Paradise.Rendering
0.28.1
dotnet add package Paradise.Rendering --version 0.28.1
NuGet\Install-Package Paradise.Rendering -Version 0.28.1
<PackageReference Include="Paradise.Rendering" Version="0.28.1" />
<PackageVersion Include="Paradise.Rendering" Version="0.28.1" />
<PackageReference Include="Paradise.Rendering" />
paket add Paradise.Rendering --version 0.28.1
#r "nuget: Paradise.Rendering, 0.28.1"
#:package Paradise.Rendering@0.28.1
#addin nuget:?package=Paradise.Rendering&version=0.28.1
#tool nuget:?package=Paradise.Rendering&version=0.28.1
Backend-agnostic rendering data contract: handles, descriptors, and Slang-reflection-shaped records consumed by Paradise.Rendering.* backends.
| Product | Versions Compatible and additional computed target framework versions. |
|---|---|
| .NET | net10.0 is compatible. net10.0-android was computed. net10.0-browser was computed. net10.0-ios was computed. net10.0-maccatalyst was computed. net10.0-macos was computed. net10.0-tvos was computed. net10.0-windows was computed. |
-
net10.0
- No dependencies.
NuGet packages (5)
Showing the top 5 NuGet packages that depend on Paradise.Rendering:
| Package | Downloads |
|---|---|
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Paradise.Assets.Textures
KTX2 texture transcoding for the Paradise pipeline: BasisLZ/UASTC to BC (desktop) or RGBA32 (fallback) via libktx, expressed on the Paradise.Rendering TextureFormat contract. KTX2-only by design — no PNG/JPEG paths. |
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Paradise.Rendering.WebGPU
WebGPU (Dawn) backend for Paradise.Rendering. Owns native instance/adapter/device/surface state; consumers see only Paradise.Rendering handle/descriptor types. |
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Paradise.Rendering.Pbr
PBR metallic-roughness scene renderer: Slang-compiled Cook-Torrance shader with reflection-validated uniforms, GLB mesh upload, KTX2 material cache, and a per-frame command-stream emitter. Backend-agnostic — drives any Paradise.Rendering IRenderer implementation; the host picks and supplies the backend. |
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Paradise.Rendering.Browser
Browser (WebAssembly) WebGPU backend for Paradise.Rendering. Drives the browser's own WebGPU implementation through a JS shim shipped with the package; consumers see only Paradise.Rendering handle/descriptor types and need no JavaScript of their own. |
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Paradise.Windowing.Sdl
SDL3 implementation of the Paradise.Windowing contract: window lifecycle, the event pump, timestamped raw keyboard input, and WebGPU-ready surface descriptors for Win32/Cocoa/Wayland/X11. |
GitHub repositories
This package is not used by any popular GitHub repositories.
| Version | Downloads | Last Updated |
|---|---|---|
| 0.28.1 | 0 | 8/28/2026 |
| 0.28.0 | 0 | 8/28/2026 |
| 0.27.0 | 45 | 8/27/2026 |
| 0.26.0 | 47 | 8/27/2026 |
| 0.25.0 | 75 | 8/26/2026 |
| 0.24.1 | 68 | 8/25/2026 |
| 0.24.0 | 70 | 8/25/2026 |
| 0.23.1 | 79 | 8/25/2026 |
| 0.23.0 | 123 | 8/24/2026 |
| 0.22.0 | 124 | 8/24/2026 |
| 0.21.0 | 151 | 8/23/2026 |
| 0.20.0 | 136 | 8/22/2026 |
| 0.19.0 | 151 | 8/22/2026 |
| 0.18.1 | 135 | 8/21/2026 |
| 0.18.0 | 125 | 8/21/2026 |
| 0.17.0 | 166 | 8/21/2026 |
| 0.16.0 | 130 | 8/20/2026 |
| 0.15.0 | 139 | 8/20/2026 |
| 0.14.1 | 138 | 8/19/2026 |
| 0.14.0 | 143 | 8/19/2026 |