EasyRules 1.0.3
dotnet add package EasyRules --version 1.0.3
NuGet\Install-Package EasyRules -Version 1.0.3
<PackageReference Include="EasyRules" Version="1.0.3" />
paket add EasyRules --version 1.0.3
#r "nuget: EasyRules, 1.0.3"
// Install EasyRules as a Cake Addin #addin nuget:?package=EasyRules&version=1.0.3 // Install EasyRules as a Cake Tool #tool nuget:?package=EasyRules&version=1.0.3
Easy Rules: The simple, stupid rules engine for .NET
What is Easy Rules?
Easy Rules is a .NET port of the Easy Rules Java-based rules engine, which was inspired by an article called "Should I use a Rules Engine?" by Martin Fowler in which he states:
You can build a simple rules engine yourself. All you need is to create a bunch of objects with conditions and actions, store them in a collection, and run through them to evaluate the conditions and execute the actions.
This is exactly what Easy Rules does, it provides the Rule
abstraction to create rules with conditions and actions, and the RulesEngine
API that runs through a set of rules to evaluate conditions and execute actions.
Core features
- Lightweight library and easy to learn API
- POCO based development with an annotation programming model
- Useful abstractions to define business rules and apply them easily with .NET
- The ability to create composite rules from primitive ones
The ability to define rules using an Expression Language← Maybe Later
Example
1. First, define your rule...
Either in a declarative way using annotations:
[Rule(Name = "weather rule", Description = "if it rains then take an umbrella")]
public sealed class WeatherRule
{
[Condition]
public bool ItRains([Fact("rain")] bool rain) => rain;
[Action]
public void TakeAnUmbrella() {
Console.WriteLine("It rains, take an umbrella!");
}
}
Or in a programmatic way:
var weatherRule = new Rule(
name: "weather rule",
description: "if it rains then take an umbrella",
condition: f => f.True(rain),
action: _ => Console.WriteLine("It rains, take an umbrella!"));
2. Then, fire it!
// define facts
var facts = new Facts()
{
{ "rain", true }
};
// define rules
var weatherRule = ...
var rules = new Rules()
{
weatherRule
};
// fire rules on known facts
var rulesEngine = new DefaultRulesEngine();
rulesEngine.Fire(rules, facts);
This is the hello world of Easy Rules. You can find other examples on the original Easy Rules Wiki.
Product | Versions Compatible and additional computed target framework versions. |
---|---|
.NET | net5.0 was computed. net5.0-windows was computed. net6.0 was computed. net6.0-android was computed. net6.0-ios was computed. net6.0-maccatalyst was computed. net6.0-macos was computed. net6.0-tvos was computed. net6.0-windows was computed. net7.0 was computed. net7.0-android was computed. net7.0-ios was computed. net7.0-maccatalyst was computed. net7.0-macos was computed. net7.0-tvos was computed. net7.0-windows was computed. net8.0 was computed. net8.0-android was computed. net8.0-browser was computed. net8.0-ios was computed. net8.0-maccatalyst was computed. net8.0-macos was computed. net8.0-tvos was computed. net8.0-windows was computed. |
.NET Core | netcoreapp2.0 was computed. netcoreapp2.1 was computed. netcoreapp2.2 was computed. netcoreapp3.0 was computed. netcoreapp3.1 was computed. |
.NET Standard | netstandard2.0 is compatible. netstandard2.1 was computed. |
.NET Framework | net461 was computed. net462 was computed. net463 was computed. net47 was computed. net471 was computed. net472 was computed. net48 was computed. net481 was computed. |
MonoAndroid | monoandroid was computed. |
MonoMac | monomac was computed. |
MonoTouch | monotouch was computed. |
Tizen | tizen40 was computed. tizen60 was computed. |
Xamarin.iOS | xamarinios was computed. |
Xamarin.Mac | xamarinmac was computed. |
Xamarin.TVOS | xamarintvos was computed. |
Xamarin.WatchOS | xamarinwatchos was computed. |
-
.NETStandard 2.0
- Microsoft.Extensions.Logging.Abstractions (>= 6.0.0)
NuGet packages
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GitHub repositories
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