Glutinum.WebGPU 1.0.0-alpha.1

This is a prerelease version of Glutinum.WebGPU.
dotnet add package Glutinum.WebGPU --version 1.0.0-alpha.1
NuGet\Install-Package Glutinum.WebGPU -Version 1.0.0-alpha.1
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="Glutinum.WebGPU" Version="1.0.0-alpha.1" />
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add Glutinum.WebGPU --version 1.0.0-alpha.1
#r "nuget: Glutinum.WebGPU, 1.0.0-alpha.1"
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
// Install Glutinum.WebGPU as a Cake Addin
#addin nuget:?package=Glutinum.WebGPU&version=1.0.0-alpha.1&prerelease

// Install Glutinum.WebGPU as a Cake Tool
#tool nuget:?package=Glutinum.WebGPU&version=1.0.0-alpha.1&prerelease

Glutinum.WebGPU

Binding for WebGPU API.

Running local demo

pnpm install
dotnet tool restore
dotnet fable Demo --watch --run http-server Demo
# Navigate to http://localhost:8080

Usage

Open Glutinum.WebGPU at the top of your file in order to use the WebGPU API.

open Browser
open Glutinum.WebGPU

let canvas = document.getElementById ("canvas") :?> Types.HTMLCanvasElement
canvas.width <- 500
canvas.height <- 500

promise {
    let! adapter = navigator.gpu.requestAdapter ()
    let! device = adapter.Value.requestDevice ()

    let context = canvas.getContext ("webgpu") :?> GPUCanvasContext

    let swapChainFormat = navigator.gpu.getPreferredCanvasFormat ()

    let swapChain =
        context.configure (
            GPUCanvasConfiguration(
                device = device,
                format = swapChainFormat,
                alphaMode = GPUCanvasAlphaMode.opaque
            )
        )

    let render () =
        let commandEncoder = device.createCommandEncoder ()
        let textureView = context.getCurrentTexture().createView ()

        let renderPassDescriptor =
            GPURenderPassDescriptor(
                colorAttachments =
                    [| Some(
                           GPURenderPassColorAttachment(
                               view = textureView,
                               loadOp = GPULoadOp.clear,
                               storeOp = GPUStoreOp.store,
                               clearValue = GPUColorDict(
                                   r = Random().NextDouble(),
                                   g = Random().NextDouble(),
                                   b = Random().NextDouble(),
                                   a = 1.0
                               )
                           )
                       ) |]
            )

        let passEncoder = commandEncoder.beginRenderPass (renderPassDescriptor)
        passEncoder.``end`` () |> ignore

        device.queue.submit [| commandEncoder.finish () |] |> ignore

    let mutable oldTimestamp = 0.0

    let rec gameLoop (currentTimestamp: float) =
        // Re-render every 500ms
        if (currentTimestamp - oldTimestamp) >= 500.0 then
            render ()
            oldTimestamp <- currentTimestamp

        // Request the next frame
        window.requestAnimationFrame gameLoop |> ignore

    // Start the game loop
    window.requestAnimationFrame gameLoop |> ignore

    return ()
}
|> Promise.start

Publishing

rm -rf Sources/Glutinum.WebGPU/bin
dotnet pack -c Release
dotnet nuget push Sources/Glutinum.WebGPU/bin/Release/Glutinum.WebGPU.*.nupkg --source nuget.org
Product Compatible and additional computed target framework versions.
.NET net5.0 was computed.  net5.0-windows was computed.  net6.0 was computed.  net6.0-android was computed.  net6.0-ios was computed.  net6.0-maccatalyst was computed.  net6.0-macos was computed.  net6.0-tvos was computed.  net6.0-windows was computed.  net7.0 was computed.  net7.0-android was computed.  net7.0-ios was computed.  net7.0-maccatalyst was computed.  net7.0-macos was computed.  net7.0-tvos was computed.  net7.0-windows was computed.  net8.0 was computed.  net8.0-android was computed.  net8.0-browser was computed.  net8.0-ios was computed.  net8.0-maccatalyst was computed.  net8.0-macos was computed.  net8.0-tvos was computed.  net8.0-windows was computed. 
.NET Core netcoreapp2.0 was computed.  netcoreapp2.1 was computed.  netcoreapp2.2 was computed.  netcoreapp3.0 was computed.  netcoreapp3.1 was computed. 
.NET Standard netstandard2.0 is compatible.  netstandard2.1 was computed. 
.NET Framework net461 was computed.  net462 was computed.  net463 was computed.  net47 was computed.  net471 was computed.  net472 was computed.  net48 was computed.  net481 was computed. 
MonoAndroid monoandroid was computed. 
MonoMac monomac was computed. 
MonoTouch monotouch was computed. 
Tizen tizen40 was computed.  tizen60 was computed. 
Xamarin.iOS xamarinios was computed. 
Xamarin.Mac xamarinmac was computed. 
Xamarin.TVOS xamarintvos was computed. 
Xamarin.WatchOS xamarinwatchos was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.

NuGet packages

This package is not used by any NuGet packages.

GitHub repositories

This package is not used by any popular GitHub repositories.

Version Downloads Last updated
1.0.0-alpha.1 108 2/8/2024