= 4.2.0)
-
UAP 10.0
- Microsoft.NETCore.UniversalWindowsPlatform (>= 6.0.8)
- SharpDX (>= 4.2.0)
NuGet packages (40)
Showing the top 5 NuGet packages that depend on SharpDX.D3DCompiler:
Package | Downloads |
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SharpDX.Direct3D11.Effects
Assembly providing DirectX - Effects11 managed API for Direct3D11. |
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SharpDX.Direct3D10
Assembly providing DirectX - Direct3D10 and Direct3D10.1 managed API. |
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HelixToolkit.Wpf.SharpDX
Provides custom controls for WPF and a scene graph based on SharpDX. |
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SciChart.DirectX
SciChart - High Performance WPF Charts for Scientific and Trading applications. This package is obsolete and maintained for compatibility purposes. Includes the DirectX11 RenderSurface that was used for hardware-accelerated drawing in SciChart 2D. Replaced with VisualXcceleratorRenderSurface since SciChart v6 |
|
HelixToolkit.SharpDX.Core
Provides custom 3D controls for netstandard and netcore based on SharpDX. |
GitHub repositories (38)
Showing the top 5 popular GitHub repositories that depend on SharpDX.D3DCompiler:
Repository | Stars |
---|---|
AvaloniaUI/Avalonia
Develop Desktop, Embedded, Mobile and WebAssembly apps with C# and XAML. The most popular .NET UI client technology
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MonoGame/MonoGame
One framework for creating powerful cross-platform games.
|
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stride3d/stride
Stride (formerly Xenko), a free and open-source cross-platform C# game engine.
|
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tooll3/t3
Tooll 3 is an open source software to create realtime motion graphics.
|
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bepu/bepuphysics2
Pure C# 3D real time physics simulation library, now with a higher version number.
|
Version | Downloads | Last updated |
---|---|---|
4.2.0 | 5,149,987 | 8/24/2018 |
4.2.0-ci284 | 1,127 | 8/13/2018 |
4.2.0-ci281 | 1,008 | 8/13/2018 |
4.2.0-ci272 | 1,053 | 8/1/2018 |
4.2.0-ci268 | 1,000 | 7/31/2018 |
4.2.0-ci259 | 1,315 | 7/2/2018 |
4.1.0 | 17,170 | 6/1/2018 |
4.1.0-ci217 | 1,842 | 2/10/2018 |
4.1.0-ci184 | 1,607 | 10/10/2017 |
4.0.1 | 2,017,085 | 5/30/2017 |
4.0.0 | 2,878 | 5/29/2017 |
4.0.0-ci147 | 1,277 | 5/17/2017 |
4.0.0-ci145 | 1,285 | 5/6/2017 |
4.0.0-ci144 | 1,280 | 5/6/2017 |
4.0.0-ci141 | 1,352 | 4/24/2017 |
4.0.0-ci140 | 1,230 | 4/24/2017 |
4.0.0-ci136 | 1,248 | 4/19/2017 |
4.0.0-ci133 | 1,325 | 4/11/2017 |
4.0.0-ci130 | 1,274 | 4/11/2017 |
4.0.0-ci126 | 1,298 | 4/7/2017 |
4.0.0-ci124 | 1,329 | 4/6/2017 |
4.0.0-ci121 | 1,294 | 3/31/2017 |
4.0.0-ci120 | 1,337 | 3/31/2017 |
3.1.2-beta109 | 1,287 | 2/20/2017 |
3.1.2-beta107 | 1,085 | 2/17/2017 |
3.1.2-beta105 | 1,152 | 2/16/2017 |
3.1.2-alpha103 | 1,147 | 2/15/2017 |
3.1.2-alpha100 | 1,118 | 2/15/2017 |
3.1.1 | 172,062 | 10/27/2016 |
3.1.0 | 2,264 | 10/19/2016 |
3.0.2 | 25,250 | 3/11/2016 |
3.0.1 | 6,030 | 1/17/2016 |
3.0.0 | 2,276 | 12/25/2015 |
3.0.0-rc017 | 1,146 | 12/23/2015 |
3.0.0-beta01 | 1,573 | 8/19/2015 |
3.0.0-alpha02 | 1,383 | 6/8/2015 |
3.0.0-alpha01 | 1,272 | 4/1/2015 |
2.6.3 | 100,016 | 10/29/2014 |
2.6.2 | 7,319 | 6/17/2014 |
2.6.1 | 1,803 | 6/16/2014 |
2.6.0 | 2,966 | 5/10/2014 |
2.5.0 | 341,311 | 8/10/2013 |
2.4.2 | 34,873 | 12/21/2012 |
2.4.1 | 2,958 | 11/20/2012 |
2.4.0 | 2,949 | 10/31/2012 |
2.3.1 | 3,861 | 10/1/2012 |
2.3.0 | 2,160 | 9/28/2012 |
2.2.0 | 2,741 | 6/9/2012 |
2.1.0 | 1,942 | 5/24/2012 |
2.0.4 | 2,135 | 2/6/2012 |
2.0.2 | 2,108 | 11/22/2011 |
2.0.1 | 1,959 | 11/18/2011 |
2.0.0 | 18,792 | 9/23/2011 |