returned for Tags:"type=library"
This package contains the binaries of the Active Directory Authentication Library (ADAL). ADAL provides easy to use authentication functionality for your .NET based client by taking advantage of Windows Server Active Directory and Azure Active Directory.
ADAL.NET enables you to acquire a...
SharpZipLib (#ziplib, formerly NZipLib) is a compression library for Zip, GZip, BZip2, and Tar written entirely in C# for .NET. It is implemented as an assembly (installable in the GAC), and thus can easily be incorporated into other projects (in any .NET language)
Terse syntax C# command line parser for .NET. For FSharp support see CommandLineParser.FSharp. The Command Line Parser Library offers to CLR applications a clean and concise API for manipulating command line arguments and related tasks.
A .NET library for YAML. YamlDotNet provides low level parsing and emitting of YAML as well as a high level object model similar to XmlDocument.
The Enterprise Library Common assembly contains elements that are shared among multiple application blocks. By supplying a set of commonly used functions to all the application blocks, the Common assembly reduces the dependency of one application block on another.
Protogame is a powerful cross-platform game engine for C#, built on top of MonoGame.
This package contains the binaries of the Microsoft Authentication Library for .NET (MSAL.NET).
MSAL.NET makes it easy to obtain tokens from the Microsoft identity platform for developers (formally Azure AD v2.0) signing-in users with work & school accounts, Microsoft personal accounts and...
This is a modified version of MonoGame that is used in Protogame.
The Transient Fault Handling Application Block for Windows Azure ("Topaz") provides a set of reusable and testable components for adding retry logic into your Windows Azure applications leveraging Windows Azure SQL Database, Windows Azure storage, Service Bus and Caching Service. This makes your...
A port of NDesk.Options with support for additional platforms.
Constants for (almost) all MIME types and method to determine MIME type from a file name. Contains just over 1000 mime types.
Generated from the Apache server mime.types file and the H5PB nginx mime.types file. Works similar to .NET's...
A port of protobuf-net with support for additional platforms.
This is an up-to-date, maintained version of Jitter, used in the Protogame game engine.
The Enterprise Library Logging Application Block simplifies logging to various destinations (file, database, event log, MSMQ etc.) and tracing.
An open source implementation of the A* algorithm. Originally written by Gustavo Franco, ported and maintained by Redpoint Games.
Protoinject is an asynchronous, hierarchical, multi-phase dependency injection system.
F# style discriminated unions or C#, using a custom type OneOf<T0, ... Tn> which holds a single value and has a .Match(...) method on it for exhaustive matching. Simple but powerful.
This is a version of ffmpeg packged into a NuGet / Protobuild package for other consumers.
The Enterprise Library Data Access Application Block simplifies the development of tasks that implement common data access functionality. Applications can use this application block in a variety of situations, such as reading data for display, passing data through application layers, and submitting...
The goal of MahApps.Metro is to allow devs to quickly and easily cobble together a 'Modern' UI for their WPF apps (>= .Net 4.5), with minimal effort.