ComputeSharp.Core
3.0.1
Prefix Reserved
See the version list below for details.
dotnet add package ComputeSharp.Core --version 3.0.1
NuGet\Install-Package ComputeSharp.Core -Version 3.0.1
<PackageReference Include="ComputeSharp.Core" Version="3.0.1" />
paket add ComputeSharp.Core --version 3.0.1
#r "nuget: ComputeSharp.Core, 3.0.1"
// Install ComputeSharp.Core as a Cake Addin #addin nuget:?package=ComputeSharp.Core&version=3.0.1 // Install ComputeSharp.Core as a Cake Tool #tool nuget:?package=ComputeSharp.Core&version=3.0.1
Overview 📖
ComputeSharp.Core package containing basic primitives to support all dependent ComputeSharp packages, as well as some shared internal infrastructure. This package is a transitive dependency of all other ComputeSharp packages, and is not supposed to be referenced directly by developers. Refer to the documentation of the other packages to learn more about all the functionality that is available when using them.
There's more!
For a complete list of all features available in ComputeSharp, check the documentation in the GitHub repo.
Product | Versions Compatible and additional computed target framework versions. |
---|---|
.NET | net8.0 is compatible. net8.0-android was computed. net8.0-browser was computed. net8.0-ios was computed. net8.0-maccatalyst was computed. net8.0-macos was computed. net8.0-tvos was computed. net8.0-windows was computed. |
-
net8.0
- No dependencies.
NuGet packages (3)
Showing the top 3 NuGet packages that depend on ComputeSharp.Core:
Package | Downloads |
---|---|
ComputeSharp
A library to run C# code in parallel on the GPU through DX12 and dynamically generated HLSL compute shaders. |
|
ComputeSharp.D2D1
A library to write D2D1 pixel shaders entirely with C# code, and to easily register and create ID2D1Effect-s from them. |
|
YuanQuCool.ShaderRunner
yuanqucool wallpaper plugin core |
GitHub repositories (1)
Showing the top 1 popular GitHub repositories that depend on ComputeSharp.Core:
Repository | Stars |
---|---|
Sergio0694/ComputeSharp
A .NET library to run C# code in parallel on the GPU through DX12, D2D1, and dynamically generated HLSL compute and pixel shaders, with the goal of making GPU computing easy to use for all .NET developers! 🚀
|
Version | Downloads | Last updated |
---|---|---|
3.1.0-preview2 | 114 | 10/22/2024 |
3.1.0-preview1 | 270 | 9/19/2024 |
3.0.1 | 1,458 | 6/18/2024 |
3.0.0 | 136 | 6/10/2024 |
3.0.0-preview2 | 483 | 12/17/2023 |
3.0.0-preview1 | 161 | 11/24/2023 |
2.2.0-preview2 | 50 | 10/14/2024 |
2.2.0-preview1 | 227 | 10/10/2023 |
2.1.0 | 2,381 | 9/27/2023 |
2.1.0-preview3 | 231 | 7/9/2023 |
2.1.0-preview2 | 627 | 5/1/2023 |
2.1.0-preview1 | 96 | 4/27/2023 |
2.0.3 | 2,184 | 12/24/2022 |
2.0.2 | 172 | 12/9/2022 |
2.0.0 | 291 | 11/29/2022 |
2.0.0-preview2 | 177 | 10/22/2022 |
2.0.0-preview1 | 200 | 10/8/2022 |
2.0.0-alpha.29 | 154 | 9/19/2022 |
2.0.0-alpha.28 | 163 | 9/6/2022 |
2.0.0-alpha.27 | 535 | 8/22/2022 |
2.0.0-alpha.26 | 363 | 8/1/2022 |
2.0.0-alpha.25 | 228 | 6/6/2022 |
2.0.0-alpha.24 | 182 | 5/24/2022 |
2.0.0-alpha.23 | 199 | 5/12/2022 |
2.0.0-alpha.22 | 205 | 4/24/2022 |