returned for Tags:"ECS"
Entity Component System framework aiming for syntax and usage simplicity with maximum performance for game development.
Reactive data objects for extending the dotnet reactive library, unirx provides this out of the box
This plug-in lets you print to the paired bluetooth printer
Extension for Red for rendering .ecs files
Entity Component System (ECS) framework. Can be used for games and other projects where composition is favored over inheritance. Github project can be found here: https://github.com/styxtwo/Primal
Ninject dependency wrapper for use with infrastructure projects
Logging wrapper for Serilog.Sinks.ElasticEcsLogstash
Serilog http sink for logstash. Also there is a ECS enricher that converts all properties of LogEvent to elasticseach ecs schema before send to logstash.
For more information please reffer to GitHub Repository.
A set of convention based systems to speed up the setup of projects using EcsRx
EcsRx plugin to allow batching of components in systems
ECS game engine in MonoGame and C#.
EcsRx plugin to add the notion of computeds to the system
Symbols for package 'AWSSDKCPP-ECS'. This package should not likely be installed.
(This is not the package you are looking for).
A reactive take on the ECS pattern for monogame developers
A set of convention based classes to speed up the setup of projects using EcsRx
A set of view based conventions to assist with separating view from logic/data
Microsoft Orleans host environment statistics for AWS Elastic Container Service (ECS).