Option.Pro
1.0.1
There is a newer version of this package available.
See the version list below for details.
See the version list below for details.
The owner has unlisted this package.
This could mean that the package is deprecated, has security vulnerabilities or shouldn't be used anymore.
dotnet add package Option.Pro --version 1.0.1
NuGet\Install-Package Option.Pro -Version 1.0.1
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="Option.Pro" Version="1.0.1" />
For projects that support PackageReference, copy this XML node into the project file to reference the package.
<PackageVersion Include="Option.Pro" Version="1.0.1" />
<PackageReference Include="Option.Pro" />
For projects that support Central Package Management (CPM), copy this XML node into the solution Directory.Packages.props file to version the package.
paket add Option.Pro --version 1.0.1
The NuGet Team does not provide support for this client. Please contact its maintainers for support.
#r "nuget: Option.Pro, 1.0.1"
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
#:package Option.Pro@1.0.1
#:package directive can be used in C# file-based apps starting in .NET 10 preview 4. Copy this into a .cs file before any lines of code to reference the package.
#addin nuget:?package=Option.Pro&version=1.0.1
#tool nuget:?package=Option.Pro&version=1.0.1
The NuGet Team does not provide support for this client. Please contact its maintainers for support.
Overview
The Option is a value container (like Nullable) which may have some value or have nothing. Please note that null is also a valid value.
Reference
public static class Option {
// Equals
public static bool Equals<T>(Option<T> v1, Option<T> v2) {
if (v1.HasValue && v2.HasValue) return EqualityComparer<T>.Default.Equals( v1.Value, v2.Value );
return EqualityComparer<bool>.Default.Equals( v1.HasValue, v2.HasValue );
}
public static bool Equals<T>(Option<T> v1, T v2) {
if (v1.HasValue) return EqualityComparer<T>.Default.Equals( v1.Value, v2 );
return false;
}
public static bool Equals<T>(T v1, Option<T> v2) {
if (v2.HasValue) return EqualityComparer<T>.Default.Equals( v1, v2.Value );
return false;
}
// Compare
public static int Compare<T>(Option<T> v1, Option<T> v2) {
if (v1.HasValue && v2.HasValue) return Comparer<T>.Default.Compare( v1.Value, v2.Value );
return Comparer<bool>.Default.Compare( v1.HasValue, v2.HasValue );
}
public static int Compare<T>(Option<T> v1, T v2) {
if (v1.HasValue) return Comparer<T>.Default.Compare( v1.Value, v2 );
return Comparer<bool>.Default.Compare( false, true );
}
public static int Compare<T>(T v1, Option<T> v2) {
if (v2.HasValue) return Comparer<T>.Default.Compare( v1, v2.Value );
return Comparer<bool>.Default.Compare( true, false );
}
// GetUnderlyingType
public static Type? GetUnderlyingType(Type type) {
if (GetUnboundType( type ) == typeof( Option<> )) return type.GetGenericArguments().First();
return null;
}
// Helpers
private static Type GetUnboundType(Type type) {
if (type.IsGenericType) {
return type.IsGenericTypeDefinition ? type : type.GetGenericTypeDefinition();
} else {
return type;
}
}
}
// Option
[Serializable]
public readonly struct Option<T> : IEquatable<Option<T>>, IEquatable<T>, IComparable<Option<T>>, IComparable<T> {
private readonly bool hasValue;
private readonly T value; // Note: may be null/default if Option has no value
// Value
public bool HasValue => hasValue; // Note: Option can have null/default value
public T Value => hasValue ? value : throw new InvalidOperationException( "Option has no value" ); // Note: therefore, null/default is also valid Option's value
public T? ValueOrDefault => hasValue ? value : default; // always null/default if Option has no value
// Constructor
public Option() {
this.hasValue = false;
this.value = default!;
}
public Option(T value) {
this.hasValue = true;
this.value = value;
}
// TryGetValue
public bool TryGetValue([MaybeNullWhen( false )] out T value) {
if (HasValue) {
value = this.value;
return true;
}
value = default;
return false;
}
// Utils
public override string ToString() {
if (HasValue) return Value?.ToString() ?? "Null";
return "Nothing";
}
public override bool Equals(object? other) {
if (other is Option<T> other_) return Option.Equals( this, other_ );
return false;
}
public override int GetHashCode() {
if (HasValue) return Value?.GetHashCode() ?? 0;
return 0;
}
// Utils
public bool Equals(Option<T> other) {
return Option.Equals( this, other );
}
public bool Equals(T other) {
return Option.Equals( this, other );
}
// Utils
public int CompareTo(Option<T> other) {
return Option.Compare( this, other );
}
public int CompareTo(T other) {
return Option.Compare( this, other );
}
// Utils
public static explicit operator Option<T>(Option<object?> value) {
// todo: how to cast any generic option to any other generic option?
