Lusamine.DamageCalc 1.3.0

dotnet add package Lusamine.DamageCalc --version 1.3.0
                    
NuGet\Install-Package Lusamine.DamageCalc -Version 1.3.0
                    
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="Lusamine.DamageCalc" Version="1.3.0" />
                    
For projects that support PackageReference, copy this XML node into the project file to reference the package.
<PackageVersion Include="Lusamine.DamageCalc" Version="1.3.0" />
                    
Directory.Packages.props
<PackageReference Include="Lusamine.DamageCalc" />
                    
Project file
For projects that support Central Package Management (CPM), copy this XML node into the solution Directory.Packages.props file to version the package.
paket add Lusamine.DamageCalc --version 1.3.0
                    
#r "nuget: Lusamine.DamageCalc, 1.3.0"
                    
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
#:package Lusamine.DamageCalc@1.3.0
                    
#:package directive can be used in C# file-based apps starting in .NET 10 preview 4. Copy this into a .cs file before any lines of code to reference the package.
#addin nuget:?package=Lusamine.DamageCalc&version=1.3.0
                    
Install as a Cake Addin
#tool nuget:?package=Lusamine.DamageCalc&version=1.3.0
                    
Install as a Cake Tool

Lusamine.DamageCalc

A Pokémon damage calculator library for .NET 10, supporting generations 1 to 9. Ported from @smogon/calc.

Installation

dotnet add package Lusamine.DamageCalc

Quick start

using Lusamine.DamageCalc;
using Lusamine.DamageCalc.Data;

// 1. Create a generation data context
var gen = DataIndex.Create(9); // gen 9 (Scarlet/Violet)

// 2. Build attacker, defender, and move
var attacker = new Pokemon(gen, "Gengar", new State.Pokemon {
    Item    = "Life Orb",
    Nature  = "Modest",
    Evs     = new StatsTableInput { Spa = 252 },
    Boosts  = new StatsTableInput { Spa = 3 },
});

var defender = new Pokemon(gen, "Chansey", new State.Pokemon {
    Item   = "Eviolite",
    Nature = "Bold",
    Evs    = new StatsTableInput { Hp = 100, Spd = 100 },
    Boosts = new StatsTableInput { Spd = 1 },
});

var move = new Move(gen, "Sludge Bomb");

// 3. Calculate
var result = Calc.Calculate(gen, attacker, defender, move);

Console.WriteLine(result.Desc());
// +3 252+ SpA Life Orb Gengar Sludge Bomb vs. +1 100 HP / 100 SpD Eviolite Chansey:
//   204-242 (30.6 - 36.3%) -- 52.9% chance to 3HKO

Console.WriteLine(result.Range()); // (204, 242)

Core concepts

Generations (1 to 9)

Each calculation is scoped to a generation. Create one with DataIndex.Create(int gen). The object is cheap to cache:

var gen4 = DataIndex.Create(4);
var gen9 = DataIndex.Create(9);

The bundled JSON data covers all Pokémon, moves, items, abilities, types, and natures for every generation.

Pokemon

var p = new Pokemon(gen, "Garchomp", new State.Pokemon {
    Level   = 50,
    Nature  = "Jolly",
    Ability = "Rough Skin",
    Item    = "Choice Scarf",
    Evs     = new StatsTableInput { Atk = 252, Spe = 252, Hp = 4 },
    Ivs     = new StatsTableInput { Spa = 0 },   // dump SpA
    Boosts  = new StatsTableInput { Atk = 1 },   // +1 after a Dragon Dance
    Status  = "brn",                              // "brn" | "par" | "slp" | "frz" | "psn" | "tox"
    CurHP   = 150,                                // current HP (defaults to max)
    TeraType = "Dragon",                          // Gen 9 Terastallization
});

Gen 1/2 note: use Ivs with Spc for the Special stat, or set DVs directly—the HP DV is derived automatically.

Move

// Normal move
var move = new Move(gen, "Earthquake");

// Z-Move
var zMove = new Move(gen, "Wood Hammer", new State.Move { UseZ = true });

// Max Move / G-Max Move
var maxMove = new Move(gen, "Flamethrower", new State.Move { UseMax = true });

// Critical hit
var crit = new Move(gen, "Surf", new State.Move { IsCrit = true });

// Multihit override (force 5 hits for Bullet Seed)
var fiveHit = new Move(gen, "Bullet Seed", new State.Move { Hits = 5 });

// Stat overrides (e.g. Tera Blast Physical)
var teraBlast = new Move(gen, "Tera Blast", new State.Move {
    Overrides = new DamageCalc.Data.MoveData { Category = "Physical" }
});

Field

var field = new Field(new State.Field {
    GameType = GameTypes.Doubles,       // "Singles" (default) | "Doubles"
    Weather  = "Rain",                  // "Sun" | "Rain" | "Sand" | "Hail" | "Snow"
    Terrain  = "Electric",              // "Electric" | "Grassy" | "Misty" | "Psychic"

