Aardworx.WebAssembly 1.2.6

dotnet add package Aardworx.WebAssembly --version 1.2.6
                    
NuGet\Install-Package Aardworx.WebAssembly -Version 1.2.6
                    
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="Aardworx.WebAssembly" Version="1.2.6" />
                    
For projects that support PackageReference, copy this XML node into the project file to reference the package.
<PackageVersion Include="Aardworx.WebAssembly" Version="1.2.6" />
                    
Directory.Packages.props
<PackageReference Include="Aardworx.WebAssembly" />
                    
Project file
For projects that support Central Package Management (CPM), copy this XML node into the solution Directory.Packages.props file to version the package.
paket add Aardworx.WebAssembly --version 1.2.6
                    
#r "nuget: Aardworx.WebAssembly, 1.2.6"
                    
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
#:package Aardworx.WebAssembly@1.2.6
                    
#:package directive can be used in C# file-based apps starting in .NET 10 preview 4. Copy this into a .cs file before any lines of code to reference the package.
#addin nuget:?package=Aardworx.WebAssembly&version=1.2.6
                    
Install as a Cake Addin
#tool nuget:?package=Aardworx.WebAssembly&version=1.2.6
                    
Install as a Cake Tool

WebXR utilities for Aardvark

Product Compatible and additional computed target framework versions.
.NET net8.0 is compatible.  net8.0-android was computed.  net8.0-browser was computed.  net8.0-ios was computed.  net8.0-maccatalyst was computed.  net8.0-macos was computed.  net8.0-tvos was computed.  net8.0-windows was computed.  net9.0 was computed.  net9.0-android was computed.  net9.0-browser was computed.  net9.0-ios was computed.  net9.0-maccatalyst was computed.  net9.0-macos was computed.  net9.0-tvos was computed.  net9.0-windows was computed.  net10.0 was computed.  net10.0-android was computed.  net10.0-browser was computed.  net10.0-ios was computed.  net10.0-maccatalyst was computed.  net10.0-macos was computed.  net10.0-tvos was computed.  net10.0-windows was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.

NuGet packages (3)

Showing the top 3 NuGet packages that depend on Aardworx.WebAssembly:

Package Downloads
Aardworx.Rendering.WebGL

WebAssembly libraries for Aardvark

Aardworx.WebAssembly.Dom

WebAssembly libraries for Aardvark

Aardworx.WebAssembly.WebXR

WebAssembly libraries for Aardvark

GitHub repositories

This package is not used by any popular GitHub repositories.

Version Downloads Last Updated
1.2.6 211 4/28/2026
1.2.5 199 4/26/2026
1.2.4 206 4/26/2026
1.2.3 213 4/26/2026
1.2.2 213 4/26/2026
1.2.1 199 4/25/2026
1.2.0 203 4/25/2026
1.1.14 411 11/6/2025
1.1.13 344 10/22/2025
1.1.12 357 10/16/2025
1.1.11 377 2/22/2025
1.1.10 354 10/21/2024
1.1.9 398 10/19/2024
1.1.8 355 10/1/2024
1.1.7 396 5/13/2024
1.1.6 368 9/27/2023
1.1.5 422 9/27/2023
1.1.4 352 9/25/2023
1.1.3 326 9/21/2023
1.1.2 347 9/20/2023
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picked up Aardvark.Dom 1.1.7 (MSAA picking, per-object snap radius, plain-float pick encoding). Validated end-to-end on WebGL — desktop GL and iOS Safari both pick correctly with `Samples 4`.
`IRuntime.ReadPixels` PBO path was sizing the scratch PBO via `img.Array.Length` (element count) instead of bytes — broke for any non-byte format. Aardvark.Dom's pick reads `Rgba32f` 33×33 = 17,424 bytes; old code allocated a 4,356-byte PBO and `glReadPixels` errored with `INVALID_OPERATION: readPixels: buffer is not large enough for dimensions`. Fixed to `System.Buffer.ByteLength(img.Array)`.
`IRuntime.Clear` color-attachment dispatch was 2-way (float / signed-int — both routed through `glClearBufferfv` / `glClearBufferiv`). WebGL is strict about clear-value vs attachment signedness, so any clear of an unsigned-integer color attachment threw `GL_INVALID_OPERATION: glClearBufferiv: No defined conversion between clear value and attachment format`. Made it a 3-way `Choice` (float / signed-int / unsigned-int) selecting the matching `glClearBufferfv` / `glClearBufferiv` / `glClearBufferuiv` call based on `TextureFormat.isIntegerFormat` + `TextureFormat.isSigned`.
added `R/Rg/Rgb/Rgba 32ui` to `Pixelbuffer.toPixelFormatAndType` (mapping `RedInteger`…`RgbaInteger` + `UnsignedInt`) and `R/Rg/Rgb/Rgba 32i` + `32ui` rows to `TextureFormatVisitor` so `PixImage<int32>` / `PixImage<uint32>` can be allocated for downloads of those formats.
corrected unsigned-integer attachment shader-output type-mapping in `Shader.fs`: `Rgba32ui`/`Rgba16ui`/`Rgba8ui`/`Rgb32ui`/`Rgb16ui`/`Rgb8ui` now map to `typeof<V4ui>`/`typeof<V3ui>` (was `typeof<V4i>` / `typeof<V3i>`), so FShade emits `out uvec4` matching the actual buffer format. WebGL rejects `out ivec4 → unsigned-integer attachment` mismatches.
updated `Examples/Dom`: replaced the orbit playground with a three-teapot pixel-snap demo (Red/Green/Blue at radii 0/8/16). Tap a teapot to plant a yellow arrow along the surface normal. Blue uses mode B (`PickViewPosition`) to exercise the FinalB pick path on WebGL. Bound the dev server to `0.0.0.0` so the demo is reachable from a phone over Tailscale/LAN.