Novolis.Math.Arrays
2026.1.1.55
dotnet add package Novolis.Math.Arrays --version 2026.1.1.55
NuGet\Install-Package Novolis.Math.Arrays -Version 2026.1.1.55
<PackageReference Include="Novolis.Math.Arrays" Version="2026.1.1.55" />
<PackageVersion Include="Novolis.Math.Arrays" Version="2026.1.1.55" />
<PackageReference Include="Novolis.Math.Arrays" />
paket add Novolis.Math.Arrays --version 2026.1.1.55
#r "nuget: Novolis.Math.Arrays, 2026.1.1.55"
#:package Novolis.Math.Arrays@2026.1.1.55
#addin nuget:?package=Novolis.Math.Arrays&version=2026.1.1.55
#tool nuget:?package=Novolis.Math.Arrays&version=2026.1.1.55
Novolis.Math.Arrays
Dense volumetric grids with numeric and spreadsheet-style indexing, plus packed voxel chunks (VoxelChunk, ChunkCoord3).
Install
dotnet add package Novolis.Math.Arrays
Prerequisites: .NET 10 SDK (net10.0).
Quick start
using Novolis.Math.Arrays;
var board = new DenseGrid<char>(8, 8);
board["a", "a"] = 'X';
board[3, 4] = 'O';
var chunk = new VoxelChunk(new ChunkCoord3(0, 0, 0));
chunk.Set(1, 2, 3, blockId: 5);
Related packages
| Package | When to use |
|---|---|
Novolis.Math.Geometry |
Meshes, rays, BVH, and lattice types (LatticePoint) for world-space geometry |
Novolis.Simulation.Voxels |
Chunked world, streaming, dig/place over VoxelChunk |
More documentation
Support
Pre-release (2026.1.* on GitHub Packages). No simulation time or camera APIs — those live in Physics and Simulation.
| Product | Versions Compatible and additional computed target framework versions. |
|---|---|
| .NET | net10.0 is compatible. net10.0-android was computed. net10.0-browser was computed. net10.0-ios was computed. net10.0-maccatalyst was computed. net10.0-macos was computed. net10.0-tvos was computed. net10.0-windows was computed. |
-
net10.0
- No dependencies.
NuGet packages (9)
Showing the top 5 NuGet packages that depend on Novolis.Math.Arrays:
| Package | Downloads |
|---|---|
|
Novolis.Math.Geometry
Geometry primitives, transforms, intersections, and BVH for Novolis stack libraries. |
|
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Novolis.Rendering.TwoD
Host-neutral 2D scene model: sprites, animation, static polygons, collision, HUD, and menus. |
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Novolis.Simulation.Kinematics
Composed planar agent motion (grid occupancy and BVH sweep). |
|
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Novolis.Simulation.Voxels
Chunked voxel world (16³), streaming, terrain fill, dig/place — Minecraft-clone capable storage. |
|
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Novolis.Rendering.Testing
Golden test helpers for headless CPU frame output. |
GitHub repositories
This package is not used by any popular GitHub repositories.
| Version | Downloads | Last Updated |
|---|---|---|
| 2026.1.1.55 | 54 | 10/3/2026 |
| 2026.1.1.54 | 62 | 10/3/2026 |
| 2026.1.1.53 | 36 | 10/3/2026 |
| 2026.1.1.52 | 48 | 10/2/2026 |
| 2026.1.1.51 | 32 | 10/2/2026 |
| 2026.1.1.50 | 49 | 10/2/2026 |
| 2026.1.1.48 | 45 | 10/2/2026 |
| 2026.1.1.47 | 42 | 10/2/2026 |
| 2026.1.1.46 | 146 | 10/1/2026 |
| 2026.1.1.45 | 486 | 9/30/2026 |