FixedMathSharp 1.0.0
dotnet add package FixedMathSharp --version 1.0.0
NuGet\Install-Package FixedMathSharp -Version 1.0.0
<PackageReference Include="FixedMathSharp" Version="1.0.0" />
paket add FixedMathSharp --version 1.0.0
#r "nuget: FixedMathSharp, 1.0.0"
// Install FixedMathSharp as a Cake Addin #addin nuget:?package=FixedMathSharp&version=1.0.0 // Install FixedMathSharp as a Cake Tool #tool nuget:?package=FixedMathSharp&version=1.0.0
FixedMathSharp
A high-precision, deterministic fixed-point math library for .NET.
Ideal for simulations, games, and physics engines requiring reliable arithmetic without floating-point inaccuracies.
๐ ๏ธ Key Features
- Deterministic Calculations: Perfect for simulations, multiplayer games, and physics engines.
- High Precision Arithmetic: Uses fixed-point math to eliminate floating-point inaccuracies.
- Comprehensive Vector Support: Includes 2D and 3D vector operations (
Vector2d
,Vector3d
). - Quaternion Rotations: Leverage
FixedQuaternion
for smooth rotations without gimbal lock. - Matrix Operations: Supports transformations with
Fixed4x4
andFixed3x3
matrices. - Bounding Shapes: Includes
IBound
structsBoundingBox
,BoundingSphere
, andBoundingArea
for lightweight spatial calculations. - Advanced Math Functions: Includes trigonometry and common math utilities.
- Unity Integration: Seamless interoperability with Unity using
FixedMathSharp.Editor
.
๐ Installation
Via NuGet:
dotnet add package FixedMathSharp
Testing Locally:
- Build the package:
dotnet pack --configuration Release
- Create a local NuGet source and test it:
mkdir ./LocalNuGet cp ./bin/Release/*.nupkg ./LocalNuGet/ dotnet nuget add source ./LocalNuGet --name LocalNuGet dotnet add package FixedMathSharp --source ./LocalNuGet
๐ Usage Examples
Basic Arithmetic with Fixed64
:
Fixed64 a = new Fixed64(1.5);
Fixed64 b = new Fixed64(2.5);
Fixed64 result = a + b;
Console.WriteLine(result); // Output: 4.0
Vector Operations:
Vector3d v1 = new Vector3d(1, 2, 3);
Vector3d v2 = new Vector3d(4, 5, 6);
Fixed64 dotProduct = Vector3d.Dot(v1, v2);
Console.WriteLine(dotProduct); // Output: 32
Quaternion Rotation:
FixedQuaternion rotation = FixedQuaternion.FromAxisAngle(Vector3d.Up, FixedMath.PiOver2); // 90 degrees around Y-axis
Vector3d point = new Vector3d(1, 0, 0);
Vector3d rotatedPoint = rotation.Rotate(point);
Console.WriteLine(rotatedPoint); // Output: (0, 0, -1)
Matrix Transformations:
Fixed4x4 matrix = Fixed4x4.Identity;
Vector3d position = new Vector3d(1, 2, 3);
matrix.SetTransform(position, Vector3d.One, FixedQuaternion.Identity);
Console.WriteLine(matrix);
Bounding Shapes and Intersection
BoundingBox box = new BoundingBox(new Vector3d(0, 0, 0), new Vector3d(5, 5, 5));
BoundingSphere sphere = new BoundingSphere(new Vector3d(3, 3, 3), new Fixed64(1));
bool intersects = box.Intersects(sphere);
Console.WriteLine(intersects); // Output: True
Trigonometry Example:
Fixed64 angle = FixedMath.PiOver4; // 45 degrees
Fixed64 sinValue = FixedTrigonometry.Sin(angle);
Console.WriteLine(sinValue); // Output: ~0.707
๐ฆ Library Structure
Fixed64
Struct: Represents fixed-point numbers for precise arithmetic.Vector2d
andVector3d
Structs: Handle 2D and 3D vector operations.FixedQuaternion
Struct: Provides rotation handling without gimbal lock, enabling smooth rotations and quaternion-based transformations.IBound
Interface: Standard interface for bounding shapesBoundingBox
,BoundingArea
, andBoundingSphere
, each offering intersection, containment, and projection logic.FixedMath
Static Class: Provides common math functions.FixedTrigonometry
Class: Offers trigonometric functions using fixed-point math.Fixed4x4
andFixed3x3
: Support matrix operations for transformations.FixedMathSharp.Editor
: Extensions for seamless integration with Unity, including property drawers and type conversions.
Fixed64 Struct
Fixed64 is the core data type representing fixed-point numbers. It
provides various mathematical operations, including addition,
subtraction, multiplication, division, and more. The struct guarantees
deterministic behavior by using integer-based arithmetic with a
configurable SHIFT_AMOUNT
.
โก Performance Considerations
This library leverages inline methods and fixed-point arithmetic to ensure high precision without the pitfalls of floating-point numbers. It is optimized for deterministic behavior, making it ideal for physics engines, multiplayer simulations, and other time-sensitive applications.
๐งช Testing and Validation
Unit tests are used extensively to validate the correctness of mathematical operations. Special fuzzy comparisons are employed where small precision discrepancies might occur, mimicking floating-point behavior.
To run the tests:
dotnet test --configuration Release
๐ ๏ธ Compatibility
- .NET Framework: 4.7.1+
- Unity3D: Fully compatible with Unity using the
FixedMathSharp.Editor
extension. - Platforms: Windows, Linux, macOS
๐ License
This project is licensed under the MIT License - see the LICENSE
file
for details.
๐ฅ Contributors
- mrdav30 - Lead Developer
- Contributions are welcome! Feel free to submit pull requests or report issues.
๐ง Contact
For questions or support, reach out to mrdav30 via GitHub or open an issue in the repository.
Product | Versions Compatible and additional computed target framework versions. |
---|---|
.NET Framework | net471 is compatible. net472 was computed. net48 was computed. net481 was computed. |
-
.NETFramework 4.7.1
- No dependencies.
NuGet packages
This package is not used by any NuGet packages.
GitHub repositories
This package is not used by any popular GitHub repositories.
Version | Downloads | Last updated |
---|---|---|
1.0.0 | 102 | 10/25/2024 |