MikuMikuFlex 2.0.0-alpha4

This is a prerelease version of MikuMikuFlex.
The owner has unlisted this package. This could mean that the package is deprecated, has security vulnerabilities or shouldn't be used anymore.
dotnet add package MikuMikuFlex --version 2.0.0-alpha4
NuGet\Install-Package MikuMikuFlex -Version 2.0.0-alpha4
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="MikuMikuFlex" Version="2.0.0-alpha4" />
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add MikuMikuFlex --version 2.0.0-alpha4
#r "nuget: MikuMikuFlex, 2.0.0-alpha4"
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
// Install MikuMikuFlex as a Cake Addin
#addin nuget:?package=MikuMikuFlex&version=2.0.0-alpha4&prerelease

// Install MikuMikuFlex as a Cake Tool
#tool nuget:?package=MikuMikuFlex&version=2.0.0-alpha4&prerelease

MikuMikuDance drawing library for .NET.
This package supports .NET Framework 4.7.1+ and the x86 architecture.

Product Compatible and additional computed target framework versions.
.NET Framework net471 is compatible.  net472 was computed.  net48 was computed.  net481 was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.

NuGet packages

This package is not used by any NuGet packages.

GitHub repositories

This package is not used by any popular GitHub repositories.

Version Downloads Last updated

[New] テッセレーションを実装。具体的には、テッセレーション係数を表すセマンティック TESSFACTOR を追加。
[New] CURRENTSCENEDEPTHSTENCIL セマンティックを実装。
[Fix] BDEF4の計算の不具合を修正。
[Fix] BasicGrid が表示されない不具合を修正。
[Fix] RenderControl.Dispose で例外が発生する不具合を修正。
[Update] CURRENTSCENEセマンティックを CURRENTSCENECOLOR に改名。
[Update] usingの数を減らせるよう、名前空間を再構成。
[Update] protobuf-net パッケージを 2.3.12 から 2.4.0 へ更新。
[Update] DefaultShader.fx を更新。オブジェクト描画とエッジ描画とで頂点シェーダのコードを共有するようにした。
[Update] DeviceManager から不要なメンバを削除。
[Update] TargetContext に SwapChain を追加。
[Update] ボーン.ボーン名を追加。
[Update] IDrawable.更新する() を廃止し、IMovable.更新する() を新設。