GodotSharp 4.6.3

Prefix Reserved
There is a newer prerelease version of this package available.
See the version list below for details.
dotnet add package GodotSharp --version 4.6.3
                    
NuGet\Install-Package GodotSharp -Version 4.6.3
                    
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="GodotSharp" Version="4.6.3" />
                    
For projects that support PackageReference, copy this XML node into the project file to reference the package.
<PackageVersion Include="GodotSharp" Version="4.6.3" />
                    
Directory.Packages.props
<PackageReference Include="GodotSharp" />
                    
Project file
For projects that support Central Package Management (CPM), copy this XML node into the solution Directory.Packages.props file to version the package.
paket add GodotSharp --version 4.6.3
                    
#r "nuget: GodotSharp, 4.6.3"
                    
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
#:package GodotSharp@4.6.3
                    
#:package directive can be used in C# file-based apps starting in .NET 10 preview 4. Copy this into a .cs file before any lines of code to reference the package.
#addin nuget:?package=GodotSharp&version=4.6.3
                    
Install as a Cake Addin
#tool nuget:?package=GodotSharp&version=4.6.3
                    
Install as a Cake Tool

Godot C# Core API.

Product Compatible and additional computed target framework versions.
.NET net8.0 is compatible.  net8.0-android was computed.  net8.0-browser was computed.  net8.0-ios was computed.  net8.0-maccatalyst was computed.  net8.0-macos was computed.  net8.0-tvos was computed.  net8.0-windows was computed.  net9.0 was computed.  net9.0-android was computed.  net9.0-browser was computed.  net9.0-ios was computed.  net9.0-maccatalyst was computed.  net9.0-macos was computed.  net9.0-tvos was computed.  net9.0-windows was computed.  net10.0 was computed.  net10.0-android was computed.  net10.0-browser was computed.  net10.0-ios was computed.  net10.0-maccatalyst was computed.  net10.0-macos was computed.  net10.0-tvos was computed.  net10.0-windows was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.
  • net8.0

    • No dependencies.

NuGet packages (182)

Showing the top 5 NuGet packages that depend on GodotSharp:

Package Downloads
GodotSharpEditor

Godot C# Editor API.

gdUnit4.api

GdUnit4 API is the C# extention to enable GdUnit4 to run/write unit tests in C#.

Chickensoft.GoDotTest

C# test runner for Godot. Run tests from the command line, collect code coverage, and debug tests in VSCode.

gdUnit4.test.adapter

GdUnit4 Test Adapter is the test adapter to run GdUnit4 tests in C#.

Chickensoft.GoDotLog

Opinionated Godot logging interface and console implementation for C#.

GitHub repositories (16)

Showing the top 16 popular GitHub repositories that depend on GodotSharp:

Repository Stars
Cysharp/ZLinq
Zero allocation LINQ with LINQ to Span, LINQ to SIMD, and LINQ to Tree (FileSystem, JSON, GameObject, etc.) for all .NET platforms and Unity, Godot.
Cysharp/R3
The new future of dotnet/reactive and UniRx.
chickensoft-games/GodotEnv
Manage Godot versions and addons from the command line on Windows, macOS, and Linux.
MrJul/Estragonia
Estragonia: Avalonia in Godot
asieradzk/RL_Matrix
Deep Reinforcement Learning in C#
firebelley/GodotUtilities
BorisTheBrave/sylves
C# Grid Library
chickensoft-games/AutoInject
Reflection-free node-based dependency injection for C# Godot scripts, including utilities for automatic node-binding, additional lifecycle hooks, and .net-inspired notification callbacks.
Chillu1/ModiBuff
Buff/Debuff/Modifier library focused on feature set and performance, while maintaining 0 GC. Fully pooled
godotengine/godot-dotnet
MeltyPlayer/MeltyTool
Multitool for viewing/extracting assets from various N64/GCN/3DS/PC games en-masse.
godot-gdunit-labs/gdUnit4Net
Official C# implementation of GDUnit4 - a comprehensive unit testing framework for Godot 4. Features VS/Rider test adapter integration, parameterized tests, scene runners, and extensive assertion methods.
CSharpGodotTools/Template
A template used for quickly setting up new Godot 4 C# games that features ENet multiplayer, visual in-game debugging and more.
chickensoft-games/GoDotTest
C# test runner for Godot. Run tests from the command line, collect code coverage, and debug tests.
angyan/Turnable
An open source C# framework for creating Turn Based Roguelikes, Strategy Games, RPGs and War Games (compatible with Unity)
outfox/2dog
🦴 2dog is Godot in .NET
Version Downloads Last Updated
4.7.0-rc.2 113 6/11/2026
4.7.0-rc.1 413 6/8/2026
4.7.0-dev.5 488 4/17/2026
4.7.0-dev.4 426 4/9/2026
4.7.0-dev.3 612 3/26/2026
4.7.0-dev.2 732 3/3/2026
4.7.0-dev.1 440 2/13/2026
4.7.0-beta.5 392 6/3/2026
4.7.0-beta.4 354 5/29/2026
4.7.0-beta.3 483 5/21/2026
4.7.0-beta.2 610 5/11/2026
4.7.0-beta.1 1,372 4/24/2026
4.6.3 28,325 5/20/2026
4.6.3-rc.2 87 5/16/2026
4.6.3-rc.1 102 5/8/2026
4.6.2 114,460 4/1/2026
4.6.2-rc.2 174 3/20/2026
4.6.2-rc.1 174 3/9/2026
4.6.1 99,905 2/16/2026
4.5.2 930 3/19/2026
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