GodotSharp 4.6.1

Prefix Reserved
There is a newer prerelease version of this package available.
See the version list below for details.
dotnet add package GodotSharp --version 4.6.1
                    
NuGet\Install-Package GodotSharp -Version 4.6.1
                    
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="GodotSharp" Version="4.6.1" />
                    
For projects that support PackageReference, copy this XML node into the project file to reference the package.
<PackageVersion Include="GodotSharp" Version="4.6.1" />
                    
Directory.Packages.props
<PackageReference Include="GodotSharp" />
                    
Project file
For projects that support Central Package Management (CPM), copy this XML node into the solution Directory.Packages.props file to version the package.
paket add GodotSharp --version 4.6.1
                    
#r "nuget: GodotSharp, 4.6.1"
                    
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
#:package GodotSharp@4.6.1
                    
#:package directive can be used in C# file-based apps starting in .NET 10 preview 4. Copy this into a .cs file before any lines of code to reference the package.
#addin nuget:?package=GodotSharp&version=4.6.1
                    
Install as a Cake Addin
#tool nuget:?package=GodotSharp&version=4.6.1
                    
Install as a Cake Tool

Godot C# Core API.

Product Compatible and additional computed target framework versions.
.NET net8.0 is compatible.  net8.0-android was computed.  net8.0-browser was computed.  net8.0-ios was computed.  net8.0-maccatalyst was computed.  net8.0-macos was computed.  net8.0-tvos was computed.  net8.0-windows was computed.  net9.0 was computed.  net9.0-android was computed.  net9.0-browser was computed.  net9.0-ios was computed.  net9.0-maccatalyst was computed.  net9.0-macos was computed.  net9.0-tvos was computed.  net9.0-windows was computed.  net10.0 was computed.  net10.0-android was computed.  net10.0-browser was computed.  net10.0-ios was computed.  net10.0-maccatalyst was computed.  net10.0-macos was computed.  net10.0-tvos was computed.  net10.0-windows was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.
  • net8.0

    • No dependencies.

NuGet packages (147)

Showing the top 5 NuGet packages that depend on GodotSharp:

Package Downloads
GodotSharpEditor

Godot C# Editor API.

Chickensoft.GoDotTest

C# test runner for Godot. Run tests from the command line, collect code coverage, and debug tests in VSCode.

gdUnit4.api

GdUnit4 API is the C# extention to enable GdUnit4 to run/write unit tests in C#.

Chickensoft.GoDotLog

Opinionated Godot logging interface and console implementation for C#.

gdUnit4.test.adapter

GdUnit4 Test Adapter is the test adapter to run GdUnit4 tests in C#.

GitHub repositories (13)

Showing the top 13 popular GitHub repositories that depend on GodotSharp:

Repository Stars
Cysharp/ZLinq
Zero allocation LINQ with LINQ to Span, LINQ to SIMD, and LINQ to Tree (FileSystem, JSON, GameObject, etc.) for all .NET platforms and Unity, Godot.
Cysharp/R3
The new future of dotnet/reactive and UniRx.
chickensoft-games/GodotEnv
Manage Godot versions and addons from the command line on Windows, macOS, and Linux.
MrJul/Estragonia
Estragonia: Avalonia in Godot
asieradzk/RL_Matrix
Deep Reinforcement Learning in C#
firebelley/GodotUtilities
BorisTheBrave/sylves
C# Grid Library
Chillu1/ModiBuff
Buff/Debuff/Modifier library focused on feature set and performance, while maintaining 0 GC. Fully pooled
chickensoft-games/AutoInject
Reflection-free node-based dependency injection for C# Godot scripts, including utilities for automatic node-binding, additional lifecycle hooks, and .net-inspired notification callbacks.
MeltyPlayer/MeltyTool
Multitool for viewing/extracting assets from various N64/GCN/3DS/PC games en-masse.
godot-gdunit-labs/gdUnit4Net
Official C# implementation of GDUnit4 - a comprehensive unit testing framework for Godot 4. Features VS/Rider test adapter integration, parameterized tests, scene runners, and extensive assertion methods.
angyan/Turnable
An open source C# framework for creating Turn Based Roguelikes, Strategy Games, RPGs and War Games (compatible with Unity)
chickensoft-games/GoDotTest
C# test runner for Godot. Run tests from the command line, collect code coverage, and debug tests.
Version Downloads Last Updated
4.7.0-dev.1 105 2/13/2026
4.6.1 0 2/16/2026
4.6.1-rc.1 214 2/6/2026
4.6.0 27,010 1/26/2026
4.6.0-rc.2 703 1/20/2026
4.6.0-rc.1 1,059 1/14/2026
4.6.0-dev.6 715 12/5/2025
4.6.0-dev.5 956 12/2/2025
4.6.0-dev.4 886 11/14/2025
4.6.0-dev.3 673 11/4/2025
4.6.0-dev.2 456 10/20/2025
4.6.0-dev.1 757 9/30/2025
4.6.0-beta.3 665 1/7/2026
4.6.0-beta.2 1,527 12/19/2025
4.6.0-beta.1 1,176 12/10/2025
4.5.2-rc.1 105 1/21/2026
4.5.1 87,749 10/15/2025
4.5.1-rc.2 265 10/8/2025
4.5.1-rc.1 253 10/2/2025
4.5.0 46,002 9/15/2025
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