GodotSharp 4.6.1
Prefix Reserved
There is a newer prerelease version of this package available.
See the version list below for details.
See the version list below for details.
dotnet add package GodotSharp --version 4.6.1
NuGet\Install-Package GodotSharp -Version 4.6.1
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="GodotSharp" Version="4.6.1" />
For projects that support PackageReference, copy this XML node into the project file to reference the package.
<PackageVersion Include="GodotSharp" Version="4.6.1" />
<PackageReference Include="GodotSharp" />
For projects that support Central Package Management (CPM), copy this XML node into the solution Directory.Packages.props file to version the package.
paket add GodotSharp --version 4.6.1
The NuGet Team does not provide support for this client. Please contact its maintainers for support.
#r "nuget: GodotSharp, 4.6.1"
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
#:package GodotSharp@4.6.1
#:package directive can be used in C# file-based apps starting in .NET 10 preview 4. Copy this into a .cs file before any lines of code to reference the package.
#addin nuget:?package=GodotSharp&version=4.6.1
#tool nuget:?package=GodotSharp&version=4.6.1
The NuGet Team does not provide support for this client. Please contact its maintainers for support.
Godot C# Core API.
| Product | Versions Compatible and additional computed target framework versions. |
|---|---|
| .NET | net8.0 is compatible. net8.0-android was computed. net8.0-browser was computed. net8.0-ios was computed. net8.0-maccatalyst was computed. net8.0-macos was computed. net8.0-tvos was computed. net8.0-windows was computed. net9.0 was computed. net9.0-android was computed. net9.0-browser was computed. net9.0-ios was computed. net9.0-maccatalyst was computed. net9.0-macos was computed. net9.0-tvos was computed. net9.0-windows was computed. net10.0 was computed. net10.0-android was computed. net10.0-browser was computed. net10.0-ios was computed. net10.0-maccatalyst was computed. net10.0-macos was computed. net10.0-tvos was computed. net10.0-windows was computed. |
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.
-
net8.0
- No dependencies.
NuGet packages (147)
Showing the top 5 NuGet packages that depend on GodotSharp:
| Package | Downloads |
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GodotSharpEditor
Godot C# Editor API. |
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Chickensoft.GoDotTest
C# test runner for Godot. Run tests from the command line, collect code coverage, and debug tests in VSCode. |
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gdUnit4.api
GdUnit4 API is the C# extention to enable GdUnit4 to run/write unit tests in C#. |
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Chickensoft.GoDotLog
Opinionated Godot logging interface and console implementation for C#. |
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gdUnit4.test.adapter
GdUnit4 Test Adapter is the test adapter to run GdUnit4 tests in C#. |
GitHub repositories (13)
Showing the top 13 popular GitHub repositories that depend on GodotSharp:
| Repository | Stars |
|---|---|
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Cysharp/ZLinq
Zero allocation LINQ with LINQ to Span, LINQ to SIMD, and LINQ to Tree (FileSystem, JSON, GameObject, etc.) for all .NET platforms and Unity, Godot.
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Cysharp/R3
The new future of dotnet/reactive and UniRx.
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chickensoft-games/GodotEnv
Manage Godot versions and addons from the command line on Windows, macOS, and Linux.
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MrJul/Estragonia
Estragonia: Avalonia in Godot
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asieradzk/RL_Matrix
Deep Reinforcement Learning in C#
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firebelley/GodotUtilities
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BorisTheBrave/sylves
C# Grid Library
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Chillu1/ModiBuff
Buff/Debuff/Modifier library focused on feature set and performance, while maintaining 0 GC. Fully pooled
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chickensoft-games/AutoInject
Reflection-free node-based dependency injection for C# Godot scripts, including utilities for automatic node-binding, additional lifecycle hooks, and .net-inspired notification callbacks.
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MeltyPlayer/MeltyTool
Multitool for viewing/extracting assets from various N64/GCN/3DS/PC games en-masse.
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godot-gdunit-labs/gdUnit4Net
Official C# implementation of GDUnit4 - a comprehensive unit testing framework for Godot 4. Features VS/Rider test adapter integration, parameterized tests, scene runners, and extensive assertion methods.
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angyan/Turnable
An open source C# framework for creating Turn Based Roguelikes, Strategy Games, RPGs and War Games (compatible with Unity)
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chickensoft-games/GoDotTest
C# test runner for Godot. Run tests from the command line, collect code coverage, and debug tests.
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| Version | Downloads | Last Updated |
|---|---|---|
| 4.7.0-dev.1 | 105 | 2/13/2026 |
| 4.6.1 | 0 | 2/16/2026 |
| 4.6.1-rc.1 | 214 | 2/6/2026 |
| 4.6.0 | 27,010 | 1/26/2026 |
| 4.6.0-rc.2 | 703 | 1/20/2026 |
| 4.6.0-rc.1 | 1,059 | 1/14/2026 |
| 4.6.0-dev.6 | 715 | 12/5/2025 |
| 4.6.0-dev.5 | 956 | 12/2/2025 |
| 4.6.0-dev.4 | 886 | 11/14/2025 |
| 4.6.0-dev.3 | 673 | 11/4/2025 |
| 4.6.0-dev.2 | 456 | 10/20/2025 |
| 4.6.0-dev.1 | 757 | 9/30/2025 |
| 4.6.0-beta.3 | 665 | 1/7/2026 |
| 4.6.0-beta.2 | 1,527 | 12/19/2025 |
| 4.6.0-beta.1 | 1,176 | 12/10/2025 |
| 4.5.2-rc.1 | 105 | 1/21/2026 |
| 4.5.1 | 87,749 | 10/15/2025 |
| 4.5.1-rc.2 | 265 | 10/8/2025 |
| 4.5.1-rc.1 | 253 | 10/2/2025 |
| 4.5.0 | 46,002 | 9/15/2025 |
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