// https://github.com/dotnet/csharplang/issues/813
if (value.HasValue) return new Option<T>( (T) value.Value! );
return default;
}
public static explicit operator Option<object?>(Option<T> value) {
// todo: how to cast any generic option to any other generic option?
// https://github.com/dotnet/csharplang/issues/813
if (value.HasValue) return new Option<object?>( value.Value );
return default;
}
// Utils
public static bool operator ==(Option<T> left, Option<T> right) {
return Option.Equals( left, right );
}
public static bool operator ==(Option<T> left, T right) {
return Option.Equals( left, right );
}
public static bool operator ==(T left, Option<T> right) {
return Option.Equals( left, right );
}
// Utils
public static bool operator !=(Option<T> left, Option<T> right) {
return !Option.Equals( left, right );
}
public static bool operator !=(Option<T> left, T right) {
return !Option.Equals( left, right );
}
public static bool operator !=(T left, Option<T> right) {
return !Option.Equals( left, right );
}
}
// OptionExtensions
public static class OptionExtensions {
// AsOption
public static Option<T> AsOption<T>(this T value) {
return new Option<T>( value );
}
public static Option<T> AsOption<T>(this T? value) where T : struct {
if (value.HasValue) return new Option<T>( value.Value );
return default;
}
}
| Product | Versions Compatible and additional computed target framework versions. |
|---|---|
| .NET | net5.0 was computed. net5.0-windows was computed. net6.0 was computed. net6.0-android was computed. net6.0-ios was computed. net6.0-maccatalyst was computed. net6.0-macos was computed. net6.0-tvos was computed. net6.0-windows was computed. net7.0 was computed. net7.0-android was computed. net7.0-ios was computed. net7.0-maccatalyst was computed. net7.0-macos was computed. net7.0-tvos was computed. net7.0-windows was computed. net8.0 was computed. net8.0-android was computed. net8.0-browser was computed. net8.0-ios was computed. net8.0-maccatalyst was computed. net8.0-macos was computed. net8.0-tvos was computed. net8.0-windows was computed. net9.0 was computed. net9.0-android was computed. net9.0-browser was computed. net9.0-ios was computed. net9.0-maccatalyst was computed. net9.0-macos was computed. net9.0-tvos was computed. net9.0-windows was computed. net10.0 was computed. net10.0-android was computed. net10.0-browser was computed. net10.0-ios was computed. net10.0-maccatalyst was computed. net10.0-macos was computed. net10.0-tvos was computed. net10.0-windows was computed. |
| .NET Core | netcoreapp3.0 was computed. netcoreapp3.1 was computed. |
| .NET Standard | netstandard2.1 is compatible. |
| MonoAndroid | monoandroid was computed. |
| MonoMac | monomac was computed. |
| MonoTouch | monotouch was computed. |
| Tizen | tizen60 was computed. |
| Xamarin.iOS | xamarinios was computed. |
| Xamarin.Mac | xamarinmac was computed. |
| Xamarin.TVOS | xamarintvos was computed. |
| Xamarin.WatchOS | xamarinwatchos was computed. |
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.
-
.NETStandard 2.1
- No dependencies.
NuGet packages (3)
Showing the top 3 NuGet packages that depend on Option.Pro:
| Package | Downloads |
|---|---|
|
GameFramework.Pro
The framework that allows you to design high-quality architecture of your game project. |
|
|
FluentSyntax.Pro
The FluentSyntax.Pro is a library with a very convenient fluent syntax extensions. |
|
|
Enumerable.Pro
The Enumerable.Pro package provides you with a several more advanced enumerators. |
GitHub repositories
This package is not used by any popular GitHub repositories.