BibitesModsLoader 1.0.0
dotnet add package BibitesModsLoader --version 1.0.0
NuGet\Install-Package BibitesModsLoader -Version 1.0.0
<PackageReference Include="BibitesModsLoader" Version="1.0.0" />
paket add BibitesModsLoader --version 1.0.0
#r "nuget: BibitesModsLoader, 1.0.0"
// Install BibitesModsLoader as a Cake Addin #addin nuget:?package=BibitesModsLoader&version=1.0.0 // Install BibitesModsLoader as a Cake Tool #tool nuget:?package=BibitesModsLoader&version=1.0.0
BibitesModsLoader
A Library for easily implement mods for The Bibites Project.
To test your mods you first need to install the modloader, localy: Installation.
Dev
To create a mod you need to create a dll with the following structure:
using BibitesModsLoader;
[Mod("MyMod", "1.0.0", "MyName", Description = "MyMod is a mod for The Bibites Project")]
public class MyMod : IMod
{
void Enable()
{
//... mod code...
}
}
ModAttribute also has a "Nicess" property, the lower it is, the higher the priority of the mod will be. To change default code of the game you need to use Harmony, you can find more information in this articles.
A version of the assembly release is available in releases. This dll is only there to be used as a dependency during compilation.
If use change the value AllowUnsafeBlocks
of your csproj to true.
To do this go to property and cherche for "unsafe" change it to true,
or add <AllowUnsafeBlocks>True</AllowUnsafeBlocks>
inisde a PropertyGroup
,
if it is already present and set to "false" just change the value to "true".
Product | Versions Compatible and additional computed target framework versions. |
---|---|
.NET Framework | net472 is compatible. net48 was computed. net481 was computed. |
-
.NETFramework 4.7.2
- Lib.Harmony (>= 2.2.2)
NuGet packages
This package is not used by any NuGet packages.
GitHub repositories
This package is not used by any popular GitHub repositories.
Version | Downloads | Last updated |
---|---|---|
1.0.0 | 165 | 3/3/2024 |