    AttackerSide = new State.Side {
        IsHelpingHand = true,
        IsTailwind    = true,
    },
    DefenderSide = new State.Side {
        IsSR          = true,           // Stealth Rock
        Spikes        = 1,              // 1 to 3 layers
        IsLightScreen = true,
        IsReflect     = false,
        IsSeeded      = true,           // Leech Seed
        IsFriendGuard = true,           // Doubles ally reduction
    },
});

Result

var result = Calc.Calculate(gen, attacker, defender, move, field);

// Damage range
(int min, int max) range = result.Range();          // (204, 242)

// Full description string
string desc = result.Desc();                        // default % notation
string descPx = result.FullDesc("px");             // pixel notation

// KO chance
var ko = result.Kochance();
Console.WriteLine($"{ko.chance:P1} chance to {ko.n}HKO — {ko.text}");

// Recoil / recovery
var recoil   = result.Recoil();    // (double[] recoil, string text)
var recovery = result.Recovery();  // (double[] recovery, string text)

// Access the post-calc state
result.Attacker.Boosts.Spa;   // may be modified by e.g. Meteor Beam
result.Field.DefenderSide.IsReflect; // false after Brick Break

Doubles

var field = new Field(new State.Field { GameType = GameTypes.Doubles });

// Spread moves hit all adjacent: pass field to trigger spread damage reduction
var result = Calc.Calculate(gen, attacker, defender, new Move(gen, "Earthquake"), field);

Caching generations

DataIndex.Create parses JSON each call. Cache instances for performance:

// Application startup
private static readonly Dictionary<int, IGeneration> Gens =
    Enumerable.Range(1, 9)
              .ToDictionary(g => g, DataIndex.Create);

// Usage
var result = Calc.Calculate(Gens[9], attacker, defender, move);

Stat calculator

using DamageCalc;
using DamageCalc.Data;

var gen = DataIndex.Create(9);

int speed = Stats.CalcStat(gen, StatId.Spe, baseSpeed: 130, iv: 31, ev: 252, level: 50, nature: "Jolly");

Custom move/species data

Pass your own data tables to DataIndex.Create to override moves or species for custom game modes:

// Example: give Splash 200 base power
var customMoves = JsonDataLoader.GetMovesTable(9);
// (modify the table as needed)
var gen = DataIndex.Create(9, customMoves, JsonDataLoader.GetSpeciesTable(9));
Product Compatible and additional computed target framework versions.
.NET net5.0 was computed.  net5.0-windows was computed.  net6.0 was computed.  net6.0-android was computed.  net6.0-ios was computed.  net6.0-maccatalyst was computed.  net6.0-macos was computed.  net6.0-tvos was computed.  net6.0-windows was computed.  net7.0 was computed.  net7.0-android was computed.  net7.0-ios was computed.  net7.0-maccatalyst was computed.  net7.0-macos was computed.  net7.0-tvos was computed.  net7.0-windows was computed.  net8.0 was computed.  net8.0-android was computed.  net8.0-browser was computed.  net8.0-ios was computed.  net8.0-maccatalyst was computed.  net8.0-macos was computed.  net8.0-tvos was computed.  net8.0-windows was computed.  net9.0 was computed.  net9.0-android was computed.  net9.0-browser was computed.  net9.0-ios was computed.  net9.0-maccatalyst was computed.  net9.0-macos was computed.  net9.0-tvos was computed.  net9.0-windows was computed.  net10.0 is compatible.  net10.0-android was computed.  net10.0-browser was computed.  net10.0-ios was computed.  net10.0-maccatalyst was computed.  net10.0-macos was computed.  net10.0-tvos was computed.  net10.0-windows was computed. 
.NET Core netcoreapp2.0 was computed.  netcoreapp2.1 was computed.  netcoreapp2.2 was computed.  netcoreapp3.0 was computed.  netcoreapp3.1 was computed. 
.NET Standard netstandard2.0 is compatible.  netstandard2.1 was computed. 
.NET Framework net461 was computed.  net462 was computed.  net463 was computed.  net47 was computed.  net471 was computed.  net472 was computed.  net48 was computed.  net481 was computed. 
MonoAndroid monoandroid was computed. 
MonoMac monomac was computed. 
MonoTouch monotouch was computed. 
Tizen tizen40 was computed.  tizen60 was computed. 
Xamarin.iOS xamarinios was computed. 
Xamarin.Mac xamarinmac was computed. 
Xamarin.TVOS xamarintvos was computed. 
Xamarin.WatchOS xamarinwatchos was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
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NuGet packages

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Version Downloads Last Updated
1.3.0 96 6/20/2026
1.2.0 98 5/30/2026
1.1.2 223 5/26/2026
1.1.1 766 3/22/2026
1.1.0 108 3/22/2026