EnginePseudo3D.ProtoRender 2.8.4

dotnet add package EnginePseudo3D.ProtoRender --version 2.8.4
                    
NuGet\Install-Package EnginePseudo3D.ProtoRender -Version 2.8.4
                    
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="EnginePseudo3D.ProtoRender" Version="2.8.4" />
                    
For projects that support PackageReference, copy this XML node into the project file to reference the package.
<PackageVersion Include="EnginePseudo3D.ProtoRender" Version="2.8.4" />
                    
Directory.Packages.props
<PackageReference Include="EnginePseudo3D.ProtoRender" />
                    
Project file
For projects that support Central Package Management (CPM), copy this XML node into the solution Directory.Packages.props file to version the package.
paket add EnginePseudo3D.ProtoRender --version 2.8.4
                    
#r "nuget: EnginePseudo3D.ProtoRender, 2.8.4"
                    
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
#:package EnginePseudo3D.ProtoRender@2.8.4
                    
#:package directive can be used in C# file-based apps starting in .NET 10 preview 4. Copy this into a .cs file before any lines of code to reference the package.
#addin nuget:?package=EnginePseudo3D.ProtoRender&version=2.8.4
                    
Install as a Cake Addin
#tool nuget:?package=EnginePseudo3D.ProtoRender&version=2.8.4
                    
Install as a Cake Tool

Game2_5D - Proto Render

Proto Render is a additional library used for using interfaces related to rendering.

Requirements

  • .NET 8.0 or later
  • Visual Studio or any other .NET-compatible IDE

Installation

  1. Clone the repository:
    git clone git@github.com:Speyd/Game2_5D.git
    cd Game2_5D\ProtoRender
    
Product Compatible and additional computed target framework versions.
.NET net8.0 is compatible.  net8.0-android was computed.  net8.0-browser was computed.  net8.0-ios was computed.  net8.0-maccatalyst was computed.  net8.0-macos was computed.  net8.0-tvos was computed.  net8.0-windows was computed.  net9.0 was computed.  net9.0-android was computed.  net9.0-browser was computed.  net9.0-ios was computed.  net9.0-maccatalyst was computed.  net9.0-macos was computed.  net9.0-tvos was computed.  net9.0-windows was computed.  net10.0 was computed.  net10.0-android was computed.  net10.0-browser was computed.  net10.0-ios was computed.  net10.0-maccatalyst was computed.  net10.0-macos was computed.  net10.0-tvos was computed.  net10.0-windows was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.

NuGet packages (7)

Showing the top 5 NuGet packages that depend on EnginePseudo3D.ProtoRender:

Package Downloads
EnginePseudo3D.RayTracingLib

This is a library for detecting when a ray hits an object and determining the coordinates of the hit on a texture.

EnginePseudo3D.MoveLib

This is a library for calculating collision and camera rotation.

EnginePseudo3D.MiniMapLib

This is a library for creating and rendering a minimap.

EnginePseudo3D.RenderLib

This is a library for rendering objects.

EnginePseudo3D.PartsWorldLib

This is a library for creating and re-creating world parts (floor, etc.)

GitHub repositories

This package is not used by any popular GitHub repositories.

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