MonoStereo 1.5.1
dotnet add package MonoStereo --version 1.5.1
NuGet\Install-Package MonoStereo -Version 1.5.1
<PackageReference Include="MonoStereo" Version="1.5.1" />
paket add MonoStereo --version 1.5.1
#r "nuget: MonoStereo, 1.5.1"
// Install MonoStereo as a Cake Addin #addin nuget:?package=MonoStereo&version=1.5.1 // Install MonoStereo as a Cake Tool #tool nuget:?package=MonoStereo&version=1.5.1
MonoStereo
MonoStereo is an audio engine built for MonoGame using NAudio and PortAudio.
Although it was originally designed for MonoGame usage, it is a standalone project, and can be used in any C#-based project with all the same features!
MonoGame's included audio support is lackluster, leaving many users to find audio implementation through other projects like FMOD. MonoStereo aims to be a completely free, open-source, entirely C# native audio engine, built specifically with MonoGame projects in mind.
With included support for the Content Pipeline*, dynamic filter application, multi-threading safety, and the ability to supply your own custom audio sources/filters where MonoStereo's provided implementations don't meet your needs, you'll have everything you need to really turn your game's audio quality up a notch.
Content Pipeline support is available in a separate Nuget package titled
MonoStereo.Pipeline
Features
- Entirely C# native
- Cross platform
- MonoGame Content Pipeline integration
- Default audio looping support from audio metadata with
LOOPSTART
andLOOPEND
/LOOPLENGTH
tags - Dynamic audio filtering with 9 built-in filters
- Custom audio source support
- Direct IEEE (or PCM) sample access
- Support for changing audio output device
Installation
MonoStereo (and MonoStereo.Pipeline) are available as packages on Nuget. To install, simply add a package reference through your project's package manager.
To use MonoStereo's Pipeline integration within MonoGame projects, you'll need to add a reference to a built MonoStereo.Pipeline.dll
. The easiest way to go about this is to build your project once after MonoStereo has been installed - a compiled MonoStereo.Pipeline.dll
should appear in your project's output directory. Reference this file and you should be able to use MonoStereo's custom audio importers and processors.
To get started with setup and playback, head over to the Setup documentation!
Product | Versions Compatible and additional computed target framework versions. |
---|---|
.NET | net8.0 is compatible. net8.0-android was computed. net8.0-browser was computed. net8.0-ios was computed. net8.0-maccatalyst was computed. net8.0-macos was computed. net8.0-tvos was computed. net8.0-windows was computed. |
-
net8.0
- NAudio.Core (>= 2.2.1)
- PortAudioSharp2 (>= 1.0.4)
- YellowDogMan.NVorbis (>= 0.10.4.1-ydm-0.1.1)
- z440.atl.core (>= 6.6.0)
NuGet packages (1)
Showing the top 1 NuGet packages that depend on MonoStereo:
Package | Downloads |
---|---|
MonoStereo.Pipeline
MonoGame pipeline integration for the MonoStereo audio engine. |
GitHub repositories
This package is not used by any popular GitHub repositories.
Version | Downloads | Last updated |
---|---|---|
1.5.1 | 71 | 10/25/2024 |
1.5.0 | 61 | 10/21/2024 |
1.4.0 | 86 | 10/18/2024 |
1.3.0 | 63 | 9/26/2024 |
1.2.8 | 134 | 9/15/2024 |
1.2.7 | 118 | 9/15/2024 |
1.2.6 | 92 | 9/13/2024 |
1.2.5 | 115 | 9/6/2024 |
1.2.4 | 109 | 9/4/2024 |
1.2.3 | 110 | 9/4/2024 |
1.2.2 | 114 | 9/1/2024 |
1.2.1 | 109 | 9/1/2024 |
1.2.0 | 121 | 9/1/2024 |
1.1.9 | 113 | 9/1/2024 |
1.1.8 | 100 | 9/1/2024 |
1.1.7 | 99 | 9/1/2024 |
1.1.6 | 105 | 9/1/2024 |