returned for Tags:"commit=f5974b3a3bd7997cc349763c8fd50145e4abf349"
Protogame is a powerful cross-platform game engine for C#, built on top of MonoGame.
Stamps your assemblies with semver 2.0 compliant git commit specific version information and provides NuGet versioning information as well.
A .NET Core Tool that can install, read and set version information based on git history, using Nerdbank.GitVersioning.
This is a modified version of MonoGame that is used in Protogame.
A port of NDesk.Options with support for additional platforms.
Cake wrapper for Nerdbank.GitVersioning. Stamps your assemblies with semver 2.0 compliant git commit specific version information and provides NuGet versioning information as well.
A cross-platform GUI manager for Protobuild modules.
A port of protobuf-net with support for additional platforms.
Automatic versioning and CHANGELOG generation, using conventional commit messages.
Provides simple MSBuild integration to add the Git Commit Hash and Git Branch Name to the current build as MSBuild properties.
This is a version of ffmpeg packged into a NuGet / Protobuild package for other consumers.
An open source implementation of the A* algorithm. Originally written by Gustavo Franco, ported and maintained by Redpoint Games.
Tool that generates a C# source code file making the latest git commit hash available at runtime.
This is an up-to-date, maintained version of Jitter, used in the Protogame game engine.
Protoinject is an asynchronous, hierarchical, multi-phase dependency injection system.
Execute migration scripts written in plain old SQL
Tool that generates a C# source code file information about the current git repository.
The basic template for a command line application.
netcode.io is a cross-platform network protocol for games. These are the C# bindings.