LANCommander.Server.Plugins 2.2.0-alpha.3

Prefix Reserved
This is a prerelease version of LANCommander.Server.Plugins.
dotnet add package LANCommander.Server.Plugins --version 2.2.0-alpha.3
                    
NuGet\Install-Package LANCommander.Server.Plugins -Version 2.2.0-alpha.3
                    
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="LANCommander.Server.Plugins" Version="2.2.0-alpha.3" />
                    
For projects that support PackageReference, copy this XML node into the project file to reference the package.
<PackageVersion Include="LANCommander.Server.Plugins" Version="2.2.0-alpha.3" />
                    
Directory.Packages.props
<PackageReference Include="LANCommander.Server.Plugins" />
                    
Project file
For projects that support Central Package Management (CPM), copy this XML node into the solution Directory.Packages.props file to version the package.
paket add LANCommander.Server.Plugins --version 2.2.0-alpha.3
                    
#r "nuget: LANCommander.Server.Plugins, 2.2.0-alpha.3"
                    
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
#:package LANCommander.Server.Plugins@2.2.0-alpha.3
                    
#:package directive can be used in C# file-based apps starting in .NET 10 preview 4. Copy this into a .cs file before any lines of code to reference the package.
#addin nuget:?package=LANCommander.Server.Plugins&version=2.2.0-alpha.3&prerelease
                    
Install as a Cake Addin
#tool nuget:?package=LANCommander.Server.Plugins&version=2.2.0-alpha.3&prerelease
                    
Install as a Cake Tool

LANCommander.Server.Plugins

The contracts a LANCommander server plugin compiles against. A server plugin needs this package, LANCommander.SDK, and, for pages, LANCommander.Server.UI. All three are loaded by the server, so reference them with ExcludeAssets="runtime" to keep them out of the plugin's folder:

<PackageReference Include="LANCommander.SDK" Version="..." ExcludeAssets="runtime" />
<PackageReference Include="LANCommander.Server.Plugins" Version="..." ExcludeAssets="runtime" />
<PackageReference Include="LANCommander.Server.UI" Version="..." ExcludeAssets="runtime" />

Use the version of the server the plugin targets.

Type Use
IServerRouteAssemblyExtension Registers the assembly holding the plugin's @page components
IServerNavigationExtension Adds an entry to the server's navigation
ServerNavigationSection, ServerNavigationAnchor Where in the navigation an entry is placed
PluginAccessAttribute, PluginAccessPolicy Who may open a plugin page or see its entry
IServerEndpointExtension Adds HTTP endpoints under /api/Plugins/{RoutePrefix}
IMediaGrabberExtension, MediaGrabberItem Adds a source to the server's media search
IPackageImporter Imports an LCX package through the server's import pipeline. Provided by the server
IStorageLocationProvider Lists the server's storage locations. Provided by the server
IMetadataLookup Searches configured metadata providers and fetches full game metadata without importing it. Provided by the server
IGameProvider, IGameVersionProvider Manage games and add-ons, their links, external ids, custom fields and versions. Provided by the server
IActionProvider, IScriptProvider, ISavePathProvider, IMultiplayerModeProvider, IKeyProvider Manage the records that belong to a game, redistributable, tool or server (RecordOwner). Provided by the server
IMediaProvider, IArchiveProvider Manage a game's media files; list and delete archives. Provided by the server
ITaxonomyProvider Manage categories, collections, companies, engines, genres, platforms and tags. Provided by the server
IRedistributableProvider, IToolProvider, IServerProvider Manage redistributables, tools, and game servers with their consoles and HTTP paths. Provided by the server

The documentation site has a walkthrough under Plugins.

IGameProvider.GetCustomFieldsAsync() reads custom fields across all games, including their game ids, for bulk provenance checks. IGameVersionProvider can read and replace a version's redistributables and set their per-version option values; keeping a redistributable keeps its options, and creating a new version carries those options forward. GetOrCreateLatestAsync creates an empty initial version only when the game has none, without publishing an existing draft.

Product Compatible and additional computed target framework versions.
.NET net10.0 is compatible.  net10.0-android was computed.  net10.0-browser was computed.  net10.0-ios was computed.  net10.0-maccatalyst was computed.  net10.0-macos was computed.  net10.0-tvos was computed.  net10.0-windows was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.

NuGet packages

This package is not used by any NuGet packages.

GitHub repositories

This package is not used by any popular GitHub repositories.

Version Downloads Last Updated
2.2.0-alpha.3 36 10/27/2026
2.2.0-alpha.2 74 10/24/2026