H073.AnimationKit 1.0.1

Prefix Reserved
dotnet add package H073.AnimationKit --version 1.0.1                
NuGet\Install-Package H073.AnimationKit -Version 1.0.1                
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="H073.AnimationKit" Version="1.0.1" />                
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add H073.AnimationKit --version 1.0.1                
#r "nuget: H073.AnimationKit, 1.0.1"                
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
// Install H073.AnimationKit as a Cake Addin
#addin nuget:?package=H073.AnimationKit&version=1.0.1

// Install H073.AnimationKit as a Cake Tool
#tool nuget:?package=H073.AnimationKit&version=1.0.1                

AnimationKit

AnimationKit is a versatile animation library for C# developers, allowing you to easily create and manage animations using keyframes and customizable interpolation strategies. This package is designed for games, UI, or any other applications requiring smooth, keyframe-based animations.

Features

  • Keyframe-Based Animations: Define animations with specific keyframes for precise control.
  • Custom Interpolation Strategies: Use built-in interpolation methods (linear, ease in/out, bounce, etc.) or implement your own.
  • Looping and Timing Controls: Easily configure animation looping and duration scaling.
  • Animation Management: Manage multiple animations and control playback through the AnimationPlayer.

Installation

To install AnimationKit via NuGet, use the following command:

dotnet add package AnimationKit

Usage

1. Define Keyframes

Start by defining keyframes in your animation using the Animation<T> class.

var animation = new Animation<float>(new LinearInterpolationFloat());
animation.AddKeyFrame(0, 0f);
animation.AddKeyFrame(500, 1f);
animation.AddKeyFrame(1000, 0f);

2. Play the Animation

Use AnimationPlayer to manage and play animations. Add your animation and control playback.

var player = new AnimationPlayer();
player.AddAnimation("MyAnimation", animation);
player.Play("MyAnimation");

3. Update and Retrieve Values

Update the player regularly (e.g., in a game loop) and retrieve the interpolated value at the current time.

player.Update(deltaTime);
float currentValue = player.GetValue<float>("MyAnimation");

Classes and Interfaces

AnimationBase

Abstract base class for animations, supporting properties like Duration, Loop, and playback state.

Animation<T>

A generic animation class that uses keyframes and an interpolation strategy. This class lets you define animations for different data types (float, Vector2, etc.).

AnimationPlayer

Handles playback and timing for multiple animations. Controls like Play, Pause, and Update are provided.

KeyFrame<T>

Represents a keyframe in an animation, with a specific time and value.

IInterpolationStrategy<T>

An interface for defining custom interpolation strategies. Use one of the provided strategies or implement your own.

Interpolation Strategies

Several interpolation strategies are included for smooth animations:

  • Linear: Simple, linear interpolation.
  • EaseIn/EaseOut: Smooth easing in or out.
  • Bounce: Adds a bouncing effect.
  • Elastic: Adds an elastic, spring-like effect.
  • Quadratic/Cubic: Non-linear interpolations for smooth curves.

Example

// Create an animation with easing
var easingAnimation = new Animation<float>(new EaseInOutInterpolationFloat());
easingAnimation.AddKeyFrame(0, 0f);
easingAnimation.AddKeyFrame(500, 100f);
easingAnimation.AddKeyFrame(1000, 0f);

var player = new AnimationPlayer();
player.AddAnimation("EasingAnimation", easingAnimation);
player.Play("EasingAnimation");

// In your update loop
player.Update(deltaTime);
float value = player.GetValue<float>("EasingAnimation");

License

AnimationKit is open-source and available under the MIT license.


AnimationKit brings flexible, keyframe-based animations to your C# projects. Whether for games, UIs, or other animated content, get started and bring your animations to life!

Product Compatible and additional computed target framework versions.
.NET net8.0 is compatible.  net8.0-android was computed.  net8.0-browser was computed.  net8.0-ios was computed.  net8.0-maccatalyst was computed.  net8.0-macos was computed.  net8.0-tvos was computed.  net8.0-windows was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.
  • net8.0

    • No dependencies.

NuGet packages

This package is not used by any NuGet packages.

GitHub repositories

This package is not used by any popular GitHub repositories.

Version Downloads Last updated
1.0.1 69 11/13/2024
1.0.0 81 11/5/2024