DiceRoller 4.2.0

dotnet add package DiceRoller --version 4.2.0
NuGet\Install-Package DiceRoller -Version 4.2.0
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="DiceRoller" Version="4.2.0" />
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add DiceRoller --version 4.2.0
#r "nuget: DiceRoller, 4.2.0"
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
// Install DiceRoller as a Cake Addin
#addin nuget:?package=DiceRoller&version=4.2.0

// Install DiceRoller as a Cake Tool
#tool nuget:?package=DiceRoller&version=4.2.0

Extensible and well-documented dice roller with a robust set of features. Excellent for play-by-post forums, virtual tabletops, or for integrating into character sheets or encounter managers.

Product Compatible and additional computed target framework versions.
.NET net5.0 was computed.  net5.0-windows was computed.  net6.0 was computed.  net6.0-android was computed.  net6.0-ios was computed.  net6.0-maccatalyst was computed.  net6.0-macos was computed.  net6.0-tvos was computed.  net6.0-windows was computed.  net7.0 was computed.  net7.0-android was computed.  net7.0-ios was computed.  net7.0-maccatalyst was computed.  net7.0-macos was computed.  net7.0-tvos was computed.  net7.0-windows was computed.  net8.0 was computed.  net8.0-android was computed.  net8.0-browser was computed.  net8.0-ios was computed.  net8.0-maccatalyst was computed.  net8.0-macos was computed.  net8.0-tvos was computed.  net8.0-windows was computed. 
.NET Core netcoreapp2.0 was computed.  netcoreapp2.1 was computed.  netcoreapp2.2 was computed.  netcoreapp3.0 was computed.  netcoreapp3.1 was computed. 
.NET Standard netstandard2.0 is compatible.  netstandard2.1 was computed. 
.NET Framework net452 is compatible.  net46 was computed.  net461 was computed.  net462 was computed.  net463 was computed.  net47 was computed.  net471 was computed.  net472 was computed.  net48 was computed.  net481 was computed. 
MonoAndroid monoandroid was computed. 
MonoMac monomac was computed. 
MonoTouch monotouch was computed. 
Tizen tizen40 was computed.  tizen60 was computed. 
Xamarin.iOS xamarinios was computed. 
Xamarin.Mac xamarinmac was computed. 
Xamarin.TVOS xamarintvos was computed. 
Xamarin.WatchOS xamarinwatchos was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.

NuGet packages

This package is not used by any NuGet packages.

GitHub repositories

This package is not used by any popular GitHub repositories.

Version Downloads Last updated
4.2.0 1,516 6/15/2021
4.1.0 4,871 12/26/2019
4.0.0 2,794 12/23/2018
3.1.0 1,210 10/6/2017
3.0.2 864 9/30/2017
3.0.1 879 9/23/2017
3.0.0 875 9/16/2017
2.0.2 957 6/21/2017
2.0.1 953 5/12/2017
2.0.0 1,045 5/6/2017
1.1.0 950 4/20/2017
1.0.0 944 4/18/2017

Backwards-incompatible changes:
- Some DiceAST subclasses were removed. The DiceAST class hierarchy is considered an
 implementation detail and not a public API for the purposes of semantic versioning. However,
 the change is being noted here so any library consumers incorrectly casting to or using these
 subclasses can audit their code.

New user features:
- The rerollN() function now accepts any numerical expression for the first argument
 (max # of rerolls) e.g. 1d20.rerollN(2+3, =1) or 1d20.rerollN(1d6, =1)
- The rerollN() function can now be specified multiple times for fine-grained reroll control
 e.g. 1d20.rerollN(2, =1).rerollN(1, =2, =3) rerolls either a "2" or "3" once but rerolls a
 "1" twice
- More informative error messages if you omit something when specifying an extra on a roll
- Dice expressions are no longer case sensitive. Roll 1d20 or 1D20, whichever you prefer!
- Defining a success condition is no longer required when all you want to do is define
 a failure (negative success) condition
- New function explodeOnce() / !eo to perform an explode operation at most once.
- New function implode() / !i to act as the inverse of explode; when the comparison is met a new
 die is rolled and subtracted from the result. This continues until the comparison fails.
- New function implodeOnce() / !io to perform an implode operation at most once.
- New function compoundImplode() to perform an implode operation with compound semantics, causing
 a single die to be sent as output containing the final result of the implode operation.

New developer features:
- Builtin functions can be overridden by custom functions by registering a function with the
 same name
- Builtin functions can be removed
- Custom functions can be registered with the same timing as builtin functions
- Custom extras can be registered along with custom functions
- Custom functions can specify how multiples of the same function are executed when attached to
 the same roll
- Custom functions can specify how their arguments should look, and will be validated before being
 called
- XML documentation added to all classes, methods, and properties for better IntelliSense.
 Improving the XML documentation quality is still a work in progress, please leave suggestions
 in a new issue on GitHub!

Bugfixes:
- Fixed nullability annotation for DieResult.Data; this string can be nullable and has always
 defaulted to null

Deprecations:
- Dice.BuiltinFunctions and Dice.BuiltinMacros are deprecated; please use their counterparts in
 the Dice.Builtins namespace if you would like to directly call any of them from within your
 custom functions/macros. These two classes will be removed in the next major release.
- DiceErrorCode.InvalidSuccess is deprecated and no longer used by the library. This enum value
 will be removed in the next major release.
- Direct access to the DiceAST classes and the parser is deprecated; these will become
 inaccessible or transition to using a public interface instead of exposing the classes directly
 in the next major release. No deprecation notice is emitted while compiling for these
 deprecations.
- .NET Framework 4.5.2 support is deprecated; support will be dropped when .NET Framework 4.5.2
 reaches end of support from Microsoft on April 26, 2022. Circumstances in the future may cause
 an earlier removal.

See https://skizzerz.net/DiceRoller/Changelog for more changes.