returned for Tags:"WaveEngine"
Provides components, behaviors and drawables, which allow developers to create games or apps reusing a lot of code
Provides a set of classes and structures that define the common types shared between the rest of assemblies.
Provides classes which allow developer to model a game or app using a component-based architecture, as well as a default set of cross-platform services to connect every component of each target platform
Provides a camera component for vision-based augmented reality using Vuforia
Provides classes and components for connecting multiple clients across the network.
Provides the integration of Bullet physics component in Wave Engine
Provides a service to support Microsoft MixedReality AR system (including Hololens)
Provides a wrapper for the BulletSharp physics component
Provides a service and set of components that provides Noesis GUI functionality
Provides the ability to use Wave Engine in a UWP view
Provides the targets needed in order to run in Windows platforms
Provides a service to support OpenVR platform (Like Oculus Rift, HTC Vive or Valve Index)
Provides an XAudio2 implementation for Wave Engine audio subsystem
Provides the ability to use GTK as a window system
Provides the targets needed in order to run in UWP platform
Provides Metal rendering implementation for Wave Engine
Provides the ability to use Windows Forms as a window system
Provides DirectX11 rendering implementation for Wave Engine
Provides the targets needed in order to run in macOS
Provides the targets needed in order to run on iOS